[ 3 / a / adv / an / asp / cgl / ck / co / diy / fa / g / gd / int / jp / k / lit / m / mlp / mu / n / o / out / p / po / sci / sp / tg / toy / trv / tv / v / vg / vp / vr / w / wsg / x]

/tg/ - Traditional Games

<< back to board
[Delete this thread]

Anonymous 05/25/14(Sun)23:52 UTC+1 No.32358048 Report

So, having DMed for my group for a while I am looking to branch out from DnD and try some new systems.

While keeping my ears open on this board, I have heard some games have mechanics that let the players make narrative decisions too. Like, any player can throw a plot twist into the game and it becomes canon.

Since DnD doesn't work like that, I'm not sure entirely how that works but the idea kinda intrigues me. What games do this best, fa/tg/uys? Is there a name for this sort of mechanic that I should know?

It just seems like the sort of thing that would be really easy for a game to do piss poor, so I'm not sure what makes a good plot twist mechanic different from a bad one. If a player can just take control of a scene away from the DM, whats the point in having a DM?
>>
Anonymous 05/25/14(Sun)23:54 UTC+1 No.32358073 Report

Fate Core

>that pic
fuck. I even heard it in his voice.
>>
Anonymous 05/25/14(Sun)23:59 UTC+1 No.32358161 Report

>>32358073

How does Fate Core work?
>>
Anonymous 05/25/14(Sun)23:59 UTC+1 No.32358162 Report

>>32358048
As much as I didn't enjoy playing it (I think it was a DM problem though) I have to say I think >>32358073 is probably right. At least from the games I know. Dungeon World (and all Apocalypse World hacks) is another game that can do this if you don't want to FATE for some reason.
>>
Anonymous 05/26/14(Mon)00:01 UTC+1 No.32358200 Report

Fate is the one that comes to mind with rules support for that, albeit not all that much, but
>>32358048
>DnD doesn't work like that
To some extent, that's under your control. There's nothing stopping you from asking the players e.g. "okay so who are the bad guys you're fighting? What does the dungeon look like? Do you have an old friend in this town? Is the BBEG your father?" and then take their answers as canon. Players get a *lot* more invested in the campaign when you do that.
>>
Anonymous 05/26/14(Mon)00:13 UTC+1 No.32358420 Report

>>32358200

Is that all the plot twist mechanic stuff is? That is a lot less.... 'invasive' (not sure if right term) than I was thinking they would be.

I guess I thought it would be stuff more like "Im not sure we can take the BBEG and his minions in a straight fight. I pay a buncha points and pick that right hand man of the BBEG, that guy is secretly planning to backstab the BBEG for personal reasons" or something.

Does any game do that?
>>
Anonymous 05/26/14(Mon)00:16 UTC+1 No.32358487 Report

>>32358420
>Does any game do that?

One of FATE's cousins, Spirit of the Century has something similar.

The capstone of the Disguise stunt tree is to disappear from one scene and, in a later scene, declare that you were actually in disguise as [some other NPC in the scene] in a dramatic reveal.

It's pretty fucking fantastic.
>>
Anonymous 05/26/14(Mon)00:17 UTC+1 No.32358498 Report

>>32358420
>Is that all the plot twist mechanic stuff is? That is a lot less.... 'invasive' (not sure if right term) than I was thinking they would be.
That's how it is when you're asking most of the questions. Now FATE does have a mechanic that's more like what you describe.

(I found it a bit disappointing; it doesn't give players all that much power. But that was an older edition, I haven't tried out Fate Core.)
>>
Anonymous 05/26/14(Mon)00:22 UTC+1 No.32358598 Report

>>32358487

Thats more like it! Is that the only example from that game, or are there more?
>>
Anonymous 05/26/14(Mon)00:48 UTC+1 No.32359147 Report

Dungeon World

>Is there a name for this sort of mechanic that I should know?
It isn't really a mechanic, it's more like paradigm shift. The sort of game you're talking about are narrative-focused, instead of crunch-focused like DnD and friends are.

It may be a much greater DMing challenge, but well worth it. Also be aware that the importance of fluff over crunch may not be easy for some players to get into
>>
Anonymous 05/26/14(Mon)01:45 UTC+1 No.32360226 Report

>>32359147
>It may be a much greater DMing challenge
I've found the reverse. The more narrative focused the game is, and the more player power it gives, the less prepwork/system mastery is necessary to DM effectively.
>>
Anonymous 05/26/14(Mon)01:49 UTC+1 No.32360287 Report

>>32360226
But the better you have to be at thinking on your feet and rolling with the punches.
>>
Anonymous 05/26/14(Mon)04:23 UTC+1 No.32363798 Report

>>32358048
Works like this.
>>
Anonymous 05/26/14(Mon)06:58 UTC+1 No.32366898 Report

OP I have nothing to add but I liked your image. I dunno if you made it (I assume not but what the fuck do I know) but it's just great.
>>
Anonymous 05/26/14(Mon)09:48 UTC+1 No.32369511 Report

>>32358048
>If a player can just take control of a scene away from the DM, whats the point in having a DM?
Because they aren't doing that all the time, and the GM still controls most of the world most of the time.

>It just seems like the sort of thing that would be really easy for a game to do piss poor, so I'm not sure what makes a good plot twist mechanic different from a bad one.
The issue is giving more power to the players.
If you have piss poor players, they'll fuck it up.
With good players, it will be awesome.
>>
Anonymous 05/26/14(Mon)11:21 UTC+1 No.32370446 Report

Dungeon World comes to mind as the strongest example I know, of 'any player can throw a plot twist into the game and it becomes canon.'.
>>
Anonymous 05/26/14(Mon)11:23 UTC+1 No.32370472 Report

>>32358048
>image
Damn you, OP.
>>
Anonymous 05/26/14(Mon)16:08 UTC+1 No.32373511 Report

You should check this game out, OP. It's very player-driven. Also you play the robotic heroes of a children's TV show.
All the content on this website comes from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. 4chanArchive is not affiliated with 4chan.