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Which one is the best arcane...
Anonymous 05/24/14(Sat)21:53 UTC+1 No.32333948 Report

Which one is the best arcane school?
>>
Anonymous 05/24/14(Sat)21:55 UTC+1 No.32333974 Report

>>32333948
I've always been a fan of Illusion, myself.
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Anonymous 05/24/14(Sat)21:56 UTC+1 No.32333990 Report

Conjuration
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Anonymous 05/24/14(Sat)21:57 UTC+1 No.32334008 Report

>>32333974
Ha! You think you're a fan of illusion? Look again! You've actually been studying evocation for four years now.
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Anonymous 05/24/14(Sat)21:58 UTC+1 No.32334024 Report

>>32333948
Necromancy son
>>
Anonymous 05/24/14(Sat)22:00 UTC+1 No.32334058 Report

>>32334008
Illusionary evocation?
Can I shoot pretend fireballs to scare my opponent into being flat footed while the Barbarian cleaves them in twain?
>>
Anonymous 05/24/14(Sat)22:01 UTC+1 No.32334079 Report

>>32334058
You could already do that with normal illusions.
But in case, YOU'LL be just as surprised as they are!
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Anonymous 05/24/14(Sat)22:01 UTC+1 No.32334086 Report

>>32333948
Divination makes the DMs sweat
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Anonymous 05/24/14(Sat)22:02 UTC+1 No.32334097 Report

universal
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Anonymous 05/24/14(Sat)22:02 UTC+1 No.32334113 Report

Enchantment mother fuckers. I love having some constant shit on until I walk through a anti magic field and get screwed.

Transmutation is my magical realm. So I stay away from it. But love it dearly.
>>
Anonymous 05/24/14(Sat)22:06 UTC+1 No.32334183 Report

>>32333948

>Have a magic system with 8 schools of magic.
>Not correlating them with the sefirot of the tree of life (less keter & malkut).

Pleb tier magic system.
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Anonymous 05/24/14(Sat)22:07 UTC+1 No.32334207 Report

>>32334024
Fuck yeah Necromancy
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Anonymous 05/24/14(Sat)22:16 UTC+1 No.32334369 Report

Calling it now, that's a trick question. It's the ninth school, the one in the center, isn't it.
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Anonymous 05/24/14(Sat)22:24 UTC+1 No.32334518 Report

>>32333948
Personaly i would say ether Illusion or conjuration thare the most versatile of schools illusion is only limited by your imagination but not really thare while conjuration lets you make something solid but with more rules on what you can or cannot do but with the two of them you can do almost the same acts as all of the other schools with a bit of work and research
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Anonymous 05/24/14(Sat)22:27 UTC+1 No.32334573 Report

What is the best divine domain?
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Anonymous 05/24/14(Sat)23:10 UTC+1 No.32335287 Report

>>32334573
Why's there no Neutral domain like the plane of Outlands?
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Anonymous 05/24/14(Sat)23:13 UTC+1 No.32335335 Report

>>32335287
because neutrality is just the absence of other alignments, it doesn't really "exist"
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Anonymous 05/24/14(Sat)23:27 UTC+1 No.32335566 Report

>>32335335
Then why are there Gods of Neutrality, and Outer Planes of Neutrality?
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Anonymous 05/24/14(Sat)23:28 UTC+1 No.32335593 Report

>>32334573
Dark Tapestry
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Anonymous 05/24/14(Sat)23:31 UTC+1 No.32335644 Report

>>32335566
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Anonymous 05/24/14(Sat)23:36 UTC+1 No.32335714 Report

>>32333948
ENCHANTMENT!
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Anonymous 05/25/14(Sun)00:01 UTC+1 No.32336132 Report

>>32334207
This nigga knows
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Anonymous 05/25/14(Sun)00:06 UTC+1 No.32336227 Report

>>32333948
Evocation

Go big or go home
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Anonymous 05/25/14(Sun)00:09 UTC+1 No.32336265 Report

>>32336132
ah my problom with necromancy is that its too static it only dose one thing raising dead under your bidding or things that just kill you while in battle can be vary effective in some situations but its vary narrow in what you can do outside those areas while conjurations and illusion you are able to use in far more situations both in combat and out of it
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Anonymous 05/25/14(Sun)00:28 UTC+1 No.32336589 Report

>>32336265
No no no you are thinking WAY to small
Look at this shit right here http://community.wizards.com/forum/previous-editions-general/threads/1059011
That Boneblade Reaper
That Skindancer
That Widow Queen
That freaken Soul Merchant

Your playing stock Market with people's souls. PEOPLES SOULS nigga
There's so much verity it will make you want to be a spooky Skelton
>>
Anonymous 05/25/14(Sun)00:59 UTC+1 No.32337235 Report

>>32333948
Arguably the best School of Magic is Tower Perilous, a great stronghold school hidden within a perpetual sandstorm just south of the scrublands in the Vale Kingdoms.

Spacious Dormitories. Frequently updated library. Illusory Beach in the Student Activities Center. Small and personal class sizes. Surprisingly low tuition. And career placement.
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Anonymous 05/25/14(Sun)01:02 UTC+1 No.32337286 Report

>>32337235
>perpetual sandstorm
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Anonymous 05/25/14(Sun)01:03 UTC+1 No.32337309 Report

>>32333948
I can't tell you what's best, but Necromancy and Evocation are the only ones I get any fun out of.
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Anonymous 05/25/14(Sun)01:08 UTC+1 No.32337418 Report

>>32337286
It's a magic sandstorm.
>>
Anonymous 05/25/14(Sun)01:12 UTC+1 No.32337510 Report

If we're talking 3.Pathfinder here, how come conjuration and transmutation have THE MOST and THE VERY BEST spells that are really difficult to resist and get really devastating?
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Anonymous 05/25/14(Sun)01:13 UTC+1 No.32337530 Report

>>32333948
Generalist here. Specialists are faggots who wouldn't last a day in the real world.
>>
Anonymous 05/25/14(Sun)01:15 UTC+1 No.32337570 Report

>>32336589
And with illusion you can pay someone with copper and they will think its gold make a injured party member not feel a wound drive your opponet mad in fear or make it so that it looks like your carrying a Great sword when your carrying a dagger or throw a "fireball" and get them to think they are burning alive possblitys are endless however if a skilled Illusionest were to study conjuration as well and make his illusions physical that is when things get really interesting
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Anonymous 05/25/14(Sun)01:17 UTC+1 No.32337610 Report

>>32334573
Sun Domain.
>>
Anonymous 05/25/14(Sun)01:27 UTC+1 No.32337853 Report

>>32333948
used to be a transmutation fan myself, till one fateful session

DM had us go into an illusionists keep, we were greeted by the ecstatic cheering of a man that resembled a holocaust victim.

we later learned the illusionist tricked that man into thinking he had slain the evil wizard, gone home, and was enjoying the fruits of his victory when in actuality he was wasting away in a dingy cell at the bottom of the keep, only to be woken up from his dream hours away from his demise so that his defeat could fully sink in before succumbing.

I like Illusionists now.
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Anonymous 05/25/14(Sun)01:50 UTC+1 No.32338327 Report

>>32337853
in 3.5 I was big into transmutations.
Pathfinder it's Conjuration Teleportation (add in the agility feat? I get to spam random dimension doors as a swift action and act afterwards.)
Diviner - Foresight (because going first means I die last.)
We tend to play high lethal games so survivability and utility remain supreme.
Tsar, Rappan, Kingmaker, Tome of Horrors etc.
>>
Anonymous 05/25/14(Sun)02:00 UTC+1 No.32338530 Report

I like transmutation myself. Besides the fact that it prods my inner weabo (according to 4chan anyway) much of transmutation is buffing your team. To me this is far more useful than tossing fireballs.
>>
Anonymous 05/25/14(Sun)02:06 UTC+1 No.32338656 Report

>>32333948
Let's see...

When I made a Diviner, the GM started shielding every major event in the story from scrying magic.

When I made an Evoker, enemies started to have much higher elemental resistances and started sporting Shield spells into battle against my Magic Missiles.

When I made an Enchanter / Illusionist, we fought undead and constructs.

When I made a conjurer, the GM started laying dimensional anchors all around the place and beefed up enemy resistances to Orb spells.

When I made an Abjurer, we never fought magical enemies.

When I made a Transmuter, he made stat-boosting and shapeshifting magic items cheap and plentiful.

When I made a Necromancer, he had every single NPC try to kill me on sight.

So, yeah, I think I'm going to just play a Monk next time. At least then the GM will have to cut all my arms and legs off to nerf me, at which point I can reasonably expect to be allowed to make a new character.

Oh, wait. Monks are already nerfed. Thanks 3.5!
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Anonymous 05/25/14(Sun)02:08 UTC+1 No.32338700 Report

>>32338656

At least Abjurer still has all the protection spells.
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Anonymous 05/25/14(Sun)02:10 UTC+1 No.32338727 Report

>>32338700
Unless you're fighting True Neutral enemies, at which point Protection from X does NOTHING. I literally played an Abjurer one game and we fought animals and plants the entire campaign. Stupid GM.
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Anonymous 05/25/14(Sun)02:22 UTC+1 No.32338959 Report

>>32338727
what are AC boosting spells?

illusion is the best school in my opinion, if they can't hit you they can't win.
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Anonymous 05/25/14(Sun)02:28 UTC+1 No.32339054 Report

>>32338656
this may be a stupid question but do dnd or pathfinder have a class like bluemage? where I can take and permanently steal one of my enemies abilities from each enemy of the species?
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Anonymous 05/25/14(Sun)02:30 UTC+1 No.32339090 Report

>>32338959
mage armor
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Anonymous 05/25/14(Sun)02:32 UTC+1 No.32339116 Report

>>32338959
I like Shield.
Cat's Grace
Mage Armor
Barkskin
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Anonymous 05/25/14(Sun)04:14 UTC+1 No.32341059 Report

>>32339054
Permanently, not sure. Not entirely familiar with all the 3.P splat classes and prestiges, but I do believe I've heard of some sort of "spell thief."

Some other anon with more familiarity ought to chime in.
>>
Anonymous 05/25/14(Sun)04:30 UTC+1 No.32341377 Report

I'm partial to necromancy myself, but then again, I go divine more than arcane, so this is mostly a moot point for me.

(I do like the Uttercold Assault Necro though, Necromancy and Evocation combined.)
>>
Anonymous 05/25/14(Sun)04:31 UTC+1 No.32341405 Report

The spellthief gains the abilities temporarily. Gaining monster abilities permanently would be OP in D&D, unless you had a strict limit to how many you have and what level they are (at which point you aren't much of a Blue Mage).

So no, you can't play Final Fantasy's blue mage in D&D.
>>
Anonymous 05/25/14(Sun)04:33 UTC+1 No.32341449 Report

>>32333948
Abjuration in -ahem- "real" magic

Necromancy in 2ed (Because it includes healing spells)

and certainly neither of those in 3.X
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Anonymous 05/25/14(Sun)04:50 UTC+1 No.32341816 Report

>>32334008

Motherfucking Illusionists!
>>
Anonymous 05/25/14(Sun)04:51 UTC+1 No.32341859 Report

Divination
Knowledge is power, and information is a deadly weapon.
>>
Anonymous 05/25/14(Sun)05:00 UTC+1 No.32342015 Report

>>32333948
enchantment is only answer next to necromancy
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Anonymous 05/25/14(Sun)05:01 UTC+1 No.32342026 Report

>>32341816
>Motherfucking Illusionists!

thiiiiiiiiiiis

and this in specifically 3.5s

For all of 3.5s flaws and utter failures (Of which there are fucking many!) it's the only system that lets creative people actually use their imaginations to full effect.

Shadowrun, Meckton, Dresden Files, Mutants and Master Minds (Even!), Marvel, um blanking on others. All require you make saves or success in power rolls or whatever. There is just straight up a chance your cleave spell fails before it even has a chance or the enemy sees through it, etc, etc

In 3.5 you cast an Illusion and BY DEFAULT, it's visibly there. DM fiat and "interaction" may vary- but house rules are house rules. Generally it's visible there until the opponent at least takes a turn to examine it- be it touching it or examining form a distance.
Honestly a good toss up for focusing on a spell school that doesn't actually DO anything. About the only praise I'll give caster-edition. They did one thing right.
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Anonymous 05/25/14(Sun)05:01 UTC+1 No.32342037 Report

>>32341859

That dwarven lady is right.
>Will use this pic for my next female dwarf bard.
>>
Anonymous 05/25/14(Sun)05:03 UTC+1 No.32342072 Report

>>32333948
Conjuration is usually the winner because who cares if you can't cast it when you can summon something that can.

Divination usually wins for being a plot destroyer by shortcutting past all sorts of obstacles and plot stops. Need to find the lost orb of magicka? One divination later you can find out where it is. Need to solve a mystery? Divinations to the rescue. Worried about getting backstabbed? Divinations! Need to crawl a dungeon? Why not find out everything that will go down there before you even step food in it and show up with the ultimate preparation package.

Illusion is a strong school too because it has Shadow Conjuration and Shadow Evocation essentially rolling 2 additional schools into it.
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Anonymous 05/25/14(Sun)05:04 UTC+1 No.32342103 Report

>>32342026
>it's the only system that lets creative people actually use their imaginations to full effect.
When people do this GMs go nearly as apeshit as they do when someone really casts divinations.
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Anonymous 05/25/14(Sun)05:09 UTC+1 No.32342220 Report

>>32337510
Because caster edition.
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Anonymous 05/25/14(Sun)05:10 UTC+1 No.32342237 Report

>>32342026

In 3.5 there is a build for a gnomish illusionist that makes spells more damaging when the target realizes that they are illusionary.

I think it uses 1st level gnome illusionist racial substitution level ?and? shadowcraft mage's shadow illusion power...
>>
Zedruu The Greathearted 05/25/14(Sun)05:26 UTC+1 No.32342498 Report

>>32333948
>>32333974

Totally Illusion. Many of the other spells can be faked out onto others.

Sometimes thinking your burning alive is just as bad the real thing.
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