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So, /tg/, I want to begin a...
Anonymous 08/25/14(Mon)13:53 UTC+1 No.34387808 Report

So, /tg/, I want to begin a campaing.
In fact, it would be much more honest to say that I want to get into tabletop gaming, first and foremost. I have finally found people to start a party.

What is the material nescessary for us to get the ball going? Books, complementary material, obviously stuff like the dices-- if you guys have a begginers chart, It would be greatly appreciated too.
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Anonymous 08/25/14(Mon)14:22 UTC+1 No.34388098 Report

You're in luck, my friend.

First, play something that isn't D&D for your first game, if you can. A lot of people know D&D which is fine, but you can pitch things like FantasyCraft as "basically D&D" and get the ball rolling. Dungeon World is also good. ALWAYS play something free. DO NOT spend $60 on whatever the newest version of D&D is. Trust me, it's not worth it, especially if you don't know you're going to stay in the hobby.

For Game Mastering tips, check out this link. http://www.mediafire.com/view/5j5vv3yel6qxon4/Gamemastering.pdf

It's good stuff.

Cheap dice are best. Just get some on the internet, it doesn't really matter for now. The system you play determines what you need. There are systems that just use six sided dice, which you can get at any story.

My final bit of advice: Remember to have fun. If you don't have any improvisational experience, just google it and see what's up. You'll need to be able to make things up on the fly. No plan survives contact with the players, you know.

Good luck and remember to enjoy the scenery.
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Anonymous 08/25/14(Mon)14:25 UTC+1 No.34388137 Report

>>34387808

Welcome to the community! We're all awful here, so keep that in mind.

First you're going to have to decide on a genre; do you and your friends want to sword-and-sworcery around the place? Do you want to be scruffy-looking nerfherders from backwater planets, bridge crew on a noble starship, self-interested criminal egoists trying to pull off a big heist? Your decision in that regard will determine which game system you choose and consequently which books you'll need to buy/pirate.

/tg/ doesn't particularly like the D&D brand, but I'm going to suggest it. There are a couple of editions for your to choose from.
>For crunchy, balanced grid-based tactical combat, look at 4e. But beware its relative lack of non-combat rules structure.
>For more streamlined combat which evokes the high lethality of old editions, look at 5e. But beware it is super new and doesn't yet have a lot of material outside the core rulebook.
>For math-heavy, options overload/munchkins wet dream, look at 3.5e or Pathfinder. But beware its utter lack of balance and grotesquely outdated design choices.

Now, if swords and sorcery aren't your thing you have some Sci-Fi options.
>If you want to putz around in the grimdarkness of the darkgrim future of Warhammer 40k, look at Fantasy Flight Games' line. Dark Heresy lets you be harried underdogs out of your depth in horrific investigations, Only War lets you be one of the nameless droves fighting and dying on a world far from home, in the Imperial Guard. Rogue Trader lets you be a swaggering rich asshole who gets to treat the untamed frontier of space the way a nymphomaniac would treat an 'all you can fuck' buffet.
>Star Wars: Edge of the Empire, if you want to play as grubby ne'er do wells on the edge of space. Narrativist bent isn't for everyone, but it is fun. Also see Age of Rebellion if you're more into fighting the fascist Space-Nazis rather than circumbenting Space Tariffs for Space Gangsters.

Cont.
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Anonymous 08/25/14(Mon)14:32 UTC+1 No.34388207 Report

>>34388137

>If you aren't into the Star Wars universe, take a gander at Traveler. Plenty of editions- I'd suggest Mongoose as the best.

Now those are sort've the 'standard' of the genres (whether or not you think D&D is a well designed game, the fact is its largely emblematic of the medieval fantasy genre). Some other contenders;
>FantasyCraft: all the crunch of 3.5e with none of the glaring balance issues
>Dungeon World: wholly devoted to narrative, cinematic play. Detractors claim there is too much narrative with not enough game, but I think its a robust little system.
>GURPS: a series of books for you to almost literally construct the game system you want in your genre of choice. The amount of optional material is staggering. Personally never got into it, but it has some incredible sourcebooks even if you don't use the system.
>Savage Worlds: like GURPS, it is a generic ruleset meant to be tailored to fit your specific needs. Where GURPS is crunchy generic, this is narrative generic. Its got some cool stuff, and I believe the basic rules are free.

Regardless of system you'll need; the core rulebook for yourself. Many systems also have a Dungeon Master's Guide or similar; I would pick that up as well.

Good luck and have fun! And be sure to pick out which systems you're going to hate and complain about constantly.
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Anonymous 08/25/14(Mon)14:36 UTC+1 No.34388236 Report

>>34388207
Not OP here, but also aiming to get in tabletop gaming with friends. Thanks for the tips.
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Anonymous 08/25/14(Mon)14:44 UTC+1 No.34388309 Report

>>34388207
>>34388137
>>34388098

Many thanks. I'm really glad that people are willing to help a beginner
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Anonymous 08/25/14(Mon)14:56 UTC+1 No.34388435 Report

>>34388309
No problem. If you have any more questions, don't be afraid to ask. If you want to look through some PDFs, there's usually a PDF share thread going on, and if you want inspiration, there's usually an art dump as well. If there's not, usually asking will draw a couple of share-bros out.

Since I'm still here, I want to link another PDF that's pretty cool. This one's written by Gary Gygax, one of the creators of the earliest editions of Dungeons and Dragons: http://www.mediafire.com/view/c3ra2fg1l1hff7k/Gary_Gygax_-_Master_of_the_Game.pdf

Between the two PDFs in this thread, you should be well on your way to understanding exactly how to run a good game.

Remember, if you and your players are having fun you're doing it right, no matter what anybody else says.
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Anonymous 08/25/14(Mon)15:01 UTC+1 No.34388488 Report

>>34387808
This image was put together before 5e came out, and as it's the current edition of D&D and looks to be at least a bit simpler than the previous two editions, the main reasons to play 3.5/Pathfinder and 4e (popularity and ease of finding a group) now mostly favor it, instead (or will shortly, once more people have finished learning it). So now the choice seems to be between 5e and a retroclone, if you're going the D&D route.
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Anonymous 08/25/14(Mon)15:25 UTC+1 No.34388711 Report

>>34388488
Yeah. I think I'll be stubborn and go with some D&D. Most of the other options, like Sci-fi and steam-punk feels like wouldn't be too insteresting in our table. On I'd like to try would be warhammer, but that's kinda complicated, seems like vanilla D&D is the way to go for now.
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Anonymous 08/25/14(Mon)15:35 UTC+1 No.34388808 Report

>>34388711
Warhammer Fantasy is less complex than most editions of D&D, for what it's worth.
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Anonymous 08/25/14(Mon)15:39 UTC+1 No.34388866 Report

>>34388488
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Anonymous 08/25/14(Mon)15:41 UTC+1 No.34388891 Report

>>34388866
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Anonymous 08/25/14(Mon)15:43 UTC+1 No.34388905 Report

>>34388891
Quick Start -- http://www.trolllord.com/downloads/pdfs/cnc_qs.pdf
Player's Handbook -- http://www.uploadmb.com/dw.php?id=1361806385
Monsters & Treasure -- http://www.uploadmb.com/dw.php?id=1361808378
Castle Keeper's Guide (somewhat optional) -- http://www.uploadmb.com/dw.php?id=1361806529
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Anonymous 08/25/14(Mon)15:44 UTC+1 No.34388921 Report

>>34388905
Sorry. Accidentally deleted the header on that one. Those or Castles & Crusades links.
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Anonymous 08/25/14(Mon)15:45 UTC+1 No.34388941 Report

>>34388921
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Anonymous 08/25/14(Mon)15:48 UTC+1 No.34388973 Report

>>34388866
>>34388891
What are these and why are they better than any other medieval fantasy heartbreaker?
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Anonymous 08/25/14(Mon)15:50 UTC+1 No.34388993 Report

>>34387808
Why dont you try this OP?

http://www.stargazergames.eu/games/warrior-rogue-mage/

Its pretty basic, but should be good to get the ball rolling. Then if you and your party gets ambetious, then DnD could be the choice later.
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Anonymous 08/25/14(Mon)15:51 UTC+1 No.34389001 Report

>>34388941
Savage Worlds Deluxe Edition -- http://www.mediafire.com/?3ebmxh9i7k8gtws
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Anonymous 08/25/14(Mon)16:01 UTC+1 No.34389134 Report

>>34388973
I don't think that "heartbreaker" really applies to a retroclone, as they're essentially revisions of D&D rather than truly new games "mired in preconceptions arising from the D&D paradigm". As far as what they are, see >>34388488. Labyrinth Lord is a clone of Moldvay/Cook Basic D&D, which is arguably the most noob friendly of the D&D editions. Swords & Wizardry White Box is a tidied up, streamlined, minimalist clone of brass tacks original D&D.
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Anonymous 08/25/14(Mon)16:02 UTC+1 No.34389161 Report

>>34389001
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Anonymous 08/25/14(Mon)16:04 UTC+1 No.34389174 Report

>>34388866
Swords & Wizardry, White Box Heroes (supplemental classes).
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Anonymous 08/25/14(Mon)16:07 UTC+1 No.34389227 Report

>>34388891
Labyrinth Lord Advanced Edition Companion (adds the expanded class and spell options and so forth of AD&D while seeking to retain the more streamlined system of Basic).
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Anonymous 08/25/14(Mon)16:09 UTC+1 No.34389244 Report

>>34388891
Moldvay/Cook Basic (B/X), if you'd rather go for the original.

http://www.4shared.com/office/1FR1_DQz/tsr_-_dd_-_basic_rules__moldva.html
http://www.4shared.com/office/FFZP2Gxh/tsr_-_dd_-_expert_rules__moldv.html
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Anonymous 08/25/14(Mon)16:11 UTC+1 No.34389266 Report

>>34389161
Risus Companion.
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Anonymous 08/25/14(Mon)16:13 UTC+1 No.34389298 Report

>>34389001
Savage Worlds Fantasy Companion -- http://www.4shared.com/office/SHJEQ-p4/s2p10500_savage_worlds_-_fanta.html?locale=en
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Anonymous 08/25/14(Mon)16:24 UTC+1 No.34389433 Report

>>34388488
>>34388866
>>34388891
>>34388905
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Anonymous 08/25/14(Mon)16:52 UTC+1 No.34389850 Report

>>34388973
a) how do you know what a "heartbreaker" is and not know what Labyrinth Lord and Swords and Wizardry are?

b) Retroclones are not heartbreakers, although near-retroclones kind of are. I think I'd call C&C a retroclone, but not OSRIC, for example. I'd also call Pathfinder a heartbreaker.
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Anonymous 08/25/14(Mon)17:10 UTC+1 No.34390131 Report

>retroclone
>heartbreaker
Guys, you're well into the weeds. Cut it out.

OP, if your group isn't going to be up for space opera, spy thrillers, etc. then you can do OK with D&D. I say OK because if you're all on the same page with the same misunderstandings on the rules the game works pretty well.

If you'd like to learn a system that is setting agnostic -- which requires a bit more imagination from your would-be GM -- try something like FATE. Which is pay-what-you-like. Which is sort of a complicated way of saying free, but encouraging you to donate to Evil Hat because it's a great game. It just won at least silver in every ENnie category it was nominated in and earns rave reviews from people who are totally new to gaming and grizzled veterans alike. ENnies are the RPG awards, like the Oscars are for movies.

The single point of caution is that it is a thick rulebook with a fair bit of mechanics flying around, but the core mechanics can all be explained in 12 pages.
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