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/vg/ - Video Game Generals - /agdg/ - amateur game development general

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/agdg/ - amateur game development general Anonymous 11/17/14(Mon)17:28 UTC+1 No.86639393 Report

>GENERAL
Helpful Links for Newfags: http://alloyed.github.io/agdg-links/

Archived Threads: http://archive.foolz.us/vg/search/text/AGDG/type/op/
New Threads: >>>/vg/agdg
or http://spiderchan.com/vd/
or http://www.agdg.moe/

Aggerdaggs wiki (Under construction):
http://wiki.agdg.me/

I NEED MUSIC: https://soundcloud.com/groups/agdg-audiofriends

>HANDY TOOLS
Open Broadcaster Software: https://obsproject.com/
WebMConverter: https://github.com/WebMBro/WebMConverter
LICEcap: http://www.cockos.com/licecap/

>PREVIOUSLY
language tans
some progress
epic memes
SJWs
flash
CS vs petroleum engineering
JAVAKEDS TERK ERR JERBS
kikestarter
>>
Anonymous 11/18/14(Tue)05:25 UTC+1 No.86695796 Report

>>86694063
You killed the thread
>>
Anonymous 11/18/14(Tue)05:34 UTC+1 No.86696552 Report

>>86695796
bro we're in a new thread
>>
Anonymous 11/18/14(Tue)05:03 UTC+1 No.86693940 Report

>>86693842
aabb is shit, I wanted to bully you
I'm going with a grid because I'm anlaxy piece of shit and restructuring a tree constantly sounds painful
>>
Anonymous 11/18/14(Tue)05:04 UTC+1 No.86694063 Report

>>86693468
details are secret. but I have two potential games.

one is kinda like pokemon's system of catching and battling monsters, but it will have much more emphisis on puzzles and story and stuff. trust me its cool.

the other idea is a management style game where you basically play the role as a lich and you raise undead to build your base and terrorize people. you can also acquire werewolves, hire mercenaries, start a cult, and do all kinds of stuff.
>>
Anonymous 11/18/14(Tue)05:02 UTC+1 No.86693887 Report

>>86693873

Migrate

>>86693873

That was close
>>
Anonymous 11/18/14(Tue)05:01 UTC+1 No.86693736 Report

>>86692516
so you don't use aabb
you lied to me
>>
Anonymous 11/18/14(Tue)05:02 UTC+1 No.86693842 Report

>>86693736
have a good reason why i should?

also fuck, i cant decide if i want to use a grid or a tree
>>
Anonymous 11/18/14(Tue)05:00 UTC+1 No.86693696 Report

>>86693509
See
>>86693257

Even $20/hour is conservative. You could do 500 programming hours and 350 art hours.

Daily reminder that decent programmers are cheaper than decent artists because they are a dime a dozen.
>>
Anonymous 11/18/14(Tue)04:58 UTC+1 No.86693468 Report

>>86692150
whats your idea
>>
Anonymous 11/18/14(Tue)04:58 UTC+1 No.86693509 Report

>>86693363
>$20/hour no problem.
that would still eat up ALL of ideaguys budget. He needs art, too
>>
Anonymous 11/18/14(Tue)04:57 UTC+1 No.86693363 Report

>>86693220
>does it work by the hour or do you commission programs/art?
That's up to you. It'd probably be cheaper to simply hire someone than to commission every element of the game separately.

>>86693257
/agdg/ :^)
On a more serious note, you can get a basement dwelling NEET programmer with decent programming skill for $20/hour no problem.
>>
yuijegnan 11/18/14(Tue)04:56 UTC+1 No.86693338 Report

>>86693178
>>86693239
sorry I meant flash. I mix those two up all the time.
>>
Anonymous 11/18/14(Tue)04:55 UTC+1 No.86693257 Report

>>86692709
>1k hours of programmer
>budget of 20k

kek, what third world country do you live in where programmers are so cheap. india?
>>
Anonymous 11/18/14(Tue)04:55 UTC+1 No.86693239 Report

>>86693028
>java for flash
>>
Anonymous 11/18/14(Tue)04:55 UTC+1 No.86693220 Report

>>86692204
because its faster and easier to make money welding than it is to learn programming and spend hours and hours doing all that shit. I'd rather pay a nerd to do it for me

>>86692235
money

>>86692709
does it work by the hour or do you commission programs/art?
>>
Anonymous 11/18/14(Tue)04:54 UTC+1 No.86693178 Report

>>86693028
u wot m8
how would java fuck with this flash thing
>>
Anonymous 11/18/14(Tue)04:53 UTC+1 No.86693065 Report

>>86692830
most of my dynamic geometry i just use a sphere for (shields), and most of my static geometry i just use spheres or obbs for

i don't really need very sophisticated broadphase pruning, if i even need any at all

i'm just going to do a hierarchical grid and call it a day until i run into issues
>>
Anonymous 11/18/14(Tue)04:54 UTC+1 No.86693150 Report

>>86693028
I can't seem to make it occur again. Don't worry about it.
>>
Anonymous 11/18/14(Tue)04:53 UTC+1 No.86693034 Report

>>86692892
>Crossfired R9 270X
>>
Anonymous 11/18/14(Tue)04:51 UTC+1 No.86692892 Report

>>86692684
Custom built.

i5-3570k
16GB RAM
Crossfired R9 270Xs
>>
yuijegnan 11/18/14(Tue)04:53 UTC+1 No.86693028 Report

>>86692892
That's weird. Your PC is better than mine. Have you updated your Java recently?
>>
Anonymous 11/18/14(Tue)04:51 UTC+1 No.86692830 Report

>>86692516
Spheres are retardedly inefficient at pruning down to the intersecting objects. I did tests comparing obb and spheres for broadphase and the obb came out way on top just from the number of extra tests that the spheres needed.
>>
Anonymous 11/18/14(Tue)04:51 UTC+1 No.86692828 Report

>>86692640
Ask flash-kun
>>
yuijegnan 11/18/14(Tue)04:49 UTC+1 No.86692684 Report

>>86692442
what kind of PC do you have? Did you have other stuff running that took up a lot of resources?

>>86692502
Nice, thanks
>>
Anonymous 11/18/14(Tue)04:49 UTC+1 No.86692709 Report

>>86692150
Make a game plan. You can get maybe 1k hours of programmer time or 600 hours of artist time.
>>
Anonymous 11/18/14(Tue)04:49 UTC+1 No.86692712 Report

>>86692640
Flash
Drag that bitch on your browser
>>
Anonymous 11/18/14(Tue)04:47 UTC+1 No.86692502 Report

>>86692183
No bugs or crashes so far here.
>>
Anonymous 11/18/14(Tue)04:47 UTC+1 No.86692516 Report

>>86692392
aabb works decently in broadphase filtering, though i just use spheres
>>
Anonymous 11/18/14(Tue)04:48 UTC+1 No.86692640 Report

>>86692183
whatt he fuck is a swf file
>>
Anonymous 11/18/14(Tue)04:46 UTC+1 No.86692442 Report

>>86692183
I clicked during the intro and it crashed.

9/10 would crash gain
>>
Anonymous 11/18/14(Tue)04:44 UTC+1 No.86692235 Report

>>86692150
you're worthless

nobody will work for you
>>
Anonymous 11/18/14(Tue)04:46 UTC+1 No.86692392 Report

>>86691934
aabb/obb and obb/obb are equivilent
in what case would aabb/aabb be used if all objects are potentially in motion
>>
Anonymous 11/18/14(Tue)04:43 UTC+1 No.86692204 Report

>>86692150
Are you paying programmers or something?
Why not just make it yourself?
>>
Anonymous 11/18/14(Tue)04:43 UTC+1 No.86692183 Report

Okay guys, I need you guys to test this shit and tell me if there are any bugs or inconveniences you find before I throw it at the important people.

If you encounter any bugs. Please specify what happened and what you were doing before the bug occurred. Being able to replicate the bug helps us figure out the problem faster.

F1 to summon help cards

https://www.dropbox.com/s/yl3lh0rnobslb3r/Build247.swf?dl=0
>>
Anonymous 11/18/14(Tue)04:43 UTC+1 No.86692150 Report

How much would it cost to make a game? I want to idea guy.

I have 20k.
>>
Anonymous 11/18/14(Tue)04:32 UTC+1 No.86691261 Report

>>86639393
>>
Anonymous 11/18/14(Tue)04:34 UTC+1 No.86691361 Report

How large (distance-wise) can a scene be in Unity before precision problems become an issue?
>>
Anonymous 11/18/14(Tue)04:34 UTC+1 No.86691402 Report

>>86691082
>>86690040
That wasnt isometric, that was 30 FOV.
>>
Anonymous 11/18/14(Tue)04:34 UTC+1 No.86691415 Report

>>86691258
but anon, that's the point of doing the projection in the first place
>>
Anonymous 11/18/14(Tue)04:35 UTC+1 No.86691454 Report

>>86691261
wheres the HD one from last night
>>
Anonymous 11/18/14(Tue)04:36 UTC+1 No.86691597 Report

>>86691415
>the point is that you are not doing aabb collision with aabbs
what
>>
Anonymous 11/18/14(Tue)04:37 UTC+1 No.86691648 Report

When will flashmaster get a tripcode? With all these new anime reaction images I can't tell who is who.
>>
Anonymous 11/18/14(Tue)04:38 UTC+1 No.86691682 Report

New anime thread where?
>>
Anonymous 11/18/14(Tue)04:39 UTC+1 No.86691787 Report

>>86691682
Who's your favorite monogatari?
>>
Anonymous 11/18/14(Tue)04:40 UTC+1 No.86691934 Report

>>86691597
you've somehow confused the fuck out of yourself and i don't even know how

point is, i do collision tests for both aabb/aabb, aabb/obb, and obb/obb, but in the obb/obb case i reduce it to aabb/obb using one of the obb's local space transforms
>>
Anonymous 11/18/14(Tue)04:41 UTC+1 No.86691954 Report

>>86691648
you can tell easily from the way he replies

that elitist arrogant undertone, that is
>>
Anonymous 11/18/14(Tue)04:41 UTC+1 No.86691969 Report

>>86691787
those slut sisters
>>
Anonymous 11/18/14(Tue)04:41 UTC+1 No.86691986 Report

>google to check if my game's name taken
>find this http://www.youtube.com/watch?v=hUqkb33WCpo
>it was even posted on my birthday
I'm scared.
>>
Anonymous 11/18/14(Tue)04:32 UTC+1 No.86691258 Report

>>86690764
>he doesn't know that when you project one bounding box into the others local space it will be oriented
>>
Anonymous 11/18/14(Tue)04:28 UTC+1 No.86690868 Report

>>86690764
Using what fucking algorithm? Even with SAT an OBB vs AABB is the same as OBB vs OBB.
>>
Anonymous 11/18/14(Tue)04:30 UTC+1 No.86691026 Report

>>86690868
the only check i use obb for is for obb vs obb (and then i project one of the obbs and make the other an aabb), everything else, especially the ray and sphere casts, i transform the vectors and run the tests with an aabb because its way simpler
>>
Anonymous 11/18/14(Tue)04:30 UTC+1 No.86691082 Report

>>86690040
I'm actually fine with the isometric mode. It's his world map that makes my head hurt.
>>
Anonymous 11/18/14(Tue)04:26 UTC+1 No.86690764 Report

>>86690605
>he doesn't know how to project vectors into an object's local coordinate plane to use cheaper aabb tests rather than obb tests
>>
Anonymous 11/18/14(Tue)04:24 UTC+1 No.86690605 Report

>>86690004
>his bounding boxes are axis aligned
>>
Anonymous 11/18/14(Tue)04:16 UTC+1 No.86690004 Report

why is it so damn hard to find solid sample code for

>raycast vs aabb
>raycast vs sphere
>spherecast vs aabb (holy fuck this one is ugly)
>spherecast vs sphere (easy)
>overlap test sphere vs aabb
>overlap test sphere vs sphere (easy)
>overlap test aabb vs aabb (easy)
>overlap test obb vs aabb

someone should just fucking solve these and put them up somewhere in a big list so i dont have to keep digging through forum posts from 2002
>>
Anonymous 11/18/14(Tue)04:17 UTC+1 No.86690021 Report

>>86689827
>tfw you're making breakout with a "twist"
That hurts.
>>
Anonymous 11/18/14(Tue)04:17 UTC+1 No.86690037 Report

even: dev
odd: nodev
>>
Anonymous 11/18/14(Tue)04:17 UTC+1 No.86690040 Report

>>86689420
>motion sickness: the indie adventure!
>>
Anonymous 11/18/14(Tue)04:21 UTC+1 No.86690325 Report

>>86690004
why not just use a physics library? does your game even need such precise collision?
>>
Anonymous 11/18/14(Tue)04:23 UTC+1 No.86690542 Report

>>86690325
i dont want a full physics world where i dump in objects and rigidbodies and have the whole world be simulated by the physics engine on a central timestep. im doing networking with prediction so i need to be able to rollback objects easily.

all i want is a library of ray- and shape casts and intersection tests where i can define geometry on the fly and test it.

and ideally, a broadphase tree solver for them would be nice too, but i guess ill have to write that too
>>
Anonymous 11/18/14(Tue)04:24 UTC+1 No.86690581 Report

>>86690021
I mean... It's still Breakout. I'm not saying it's not gonna be fun if you want to play Breakout, but if you've played every Breakout clone from here to The Land Of 15 Years Ago there aren't enough "twists" (quite the pun, that) to make it entertaining again. It's still just playing Pong against a wall.

As an actual tip: get rid of the auto curve. Make it so if you're holding LMB it curves counter clockwise and if you're holding RMB it curves clockwise. Set it to lerp into those curves so that steering it requires a good deal of practice and forethought. Then add a bunch of blocks that can destroy the ball immediately that you have to steer it around.
>>
Anonymous 11/18/14(Tue)04:14 UTC+1 No.86689827 Report

>>86689620
No, sorry. I've already played enough Breakout (yes, including Breakout with curve shots... as well as Breakout with slightly curved paddles, and for that matter including Breakout with machine gun laser powerups) to not want to play it again.

At least the "level fights back" thing would make into a sort of half-Breakout-half-shmup thing I've never seen before, which is the only reason I mentioned any of that.
>>
Anonymous 11/18/14(Tue)04:13 UTC+1 No.86689720 Report

>>86689506
Missing:
Per-footstep effects / dusting flying off
Shadow under character

Other then that I'm unsure what else thats dynamic thats also missing.
>>
Anonymous 11/18/14(Tue)04:13 UTC+1 No.86689718 Report

>>86689424
>>86689530
Shit
Looks like I'll have a lot of competition
>>
Anonymous 11/18/14(Tue)04:12 UTC+1 No.86689689 Report

I'm making a game that panders to janitors who are down on their luck
>>
Anonymous 11/18/14(Tue)04:11 UTC+1 No.86689620 Report

>>86689381
That's a neat idea idea. I'm looking for ideas for improving my current game though. It has a different mechanic and your idea really wouldn't fit in with it. Did you try my game?
>>
Anonymous 11/18/14(Tue)04:10 UTC+1 No.86689565 Report

>>86671357
Unless you're an ellowas or somebody equally special. There is absolutely NOTHING that you have over the average porn artist. Thus you will remain unnoticed.
>>
Anonymous 11/18/14(Tue)04:10 UTC+1 No.86689530 Report

>>86689424
back off I'm already doing that
>>
Anonymous 11/18/14(Tue)04:09 UTC+1 No.86689506 Report

>>86689420
My eyes hurt from all that juice
>>
Anonymous 11/18/14(Tue)04:09 UTC+1 No.86689501 Report

>>86688941
so it's basically trying to that being a fruit is genetic
simple enough
>>
Anonymous 11/18/14(Tue)04:08 UTC+1 No.86689424 Report

>>86688995
i want to make an anime game to pander to autistic man children
does that make me a bad person
>>
Anonymous 11/18/14(Tue)04:08 UTC+1 No.86689420 Report

>>86689128
I dont have progress
Watch me run around a temporary dungeon's poorly exported geometry
>>
Anonymous 11/18/14(Tue)04:07 UTC+1 No.86689381 Report

>>86688750
Make the cuhrayzee-est breakout clone ever.

Powerups that shoot a jillion balls like a machine gun, powerups that fire screen-filling beams of destruction, powerups that make balls shoot straight through a half-dozen blocks before bouncing back.

Also the "levels" are actually bosses that shoot back and you have to dodge them. Every time you get hit, your paddle shrinks a little bit until you can't hit the ball anymore and die. You defeat them by breaking open the blocks that surround their weak point and destroying it.
>>
Anonymous 11/18/14(Tue)04:07 UTC+1 No.86689332 Report

>>86689234
I've tried to do this so many times and never managed to do it.
>>
Anonymous 11/18/14(Tue)04:05 UTC+1 No.86689234 Report

>>86688750
I broke it :^)
I hit the ball with the side of the paddle and slowly brought it close to the wall and now it is permanently stuck there.
>>
Anonymous 11/18/14(Tue)04:04 UTC+1 No.86689128 Report

>>86688995
When will somedev save us?
>>
Anonymous 11/18/14(Tue)04:03 UTC+1 No.86689089 Report

>>86689046
>dad was molested by a kid
learn to read anon
>>
Anonymous 11/18/14(Tue)04:03 UTC+1 No.86689050 Report

>>86688941
lets not forget she has pink hair
>>
Anonymous 11/18/14(Tue)04:02 UTC+1 No.86688995 Report

Are we now discussing how to pander to SJWs in every single thread?
>>
Anonymous 11/18/14(Tue)04:02 UTC+1 No.86689046 Report

>>86688941
>dad was molested as a kid
really?
>>
Anonymous 11/18/14(Tue)04:01 UTC+1 No.86688941 Report

>>86688634
The game is about rifling through the stuff in your family's home until you discover your dad was molested as a kid and your sister is a lesbian who fled the army to be with her lover.
>>
Anonymous 11/18/14(Tue)03:59 UTC+1 No.86688775 Report

>>86688257
So let me get this right
1: Make controversial game about some minority
2: Post it on 4chan anonymously while inciting anons to raid your own game's page and social media
3: Simultaneously get free publicity an the empathy of your target audience
4: Rack in the cash while at the same time being immortalized as an epic meme
>>
Anonymous 11/18/14(Tue)03:59 UTC+1 No.86688750 Report

Made a little bit of progress on my shitty breakout clone. Added one powerup that makes a second ball appear.I plan on adding more powerups. I just suck at coming up with ideas.

http://dekuscrub.com/curveball/

I appreciate all criticisms and ideas.
>>
Anonymous 11/18/14(Tue)03:59 UTC+1 No.86688742 Report

>>86688348
Or, and this is a theory, you could just make a good game. And if you personally feel invested in dealing with issues like racism, sexism, etc., you can incorporate those into your game in an intelligent and thoughtful way that doesn't detract from the experience.

The alternative is to make the videogame equivalent of a MADD assembly in middle school, trying desperately (and failing) to appeal to an audience you know nothing about and utterl destroying anything of quality you might have ofherwise had in the process.
>>
Anonymous 11/18/14(Tue)03:57 UTC+1 No.86688634 Report

what the fuck was gone home even about
some queer?
>>
Anonymous 11/18/14(Tue)03:57 UTC+1 No.86688630 Report

>>86688348
Exactly. Look at Brian Wu's game, it's a piece of shit but he's still making dosh off of it because of SJW sympathizers.
>>
Anonymous 11/18/14(Tue)03:56 UTC+1 No.86688571 Report

>>86650445
Anon this is too much
>>
Anonymous 11/18/14(Tue)03:55 UTC+1 No.86688465 Report

>>86686392
looks like an atari game if the atari didnt have color restrictions
>>
Anonymous 11/18/14(Tue)03:54 UTC+1 No.86688348 Report

>>86688257
that makes sense
I guess thats why zoe went after the virgin chan too

so I just need to oppressed to turn a shit game into a social justice cause

maybe if I convert to islam and declare myself genderfluid
>>
Anonymous 11/18/14(Tue)03:53 UTC+1 No.86688339 Report

>>86686837
For most people its the only option. WHat's your plan B?
>>
Anonymous 11/18/14(Tue)03:52 UTC+1 No.86688257 Report

>>86687441
Gone Homo made money because of the controversy surrounding it. They wanted to show support; same reason Anita Sarkeesian got a jillion goddamn dollars thrown at her after she screamed about being trolled.

Do you think any significant amount of people bought Always Sometimes Monsters? There are a jillion games like that and they flop because buying them isn't making a point to anyone, it's just consuming an entertainment product.

So the real answer is "if you want to appeal to SJWs, make a game about SJW shit and then develop a loud and obnoxious victim complex, possibly by sending yourself phony death threats." Otherwise you just have a game about a trans character facing daily struggles and nobody who cares will actually spend money to play it.
>>
Anonymous 11/18/14(Tue)03:47 UTC+1 No.86687903 Report

>>86686392
i want to make a game thats just a solid pixel
>>
Anonymous 11/18/14(Tue)03:49 UTC+1 No.86687984 Report

>>86687498
kickstarter when
>>
Anonymous 11/18/14(Tue)03:49 UTC+1 No.86688019 Report

>>86686392
Someone I know owns the game and I watched a decent amount of it being played. The art is atrocious, but it's a pretty solid point-and-click mystery.
>>
Anonymous 11/18/14(Tue)03:38 UTC+1 No.86687086 Report

>>86686867
does it count if I add brown dickgirls
>>
Anonymous 11/18/14(Tue)03:38 UTC+1 No.86687103 Report

>his main character is identifiable
wow kill yourself scum
>>
Anonymous 11/18/14(Tue)03:40 UTC+1 No.86687312 Report

>>86686867
SJWs don't give a single shit about the actual games, just what the existence of the games says about the culture they live in and whether that's good or bad.

Making a game with the right kind of characters doesn't matter. It has to be the kind of game that, if someone stopped to consider what it said about the attitudes of the author on such matters as SJWs care about, they would think "yes, I agree with those attitudes".

Odds are they never actually PLAY any of the games they praise or condemn. Too busy pretending to find Foucault interesting and hashtagging about protest actions they're too lazy or chickenshit to attend.
>>
Anonymous 11/18/14(Tue)03:42 UTC+1 No.86687441 Report

>>86687312
go home made money
so somebody is buying this crap
>>
Anonymous 11/18/14(Tue)03:43 UTC+1 No.86687498 Report

>>86687103
my main character is a janitor that loves physics and AI
>>
Anonymous 11/18/14(Tue)03:44 UTC+1 No.86687638 Report

>>86686392
jesus christ did satan take a shit and that shit made sprites?
>>
Anonymous 11/18/14(Tue)03:45 UTC+1 No.86687660 Report

How's this UI placement for a list of employees? Clicking each button will take you to a full-screen information panel with more detailed info.

I dread designing the rest :(
>>
Anonymous 11/18/14(Tue)03:46 UTC+1 No.86687737 Report

>>86686392
>mixels: the game

AGDG has encountered its final enemy
>>
Anonymous 11/18/14(Tue)03:35 UTC+1 No.86686867 Report

>>86686348
>What exactly is this and what does it involve

I think he means pandering to people who orgasm over "games" that contain trannies and minorities.
>>
Anonymous 11/18/14(Tue)03:34 UTC+1 No.86686837 Report

>>86686392
The sprite "art" is fucking appalling. People need to stop with that shit.
>>
Anonymous 11/18/14(Tue)03:32 UTC+1 No.86686648 Report

>>86686174
Berserk sort of
>>
Anonymous 11/18/14(Tue)03:29 UTC+1 No.86686486 Report

>>86686392
Never heard of it. Looks pretty gay.
>>
Anonymous 11/18/14(Tue)03:28 UTC+1 No.86686392 Report

So what does agdg think of 'The Last Door'?

Too hipster-victorianera-fetishist targeted?
>>
Anonymous 11/18/14(Tue)03:29 UTC+1 No.86686418 Report

>>86686064
Make a game with colorful cutesy characters like JSR, only instead of skates, the character is a nondescript-brown girl in a wheelchair. Make the evil corporation-gang that you're spraypaint-fighting into a caricature of racism, sexism and ableism as they fight you.
>>
Anonymous 11/18/14(Tue)03:28 UTC+1 No.86686372 Report

>>86686348
nuh uh
>>
Anonymous 11/18/14(Tue)03:26 UTC+1 No.86686174 Report

>>86685520
Fine

A beat-em-up where you play as a dead person who has given up their most prized possession to participate in a battle where the reward is the chance at a second life or to transcend to a higher form of existence.

>>86685985
Nah, don't worry
>>
Anonymous 11/18/14(Tue)03:27 UTC+1 No.86686259 Report

>>86685736
Someone in this thread should turn this into a kickstarter
>>
Anonymous 11/18/14(Tue)03:28 UTC+1 No.86686348 Report

>>86686064
>hardcore SJW market
What exactly is this and what does it involve

>>86686167
ur dum
>>
Anonymous 11/18/14(Tue)03:26 UTC+1 No.86686167 Report

>>86685905
>>86685824
what's your point
>>
Anonymous 11/18/14(Tue)03:25 UTC+1 No.86686146 Report

>>86685985
epic
>>
Anonymous 11/18/14(Tue)03:26 UTC+1 No.86686160 Report

>>86686064
trans lesbian corgis
>>
Anonymous 11/18/14(Tue)03:24 UTC+1 No.86686064 Report

how can I tap into both the kawaii and the hardcore SJW market

should I just make a hello kitty character with a strap on and obesity
>>
Anonymous 11/18/14(Tue)03:24 UTC+1 No.86685985 Report

>>86684659
Pls tell me this is not ghost trick, I started playing yesterday. Fuck you
>>
Anonymous 11/18/14(Tue)03:23 UTC+1 No.86685942 Report

>>86685176
google scans the website you're on
google chrome is a botnet
>>
Anonymous 11/18/14(Tue)03:22 UTC+1 No.86685824 Report

>>86685740
Reread it cockmouth, he said "IDLE game"
>>
Anonymous 11/18/14(Tue)03:22 UTC+1 No.86685865 Report

>>86685736
>>
Anonymous 11/18/14(Tue)03:23 UTC+1 No.86685905 Report

>>86685740
you seem to be confused
>>
Anonymous 11/18/14(Tue)03:21 UTC+1 No.86685740 Report

>>86685572
yes it is
those are literally the first 5 words of his post
>>
Anonymous 11/18/14(Tue)03:21 UTC+1 No.86685736 Report

>>86684484
A meteor is going to collide with Earth and you're a director at NASA. Even though everyone tells you its hopeless, you want to take a shot and save Earth from armageddon. The goal of the game is to launch a successful space mission to redirect the meteor.

But what the game is REALLY about it facing reality and realizing we're all fucked. There is no way to win the game and the only real victory you can get is spending time with your family.

Polygon GOTY, feminist approve
>>
Anonymous 11/18/14(Tue)03:20 UTC+1 No.86685674 Report

>>86685619
Tumblr
>>
Anonymous 11/18/14(Tue)03:19 UTC+1 No.86685619 Report

Yo, how's it going /agdg/? What would be the best blog site to use to post progress for my game? I was thinking of using wordpress but if one of the other ones will yell more followers I can switch.

Also, I can't into music at all, what are my options?
>>
Anonymous 11/18/14(Tue)03:19 UTC+1 No.86685572 Report

>>86685316
>it's just an indie game
that's not what he wrote
>>
Anonymous 11/18/14(Tue)03:19 UTC+1 No.86685570 Report

>>86685407
Isn't that basically the plot of the movie Identity?
>>
Anonymous 11/18/14(Tue)03:18 UTC+1 No.86685520 Report

>>86685407
that was a good game too brah

actually, best writing in a video game ever

>tfw you will never make a game with a story that good and characters that interesting
>>
Anonymous 11/18/14(Tue)03:17 UTC+1 No.86685407 Report

>>86684881
Fine

A point and click adventure game about the search for your partner-turned-criminal's disappearance within a hotel he last checked in, but it turns out that all the guests in the hotel have past connections with you and that everything is ultimately connected with your partner
>>
Anonymous 11/18/14(Tue)03:17 UTC+1 No.86685384 Report

>>86684893
they wanted 15k
>>
Anonymous 11/18/14(Tue)03:17 UTC+1 No.86685394 Report

>>86645729
Oh it will be anon
>>
Anonymous 11/18/14(Tue)03:16 UTC+1 No.86685328 Report

>>86684252
my question was answered. that's what matters, dickhead.
>>
Anonymous 11/18/14(Tue)03:16 UTC+1 No.86685340 Report

>>86684484
It's a 2D platform game where you control the direction of gravity to solve physics puzzles with cubes and spheres.

But every level is named after a concept from Heidegger or Nietzsche and the art style is watercolor painting.
>>
Anonymous 11/18/14(Tue)03:15 UTC+1 No.86685219 Report

>>86684893
I think it sucked at conveying what the game is about, even through screenshots. You have to watch at least a minute of video footage to "get" how it plays, and by that point a lot of potential customers would have lost interest.
>>
Anonymous 11/18/14(Tue)03:16 UTC+1 No.86685316 Report

>>86685153
>it's just an indie game
nice excuse, faggot
>what do people want
know one knows what they want until you tell them
if you tell them without any confidence then they won't believe you
>>
Anonymous 11/18/14(Tue)03:14 UTC+1 No.86685176 Report

>Write $ in the search bar
>This pops up without my ever having searched for it before
u guise r ebin
>>
Anonymous 11/18/14(Tue)03:14 UTC+1 No.86685174 Report

>>86684942
>facebook
>Netflix
>implying he doesnt spend all day ERP'ing with his gay anime steam friends
>>
Anonymous 11/18/14(Tue)03:14 UTC+1 No.86685153 Report

>>86685012
its just an idle game though, what do people want from an idle game for fucks sake? not every idle game can be kawaidle
>>
Anonymous 11/18/14(Tue)03:14 UTC+1 No.86685104 Report

>>86684893
no exposure
>>
Anonymous 11/18/14(Tue)03:13 UTC+1 No.86685012 Report

>>86684893
it lacked interesting gameplay
>>
Anonymous 11/18/14(Tue)03:14 UTC+1 No.86685092 Report

got the boss down
>>
Anonymous 11/18/14(Tue)03:14 UTC+1 No.86685102 Report

>>86684650
...that actually sounds pretty good. Like Game 35, kinda, or Passage. Would be entertaining to play through once.
>>
Anonymous 11/18/14(Tue)03:12 UTC+1 No.86684956 Report

>>86684484
you float in a tesseract and send messages to your past self by manipulating gravity
>>
Anonymous 11/18/14(Tue)03:12 UTC+1 No.86684897 Report

>>86684484
suck my dick, choke on it
>>
Anonymous 11/18/14(Tue)03:12 UTC+1 No.86684942 Report

>>86684484
a game where you are a nodev and you have to focus the character on his nodev game. but he uncontrollably opens 4chins and facebook and netflix
>>
Anonymous 11/18/14(Tue)03:11 UTC+1 No.86684871 Report

>>86684484
physics with AI
>>
Anonymous 11/18/14(Tue)03:11 UTC+1 No.86684881 Report

>>86684659
but that wasn't indie and it was actually a good game
>>
Anonymous 11/18/14(Tue)03:11 UTC+1 No.86684893 Report

Why did Cube and me fail? I thought it looked pretty cool to be honest.
>>
Anonymous 11/18/14(Tue)03:10 UTC+1 No.86684753 Report

>>86684484
A game where you live out your own life in realtime
>>
Anonymous 11/18/14(Tue)03:09 UTC+1 No.86684659 Report

>>86684484
After dying you turn into a ghost to solve the mystery surrounding your death and at the end it turns out you're a cat
>>
Anonymous 11/18/14(Tue)03:09 UTC+1 No.86684650 Report

>>86684484
It's a game but it's not really a game, it's just a tutorial that keeps building on mechanics that don't go anywhere until it ends with the player randomly being killed by some random danger during a random tutorial screen with an instant game over. It's a metaphor for your pointless life.
>>
Anonymous 11/18/14(Tue)03:07 UTC+1 No.86684482 Report

>>86684312
>come and join your family lisa
>>
Anonymous 11/18/14(Tue)03:07 UTC+1 No.86684484 Report

You have 10 seconds to come with the biggest indiefag sodeep vidya "game" premise you can
>>
Anonymous 11/18/14(Tue)03:06 UTC+1 No.86684419 Report

>>86684312
>>
Anonymous 11/18/14(Tue)03:04 UTC+1 No.86684252 Report

>>86684116
>animefaggots
>help
pick one
>>
Anonymous 11/18/14(Tue)03:04 UTC+1 No.86684253 Report

>>86684123
steal mine and I'll cut you bitch
>>
Anonymous 11/18/14(Tue)03:05 UTC+1 No.86684312 Report

>>86684252
we're all animefaggots here
all of us
>>
Anonymous 11/18/14(Tue)03:03 UTC+1 No.86684123 Report

how do you guys feel about stealing assets?
>>
Anonymous 11/18/14(Tue)03:03 UTC+1 No.86684184 Report

>>86684123
>stealing assets when cubes exist
>>
Anonymous 11/18/14(Tue)03:03 UTC+1 No.86684116 Report

>>86678196
>>86677852
thanks for the help
>>
Anonymous 11/18/14(Tue)03:01 UTC+1 No.86684012 Report

>>86683620
a shame that game isn't promising in the least
I don't get why they don't just move on
>>
Anonymous 11/18/14(Tue)03:01 UTC+1 No.86683984 Report

>>86682842
>>86683686
fag art here

what skills are you guys talking about
>>
Anonymous 11/18/14(Tue)03:01 UTC+1 No.86683978 Report

>>86683620
is there a demo of it?
>>
Anonymous 11/18/14(Tue)03:01 UTC+1 No.86683951 Report

>>86683686
giving blowjobs and taking it in the butt
>>
Anonymous 11/18/14(Tue)03:01 UTC+1 No.86683962 Report

>>86664060
Why use this over PBR?
>>
Anonymous 11/18/14(Tue)02:57 UTC+1 No.86683620 Report

wish u luck bro. wul
>>
Anonymous 11/18/14(Tue)02:58 UTC+1 No.86683686 Report

>>86682842
What are you skilled in?
>>
Anonymous 11/18/14(Tue)02:53 UTC+1 No.86683319 Report

>>86681387
>too
>shortstack
pick one
I pick shortstack
>>
Anonymous 11/18/14(Tue)02:55 UTC+1 No.86683495 Report

>>86682887
>thinking loli has to do with some retarded personality traits a random neet manga artist gave the character
ayy
>>
Anonymous 11/18/14(Tue)02:47 UTC+1 No.86682842 Report

any artist wanna trade skills, im tired of feeling it with vilppu
>>
Anonymous 11/18/14(Tue)02:48 UTC+1 No.86682887 Report

>>86682676
>thinking loli has something to do with body features

kek
>>
Anonymous 11/18/14(Tue)02:46 UTC+1 No.86682731 Report

>>86680019
>game design
>a legit field of study
>>
Anonymous 11/18/14(Tue)02:46 UTC+1 No.86682701 Report

>>86682676
but is it still a loli if it has children?
>>
Anonymous 11/18/14(Tue)02:43 UTC+1 No.86682469 Report

>>86680578
she has nudes available, her pussy is nice
>>
Anonymous 11/18/14(Tue)02:43 UTC+1 No.86682493 Report

>>86679427
>no hot anime guys in skintight uniforms
>2014
>not omnipandering
>>
Anonymous 11/18/14(Tue)02:45 UTC+1 No.86682676 Report

>>86682357
>it's still a loli if it has tits
lmao
>>
Anonymous 11/18/14(Tue)02:41 UTC+1 No.86682357 Report

>>86682097
>A loli with big tits
>not pedo as well
>>
Anonymous 11/18/14(Tue)02:39 UTC+1 No.86682191 Report

>>86681269
Good decision

>>86681180
Keep up the good work!
>>
Anonymous 11/18/14(Tue)02:38 UTC+1 No.86682097 Report

>>86681713
why don't you pedos just kill urselves
>>
Anonymous 11/18/14(Tue)02:33 UTC+1 No.86681713 Report

>>86681269
>cowtits
unfappable/10
>>
Anonymous 11/18/14(Tue)02:37 UTC+1 No.86682042 Report

>>86681269
Sheit I thought that was 3D for the longest time
>>
Anonymous 11/18/14(Tue)02:38 UTC+1 No.86682073 Report

>>86681710
morse
>>86681713
there are different races, so ofc American girl will have huge tits
>>
Anonymous 11/18/14(Tue)02:31 UTC+1 No.86681516 Report

>>86681232
you probably get stds from doorhandles while doing your janitor work
>>
Anonymous 11/18/14(Tue)02:33 UTC+1 No.86681710 Report

>>86681269
why are her nipples blinking
>>
Anonymous 11/18/14(Tue)02:31 UTC+1 No.86681473 Report

>>86679128
>ant girl

cute. make a lamia next, ok? :3
>>
Anonymous 11/18/14(Tue)02:30 UTC+1 No.86681435 Report

>>86681339
I-I never did those things

>>86681269
wOw way too lewd
>>
Anonymous 11/18/14(Tue)02:30 UTC+1 No.86681387 Report

>>86681269
too shortstack
>>
Anonymous 11/18/14(Tue)02:29 UTC+1 No.86681339 Report

>>86681232
>literally sticks flash up his vagina and has it ejaculate actionscript all over the insides
>pure

you are no such thing flash-kun
>>
Anonymous 11/18/14(Tue)02:27 UTC+1 No.86681176 Report

>>86680617
see a psychiatrisy
>>
Anonymous 11/18/14(Tue)02:27 UTC+1 No.86681180 Report

Prollelujah!

Implemented my "Star-Fox-ish" aiming system for the dash! (it's not really LIKE Star Fox, if anything it's closer to Strike Vector with one dimension of turning. Whatever). We use the steering function to place the cursor. I actually like this a whole hell of a lot because the reticle's position makes the mouse steering much easier to use (since you can see when it locks into place). I may actually create a GUI steering indicator that does this when the cursor isn't visible, just because it works so well.

The real challenge here is actually the screen resolution; since the screen resolution is dynamic, I have to make sure I constrain the movement of the cursor in a sensible way. If I constrain it by the horizontal form factor, you wind up with too-great aiming control in a wider aspect ratio since the game adjusts the camera distance based on horizontal screen size to maintain a camera distance from the player. But if I constrain it by the vertical form factor, it's possible (however unlikely) to set the screen size such that the cursor will be off-screen at the extremes. I came up with a system that uses the vertical form factor and then performs a secondary capping if the horizontal screen real estate is too narrow, and then adjusts the aiming position to match the actual cursor position.

Also fixed up the bone placement for the dash melee so it's always horizontal, and the sword never clips through the ground. Unfortunately, the reload animation still does while dashing (since it's just an additive meant to apply to a standing character).

Still to do: equip/dequip animations for the dashing gun, as well as a dequip for the dash melee. Also, to change the iron sights functionality for the dash so that it still does the old function of launching you into a dodge aim which lands in a resumed dash, rather than aiming mid-dash. Also, enact my original plan of parlaying this type of aiming into a second 2D-mode based on top-down shmups.
>>
Anonymous 11/18/14(Tue)02:25 UTC+1 No.86681041 Report

>>86680924
we're all sluts here
>>
Anonymous 11/18/14(Tue)02:23 UTC+1 No.86680790 Report

>>86680617
Amphetamine
>>
Anonymous 11/18/14(Tue)02:24 UTC+1 No.86680924 Report

>>86680578
ur a slut
>>
Anonymous 11/18/14(Tue)02:20 UTC+1 No.86680578 Report

>>86680404
what a slut
>>
Anonymous 11/18/14(Tue)02:21 UTC+1 No.86680617 Report

>>86680489
What can I do to make my up last as long as possible?
>>
Anonymous 11/18/14(Tue)02:20 UTC+1 No.86680561 Report

>seams
Fuck this gay life.
>>
Anonymous 11/18/14(Tue)02:19 UTC+1 No.86680489 Report

>>86680404
that's called bipolar disorder, bro
>>
Anonymous 11/18/14(Tue)02:18 UTC+1 No.86680404 Report

>tfw woke up completely overcharged with a lust for progress
Some days I feel so down, but other days I feel so up. I only hope this up that started today lasts 1 year.
>>
Anonymous 11/18/14(Tue)02:15 UTC+1 No.86680134 Report

>>86680019
you can't design infinity
you just gotta do
>>
Anonymous 11/18/14(Tue)02:15 UTC+1 No.86680098 Report

>>86680019
>he doesnt have a high concept designer
>>
Anonymous 11/18/14(Tue)02:13 UTC+1 No.86680019 Report

>>86679870
>partnering up with someone who makes literally zero progress
dude why don't you work with someone who does something actually useful
like a game designer
>>
Anonymous 11/18/14(Tue)02:11 UTC+1 No.86679870 Report

>>86679684
I have an artbro
>>
Anonymous 11/18/14(Tue)02:07 UTC+1 No.86679542 Report

>>86679427
literally the patriarchy
literally
>>
Anonymous 11/18/14(Tue)02:09 UTC+1 No.86679647 Report

>>86679427
is it enough?
>>
Anonymous 11/18/14(Tue)02:09 UTC+1 No.86679684 Report

>>86679207
says the bitter fag who's stuck with programmer graphics
>>
Anonymous 11/18/14(Tue)02:07 UTC+1 No.86679524 Report

>>86677643
>Catholics
>Christian

Pick one.
>>
Anonymous 11/18/14(Tue)02:06 UTC+1 No.86679451 Report

>>
Anonymous 11/18/14(Tue)02:03 UTC+1 No.86679207 Report

>>86679128
art isn't progress
>>
Anonymous 11/18/14(Tue)02:06 UTC+1 No.86679427 Report

is having hot anime girls in skin tight uniforms too much?
>>
Anonymous 11/18/14(Tue)02:02 UTC+1 No.86679128 Report

>having more fun thinking of unit types instead of implementing rest of the critical mechanics
help
>>
Anonymous 11/18/14(Tue)02:03 UTC+1 No.86679150 Report

>>86678948
you can't tell how much a muscle should contract if you don't know how it will move the bone
>>
Anonymous 11/18/14(Tue)02:00 UTC+1 No.86678948 Report

>>86678375
How so? It depends on the context of the physics-based animation.
>>
Anonymous 11/18/14(Tue)01:55 UTC+1 No.86678571 Report

>>86678196
>I don't want anyone to play my game
-u
>>
Anonymous 11/18/14(Tue)01:53 UTC+1 No.86678375 Report

>>86677895
anon pls, center of gravity and moment of inertia are extremely important for physics based animation
>>
Anonymous 11/18/14(Tue)01:50 UTC+1 No.86678196 Report

>>86677852
>not this
http://opengl.org/sdk/docs/man4/
>>
Anonymous 11/18/14(Tue)01:46 UTC+1 No.86677852 Report

>>86677475
this
https://www.opengl.org/sdk/docs/man3/
>>
Anonymous 11/18/14(Tue)01:47 UTC+1 No.86677895 Report

>>86677181
Center-of-mass, while a valuable concept in robotics, doesn't hold the same importance in game design; people try to make things look cool, instead of making them look possible. That being said, what's the source for this image? Some new game?
>>
Anonymous 11/18/14(Tue)01:44 UTC+1 No.86677643 Report

>>86676732
there's nothing unchristian about touching small children
>>
Anonymous 11/18/14(Tue)01:41 UTC+1 No.86677475 Report

>>86677368
this?
https://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
>>
Anonymous 11/18/14(Tue)01:40 UTC+1 No.86677368 Report

>>86677095
the official documentation is my favorite book
>>
Anonymous 11/18/14(Tue)01:40 UTC+1 No.86677330 Report

>>86655981
i use obs and just convert the mp4 to webm
>>
Anonymous 11/18/14(Tue)01:37 UTC+1 No.86677095 Report

anyone know any good opengl books other than the 8th programming guide?
>>
Anonymous 11/18/14(Tue)01:38 UTC+1 No.86677181 Report

>>86677089
why does it walk on tiny legs that would make it easy as fuck to topple over?
>>
Anonymous 11/18/14(Tue)01:37 UTC+1 No.86677089 Report

the rixels are evolving
>>
Anonymous 11/18/14(Tue)01:34 UTC+1 No.86676878 Report

>>86676732
>>in a general that is most famous for its pedophilia game

So, so sad
>>
Anonymous 11/18/14(Tue)01:32 UTC+1 No.86676661 Report

dont stop devving for anything
>>
Anonymous 11/18/14(Tue)01:32 UTC+1 No.86676732 Report

>>86676146
>no lewd
>in a general that is most famous for its pedophilia game

Literally what?
>>
Anonymous 11/18/14(Tue)01:28 UTC+1 No.86676353 Report

>>86676146
middle kek
>>
Anonymous 11/18/14(Tue)01:29 UTC+1 No.86676459 Report

>>86676020
SEnt
>>
Anonymous 11/18/14(Tue)01:26 UTC+1 No.86676171 Report

>>86672969
the sequel to aerannis should just be one big rape scene
>>
Anonymous 11/18/14(Tue)01:23 UTC+1 No.86675906 Report

>>86675647
>are you me

I'd have done a much larger scale.

>>86675597
That could work.
What's your email? I'll be online an hour or so, would like to discuss more.
>>
Anonymous 11/18/14(Tue)01:19 UTC+1 No.86675647 Report

>>86673616
>simsesque upgrade your palace/dungeon/whatever style stuff
are you me

>>86646778
>>
Anonymous 11/18/14(Tue)01:18 UTC+1 No.86675597 Report

>>86674938
>>86675471


I'm not that guy you were asking to post work but I wouldn't mind trying to make a porn game. I've just been too lazy to code for more then one project at a time. Plus if I did it I'd have to use flash which I'm unsure of flash would handle my bitmaps.
http://i.imgur.com/ZZb5lXr.png
>>
Anonymous 11/18/14(Tue)01:17 UTC+1 No.86675471 Report

>>86674279
Eh, fuck it, I google around for cartoony scenery and stuff looks amazingly better than I need. Just post your style. Any scene, landscape, character with perspective, anything.
>>
Anonymous 11/18/14(Tue)01:14 UTC+1 No.86675214 Report

>>86674570
a shame making porn is the indie equivalent of publishing through Activision or ea
>>
Anonymous 11/18/14(Tue)01:13 UTC+1 No.86675184 Report

>>86674938
>Don't judge your prospects by unusual success stories.
Don't bother. I'm convinced it's one guy who has really big aspirations and no ground in reality thinking every porn game makes it big.
>>
Anonymous 11/18/14(Tue)01:10 UTC+1 No.86674938 Report

>>86673984
That is ofc furry-money, which is always retarded for 'popular' community people, but a similar (ie larger) level of popularity in the bigger 'mainstream' perverted magic cartoon market should work out the same.

I just checked it's more like 750

>>86674239
It is absolutely not a months worth of work per month. He does seem to spend a lot of time on it, but in substantial part due to being an artist rather than a coder and doing a lotta stuff wrong (I looked at his old streams).

>>86674279
That's a good point, I mean I can picture exactly the sort of thing I want, but can't describe it exactly. Looking for cartoony but good. I'll try to find a sfw example. Probably magic, I could do all sorts of glow effects 'n shit in code.

>>86674570
>Breeding Season

Yeah, but that's
A - an exception you can't plan for
B - a team of people who've done a lot more than fek

It's like saying 'angry birds made x, so y is shit'.

Don't judge your prospects by unusual success stories.
>>
Anonymous 11/18/14(Tue)01:06 UTC+1 No.86674570 Report

>>86674239
Akabur makes $7k+ a month for a game made in Ren'Py. Breeding Season gets around $25k.

That specific flash game probably only gets $600 because the premise is pretty garbage.
>>
Anonymous 11/18/14(Tue)01:06 UTC+1 No.86674534 Report

>>86674279
just show some of your work
>>
Anonymous 11/18/14(Tue)01:04 UTC+1 No.86674371 Report

>>86674239
not all of us are american
and dollars might mean a lot more
>>
Anonymous 11/18/14(Tue)01:05 UTC+1 No.86674494 Report

>>86674239

Yeah but I could draw a porn image for a flash game in an afternoon, finish it in a week and then do other stuff for the next
>>
Anonymous 11/18/14(Tue)01:03 UTC+1 No.86674279 Report

>>86672408
I usually dip around different styles, it'd be easier to get an idea of whether I'd be a good fit if you requested a style or position etc you plan to involve in the game.
I'll sketch something out and you can get a vague idea, if that's ok?

Thanks for the responses, /agdg/. I totally see where people are comin' from with this kinda stuff, but god damn if porn doesn't make bank when someone markets it well.
>>
Anonymous 11/18/14(Tue)01:03 UTC+1 No.86674239 Report

>>86673984
anon pls, even janitors make more than that
>>
Anonymous 11/18/14(Tue)01:00 UTC+1 No.86673984 Report

>>86673616

600 a month for that art?!

I might have to consider this...
>>
Anonymous 11/18/14(Tue)00:56 UTC+1 No.86673616 Report

>>86672998
>why
I'm trying to go indie-pro, I pay close attention to money. For such a small amount of work (he does a lot of coding, but mostly because he's not very good at it....I mean, by the standard of adult flash games he's not bad at all, but shit dude he isn't even blitting & worried about performance....but art wise, other than the characters themselves there's barely anything to it) he's getting more than $600 a month.

The (relatively small) amount of thought I've put into it has it as a lot of simsesque upgrade your palace/dungeon/whatever style stuff in it as well as the actual 'playing'. Itemisation & collection stuff.
>>
Anonymous 11/18/14(Tue)00:50 UTC+1 No.86673119 Report

>>86672741
I got introduced to H-games by a friend and I'm a regular H-gamer since then. I don't regret it
>>
Anonymous 11/18/14(Tue)00:49 UTC+1 No.86672998 Report

>>86672408

Why? that seems rather bland. even that banned from equestrea game had more to it even if because of the sense of moving around and exploring.
>>
Anonymous 11/18/14(Tue)00:49 UTC+1 No.86672996 Report

>>86672850
A huge, black, trans, Bulgarian Turk woman*
>>
Anonymous 11/18/14(Tue)00:49 UTC+1 No.86672987 Report

>>86672362
>affect my future

Unless you plan to draw saints, I doubt it's gonna destroy much of your future.

>>86672741
I'll be your friend and judge your art :)
>>
Anonymous 11/18/14(Tue)00:49 UTC+1 No.86672969 Report

>>86672850
i'll redeem myself someday

just you wait
>>
Anonymous 11/18/14(Tue)00:48 UTC+1 No.86672919 Report

>>86672741
Unlucky, my friend and I talk about fapping to Chinese cartoons all the time we're both from /a/ and when he gits gud at art we're going to make a porn game. You should get better friends, or just learn how to turn people over to your side.
>>
Anonymous 11/18/14(Tue)00:47 UTC+1 No.86672850 Report

>>86672753
you're a huge faggot, I hope you know that
>>
Anonymous 11/18/14(Tue)00:46 UTC+1 No.86672783 Report

>>86672598
>not thinking cartoon monster rape porn is funny
>AND something to jerk off to

Man your life just sounds like a pile of shit.
>>
Anonymous 11/18/14(Tue)00:46 UTC+1 No.86672753 Report

>>86647714
I'm not there yet.

After I claim my awards for promoting diversity in games, then I will.

>tfw I've already been nominated for one
>>
Anonymous 11/18/14(Tue)00:46 UTC+1 No.86672741 Report

>>86672259
>>86672327
I do have about 4 friends
But they're normalfags and when they got surprised I even fapped to chinese cartoons I never touched any similar subject again.
>>
Anonymous 11/18/14(Tue)00:46 UTC+1 No.86672706 Report

>>86672386
I don't know what the fuck is wrong with your life. I have friends that share the same interests as me and I can talk to them about anything. Hell, they wouldn't even call the police when I told them I murdered someone
>>
Anonymous 11/18/14(Tue)00:45 UTC+1 No.86672598 Report

>>86672471
>hilarious

you're meant to jerk off to it you fucking asshole
>>
Anonymous 11/18/14(Tue)00:44 UTC+1 No.86672551 Report

>someone else voted no
it's over
the 80% dream is kill
>>
Anonymous 11/18/14(Tue)00:43 UTC+1 No.86672471 Report

>>86672386
>"Haha, holy shit, that's hilarious, dude."

Seriously, what's it like having shitty friends?
>>
Anonymous 11/18/14(Tue)00:42 UTC+1 No.86672386 Report

>>86672259
>>86672327

>hey friend X I know IRL check out this picture I drew of sailor moon getting rapefucked by monsters, pretty neat right?
>>
Anonymous 11/18/14(Tue)00:42 UTC+1 No.86672327 Report

>>86672136
>having shit tier/no friends

That's a shame.
>>
Anonymous 11/18/14(Tue)00:42 UTC+1 No.86672362 Report

>>86671357
>How come more devs aren't makin' smut games?
Because I don't want to be known as a smut artist or have it affect my future if people would find out.

I'll still draw SFW lewd
>>
Anonymous 11/18/14(Tue)00:41 UTC+1 No.86672259 Report

>>86672136
>I don't have friends

I'm really sorry for you
>>
Anonymous 11/18/14(Tue)00:41 UTC+1 No.86672220 Report

>>86672008
>>86672054
If a man posted a video like that of him laughing and shit and saying he wants to write a childrens book about ruby they would say he's a fucking faggot, it makes me lol just imagining it
>>
Anonymous 11/18/14(Tue)00:40 UTC+1 No.86672136 Report

>>86671357
Making porn anything is demotivating because I can't show the work to people I know IRL
>>
Anonymous 11/18/14(Tue)00:40 UTC+1 No.86672118 Report

>>86669009

Oh that works. Thank you. Now the starfish will look at you.
>>
Anonymous 11/18/14(Tue)00:39 UTC+1 No.86672054 Report

>>86671937
But she's cute and 10/10 fug and cuddle material
Stop being such a jelly nocute nodev
>>
Anonymous 11/18/14(Tue)00:39 UTC+1 No.86672008 Report

>>86671937
wow mysoginist much?
>>
Anonymous 11/18/14(Tue)00:39 UTC+1 No.86672046 Report

>>86671357
I'm interested in making porn games, too. I have a team of skilled programmers at my hand, maybe wanna collaborate? If yes, drop me an email: xblaziken1995@hotmail.com
>>
Anonymous 11/18/14(Tue)00:38 UTC+1 No.86671978 Report

>>86671357
Nobody makes the fucking things because smut games are universally terrible because they're less "playable games" and more "galleries of dirty pictures that somebody is just going to rip and put up on exhentai so nobody else has to slog through a shitty game to see them."
>>
Anonymous 11/18/14(Tue)00:38 UTC+1 No.86671937 Report

>>86667491
>look at me laughing
>look how happy I am
>I'm a GIRL into programming

so fucking obnoxious
>>
Anonymous 11/18/14(Tue)00:38 UTC+1 No.86671930 Report

Sheeeit. Just thought of the perfect idea for a smut game.

Text adventure in Ruby. Featuring creatures such as Ruby-tan, C#-tan, and R-tan.
>>
Anonymous 11/18/14(Tue)00:37 UTC+1 No.86671827 Report

>>86671586
http://en.wikipedia.org/wiki/Haiku_in_English
It wasn't in moonrunes
>>
Anonymous 11/18/14(Tue)00:38 UTC+1 No.86671898 Report

>>86671357
There's no money in porn games until yoy hit the really high community patreon/donation level, which usually involves the furry community.

If you don't get art comisssions from furries, you're not good enough to make porn-game money.
>>
Anonymous 11/18/14(Tue)00:37 UTC+1 No.86671779 Report

>>86671357
I'd definitely do a smut game if I found the right person to collaborate with.
Cant right now cause I'm too busy and theres more interesting things to do.
>>
Anonymous 11/18/14(Tue)00:35 UTC+1 No.86671626 Report

>>86671357
If you provide the art I'll make the best damn Game Maker smut game there's ever been. You can't call yourself an artfag without posting a sample of your work though.
>>
Anonymous 11/18/14(Tue)00:35 UTC+1 No.86671606 Report

>>86671340
>nobody cares about the art
Good one.

>>86671357
>How come more devs aren't makin' smut games?
Most porn games lack gameplay. Since most of the devs here are only programmers, there's no incentive in programming something that lacks depth without an artist attached. And most artists who want to make games don't want to make porn games.
>>
Anonymous 11/18/14(Tue)00:35 UTC+1 No.86671604 Report

>>86671357
They don't like money.

http://www.patreon.com/user?u=108351
>>
Anonymous 11/18/14(Tue)00:35 UTC+1 No.86671586 Report

>>86669258
>>86669290
Haiku don't use syllables, they use on.

>>86670481
And the d is either silent, using the McGurk effect for perception, or it's another syllable. Seriously, try saying it outloud.

See also, dreamt. You can't actually vocalise the t in one syllable, you just move your mouth as if you were about to.
>>
Anonymous 11/18/14(Tue)00:34 UTC+1 No.86671539 Report

>>86671357
Because we know you're all fucking terrible at drawing porn, and even worse at animating the shit, so we go out of our way to start projects that will never involve you.
>>
Anonymous 11/18/14(Tue)00:34 UTC+1 No.86671534 Report

>>86671340
>this is what engine devs actually believe
>>
Anonymous 11/18/14(Tue)00:33 UTC+1 No.86671485 Report

>>86671357
The motivation runs out after fapping
>>
Anonymous 11/18/14(Tue)00:33 UTC+1 No.86671414 Report

>>86670071
Make the behavior scriptable :^)
>>
Anonymous 11/18/14(Tue)00:32 UTC+1 No.86671340 Report

>>86671053
nobody cares about the art
>>
Anonymous 11/18/14(Tue)00:32 UTC+1 No.86671357 Report

I'm an artfag, but all I want to work on is porn. How come more devs aren't makin' smut games?
>>
Anonymous 11/18/14(Tue)00:30 UTC+1 No.86671227 Report

>>86670862
Yeah the game is 100% iso, but..

It seems to cause such a negative reaction to so many people that we'll likely just add an option to toggle on perspective/FOV.

If not make it the default.
Though I really dont want to make it the default for towns cause of clipping annoyances.
>>
Anonymous 11/18/14(Tue)00:30 UTC+1 No.86671190 Report

>>86671053
By drawing until your fingers bleed
>>
Anonymous 11/18/14(Tue)00:30 UTC+1 No.86671189 Report

>>86671053
Study and practice
>>
Anonymous 11/18/14(Tue)00:29 UTC+1 No.86671053 Report

how to git gud at art
>>
Anonymous 11/18/14(Tue)00:28 UTC+1 No.86671024 Report

>>86670359
>usaicans
I don't think it's a solely American thing: http://dictionary.cambridge.org/us/pronunciation/british/confirmed
>>
Anonymous 11/18/14(Tue)00:27 UTC+1 No.86670867 Report

>>86670352
modern games are brown with bloom. everybody knows this, anon
>>
Anonymous 11/18/14(Tue)00:24 UTC+1 No.86670645 Report

>>86670071
Just do it constant and give the players an option to increase the speed it moves
>>
Anonymous 11/18/14(Tue)00:27 UTC+1 No.86670862 Report

>>86668545
That looks nice, but it make me feel like when playing Diablo 2 with the perspective turned off.
>>
Anonymous 11/18/14(Tue)00:23 UTC+1 No.86670572 Report

>>86669880
value-types
nullable
LinQ
call by reference
events

just to name a few
>>
Anonymous 11/18/14(Tue)00:22 UTC+1 No.86670481 Report

>>86670359
Not silent, just drop the 'e' Con-firm'd
>>
Anonymous 11/18/14(Tue)00:22 UTC+1 No.86670430 Report

>>86670071
The latter, I always thought that acceleration effect was annoying. But nothing stops you from offering the user both options.
>>
Anonymous 11/18/14(Tue)00:21 UTC+1 No.86670352 Report

>>86670230
>overdone bloom
>overdone CA
>>
Anonymous 11/18/14(Tue)00:21 UTC+1 No.86670359 Report

>>86669258
>>86669290
wow usaicans

So I'm guessing the 'ed' is essentially silent?

Sounds Engrish.
>>
Anonymous 11/18/14(Tue)00:19 UTC+1 No.86670230 Report

Entering into maximum over-compensation
>>
Anonymous 11/18/14(Tue)00:15 UTC+1 No.86669880 Report

>>86669093
Like what?
>>
Anonymous 11/18/14(Tue)00:17 UTC+1 No.86670071 Report

In a RTS do you prefer the camera to have some acceleration and deceleration or should it move at a constant speed?
>>
Anonymous 11/18/14(Tue)00:19 UTC+1 No.86670189 Report

1991 master race report in
>>
Anonymous 11/18/14(Tue)00:19 UTC+1 No.86670192 Report

>>86670071
Mouse movement should have acceleration, keyboard movement should be fixed
>>
Anonymous 11/18/14(Tue)00:12 UTC+1 No.86669617 Report

>>86669541
I mean 80% lmao
>>
Anonymous 11/18/14(Tue)00:12 UTC+1 No.86669592 Report

>>86669541
30% of what m8
>>
Anonymous 11/18/14(Tue)00:11 UTC+1 No.86669541 Report

30% yes #THEDREAM
>>
Anonymous 11/18/14(Tue)00:08 UTC+1 No.86669258 Report

>>86669137
http://www.howmanysyllables.com/words/confirmed
B T F O
T
F
O
>>
Anonymous 11/18/14(Tue)00:08 UTC+1 No.86669273 Report

>>86668794
>dead
ayy lmao
>>
Anonymous 11/18/14(Tue)00:08 UTC+1 No.86669290 Report

>>86669137
Con-firmed.
Two syllables.
>>
Anonymous 11/18/14(Tue)00:06 UTC+1 No.86669093 Report

>>86668812
Yeah and then he will be just another shit-tier C# scriddo who doesn't make use of the advanced features of C# that don't exist in Java
>>
Anonymous 11/18/14(Tue)00:06 UTC+1 No.86669137 Report

>>86668762
>Three hundred plus confirmed kills.
>confirmed

u dun goofed
>>
Anonymous 11/18/14(Tue)00:06 UTC+1 No.86669148 Report

>>86669093
At least it's not AS3 :^)
>>
Anonymous 11/18/14(Tue)00:05 UTC+1 No.86669009 Report

>>86668663
Transform target = GameObject.FindGameObjectWithTag("Player").transform;
Vector3 vectorToTarget = target.position - transform.position;
float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg;
Quaternion q = Quaternion.AngleAxis(angle, Vector3.forward);
transform.rotation = Quaternion.Slerp(transform.rotation, q, Time.deltaTime * speed);
>>
Anonymous 11/18/14(Tue)00:04 UTC+1 No.86668929 Report

>>86668812
That's not true. C# has a lot of stuff like coroutines, async, and LINQ that Java doesn't (or only very recently added).
>>
Anonymous 11/18/14(Tue)00:02 UTC+1 No.86668794 Report

>>86668560

its only your second dead language.
>>
Anonymous 11/18/14(Tue)00:02 UTC+1 No.86668812 Report

>>86668560
If you know java you can use C# just fine without the need for additional tutorials.
>>
Anonymous 11/18/14(Tue)00:01 UTC+1 No.86668762 Report

>>86667645
Gorilla warfare.
Three hundred plus confirmed kills.
You're fucking dead, kid.
>>
Anonymous 11/18/14(Tue)00:01 UTC+1 No.86668710 Report

>>86650936
>>86651350
Welp
I gotta practice pixel art for many more years before I event try to make a game
>>
Anonymous 11/18/14(Tue)00:00 UTC+1 No.86668663 Report

>>86667508

It's a 2D object.
>>
Anonymous 11/17/14(Mon)23:59 UTC+1 No.86668560 Report

Day 2 of learning C#. So far, this shit is easy. Its only my second language, but it feels extremely similar to Java.

I've just been reading books on it, lately. Any video tutorials you guys recommend? I tend to run into a lot of shit tier white noise micfags
>>
Anonymous 11/17/14(Mon)23:59 UTC+1 No.86668545 Report

Some improvements on battle targeting.
Tossing a parameter now to the color change effect based on what kind of spell is being cast.
red damage, green healing.

Need to set up colors for buffs / debuffs / status removal.
>>
Anonymous 11/17/14(Mon)23:57 UTC+1 No.86668457 Report

>>86668232
>4'8"
>90lbs
>>
Anonymous 11/17/14(Mon)23:57 UTC+1 No.86668442 Report

>>86668323
that's my point. in the picture she looks like <10 or > 1000
>>
Anonymous 11/17/14(Mon)23:56 UTC+1 No.86668323 Report

>>86667508
My brother was born in 1996.

he is 18
>>
Anonymous 11/17/14(Mon)23:57 UTC+1 No.86668407 Report

hello my name is hopoo dont forget to jlmg haha
>>
Anonymous 11/17/14(Mon)23:57 UTC+1 No.86668429 Report

>>86667491

>these two 1k pledges
>not just wanting to get their dicks wet
>>
Anonymous 11/17/14(Mon)23:55 UTC+1 No.86668232 Report

>>86667373
>145 cm

yes
>>
Anonymous 11/17/14(Mon)23:54 UTC+1 No.86668212 Report

>>86667659
Bretty cool
>>
Anonymous 11/17/14(Mon)23:48 UTC+1 No.86667684 Report

>>86667491
This is cute. But the obvious demographic of young girls as opposed to boys is worrying.
>>
Anonymous 11/17/14(Mon)23:54 UTC+1 No.86668168 Report

>>86662864
Displacement. You might need to use Geometry shader depending on the Graphs card.
>>
Anonymous 11/17/14(Mon)23:48 UTC+1 No.86667645 Report

>>86667154
You suck at haiku
not understanding the cut
and not making it
>>
Anonymous 11/17/14(Mon)23:48 UTC+1 No.86667659 Report

this effect makes me wet
>>
Anonymous 11/17/14(Mon)23:47 UTC+1 No.86667561 Report

>>86667485
thats the fell of a caffeine overdose, heart attack and death
>>
Anonymous 11/17/14(Mon)23:46 UTC+1 No.86667491 Report

>>86667373
>ruby
https://www.kickstarter.com/projects/lindaliukas/hello-ruby
>>
Anonymous 11/17/14(Mon)23:46 UTC+1 No.86667508 Report

>>86667265
http://docs.unity3d.com/ScriptReference/Transform.LookAt.html
>>86667373
>1996
how old are those anyway
>>
Anonymous 11/17/14(Mon)23:46 UTC+1 No.86667485 Report

>dev all day long
>heart begins to beat abnormally
>I feel dizzy

t-this is the feel of progress, right?
>>
Anonymous 11/17/14(Mon)23:45 UTC+1 No.86667373 Report

Would you a Ruby?
>>
Anonymous 11/17/14(Mon)23:46 UTC+1 No.86667421 Report

>>86667373
no
I'm not a pedo
>>
Anonymous 11/17/14(Mon)23:44 UTC+1 No.86667265 Report

>>86666968
>>86666969

I want it to move towards the player so I figured a clam would keep the pupil in the eye socket.

rotate might work.
>>
Anonymous 11/17/14(Mon)23:40 UTC+1 No.86666968 Report

>>86666854
Just a child that you rotate...
I don't get what exactly you want to clamp
>>
Anonymous 11/17/14(Mon)23:40 UTC+1 No.86666969 Report

>>86666854
look at what?
>>
Anonymous 11/17/14(Mon)23:41 UTC+1 No.86667021 Report

>>86666968
I think he wants to avoid having the eyeballs loop around.
>>
Anonymous 11/17/14(Mon)23:43 UTC+1 No.86667154 Report

>>86666942
it's all over now
everything is fucked up
see you in hell kid
>>
Anonymous 11/17/14(Mon)23:40 UTC+1 No.86666942 Report

>>86666515
shit haiku/10
>>
Anonymous 11/17/14(Mon)23:39 UTC+1 No.86666854 Report

How would I make it in unity so that an eye ball pupil would look around? I imagine it would be a child of an object but with its own movement that's clamped?
>>
Anonymous 11/17/14(Mon)23:39 UTC+1 No.86666821 Report

>>86666642
Those poor women and their lack of Maras
>>
Anonymous 11/17/14(Mon)23:39 UTC+1 No.86666814 Report

>>86666740
no u
>>
Anonymous 11/17/14(Mon)23:38 UTC+1 No.86666740 Report

>>86666661
fuck off skiddy
>>
Anonymous 11/17/14(Mon)23:37 UTC+1 No.86666642 Report

>>86666492
>>
Anonymous 11/17/14(Mon)23:37 UTC+1 No.86666661 Report

>more people voting no
that's no fun

>>86665906
that's what you get for being a Mr giveup mcscriddo
>>
Anonymous 11/17/14(Mon)23:36 UTC+1 No.86666608 Report

>>86666515
bye
>>
Anonymous 11/17/14(Mon)23:36 UTC+1 No.86666515 Report

thats it
I've reached the limit
its fucking over
goodbye
>>
Anonymous 11/17/14(Mon)23:34 UTC+1 No.86666378 Report

>>86666107
>>
Anonymous 11/17/14(Mon)23:35 UTC+1 No.86666492 Report

>>86666378
Thats no Tengu.
>>
Anonymous 11/17/14(Mon)23:33 UTC+1 No.86666332 Report

>>86666278
That may be true, but it also decreases the quality of your work.
>>
Anonymous 11/17/14(Mon)23:33 UTC+1 No.86666278 Report

Always remeber that a little weed does increase your productivity
>>
Anonymous 11/17/14(Mon)23:31 UTC+1 No.86666107 Report

>>86665906
Is your dream game about Tengus.
That'd be awesome.
>>
Anonymous 11/17/14(Mon)23:29 UTC+1 No.86665906 Report

>tfw you might never make your dream game
>>
Anonymous 11/17/14(Mon)23:25 UTC+1 No.86665643 Report

>>86665292
I felt happy to be included in the original answer as well.

Me and lucky are working hard to make something that would feel like a spiritual amalgamation of the classic PSX JRPGs,

I'm glad the passion is coming across.

Unrelated webm.
>>
Anonymous 11/17/14(Mon)23:26 UTC+1 No.86665671 Report

>>86665425
Naah, the white is barely noticeable
>>
Anonymous 11/17/14(Mon)23:28 UTC+1 No.86665859 Report

>>86665671
>tfw white cis male
>tfw will never be noticed and my game's going nowhere
>>
Anonymous 11/17/14(Mon)23:23 UTC+1 No.86665464 Report

>>
Anonymous 11/17/14(Mon)23:25 UTC+1 No.86665602 Report

>>86665183
I just stay up until then, it's easier this way
>>
Anonymous 11/17/14(Mon)23:23 UTC+1 No.86665425 Report

>>86665292

wow i fucked that GIF didnt I.
>>
Anonymous 11/17/14(Mon)23:21 UTC+1 No.86665292 Report

>>86656939

i DO feel the same, however do NOT launch a kickstarter before the end of Jan averybro, over christmas and newyear, up until Jan payday people dont have spare cash for gaems.

I'm itching to launch mine too, but patience is a virtue.

>>86652498

and thanks everyone else who answered to that anon (that amazingly wasnt me) that I'm on the up & up.

anyway, did a thing in Miss Tick's tent today.
>>
Anonymous 11/17/14(Mon)23:21 UTC+1 No.86665284 Report

>>86664749
>He thinks games in unity can't be nice looking
love this meme
>>
Anonymous 11/17/14(Mon)23:15 UTC+1 No.86664789 Report

>>86664494
if you had idea how happy you make me feel, anon
thank you
>>
Anonymous 11/17/14(Mon)23:15 UTC+1 No.86664831 Report

>>86663258
>tfw he will stream when it's 4am here
>>
Anonymous 11/17/14(Mon)23:20 UTC+1 No.86665183 Report

>>86664831
I'll get up early if you do.
>>
Anonymous 11/17/14(Mon)23:14 UTC+1 No.86664749 Report

>>86664628
Nah, it looks nice
>>
Anonymous 11/17/14(Mon)23:13 UTC+1 No.86664628 Report

>>86664276
Looks like something made in unity
>>
Anonymous 11/17/14(Mon)23:11 UTC+1 No.86664479 Report

>>86663536
Yes. Only the bare minimum to push pixels onto the screen.
>>
Anonymous 11/17/14(Mon)23:11 UTC+1 No.86664494 Report

>>86663240
>dev
>>
Anonymous 11/17/14(Mon)23:11 UTC+1 No.86664462 Report

>>86664367
You what

Mini Ninjas is like a proper game
>>
Anonymous 11/17/14(Mon)23:11 UTC+1 No.86664473 Report

>>86664367
no thats actually a square published game, mini ninjas
>>
Anonymous 11/17/14(Mon)23:10 UTC+1 No.86664367 Report

>>86664276
did a dev from here make this?
>>
Anonymous 11/17/14(Mon)23:10 UTC+1 No.86664397 Report

How do I make fog in unity for 2D not be awful? Should I just make a transparent big object that stacks over itself? I wanted it to ignore the background water layer so it would still be vibrant while making everything become more blue in the distance.

It's kind of crappy way to make atmosphere.
>>
Anonymous 11/17/14(Mon)23:09 UTC+1 No.86664276 Report

>>86664072
Cool
>>
Anonymous 11/17/14(Mon)23:07 UTC+1 No.86664139 Report

>>86664072
I'm getting fond memories of 3 Foot Ninja
>>
Anonymous 11/17/14(Mon)23:06 UTC+1 No.86664072 Report

I spend way too much time making shitty assets but at least I have some progress
>>
Anonymous 11/17/14(Mon)23:06 UTC+1 No.86664060 Report

Matcaps are so frickin cool.
>>
Anonymous 11/17/14(Mon)23:04 UTC+1 No.86663905 Report

when you want something properly theres only one thing to do
>>
Anonymous 11/17/14(Mon)23:05 UTC+1 No.86663968 Report

>>86663905
shitpost on 4chan
>>
Anonymous 11/17/14(Mon)23:02 UTC+1 No.86663740 Report

>>86663669
go home
>>
Anonymous 11/17/14(Mon)23:01 UTC+1 No.86663634 Report

>>86663258
Why do I know his name? Did he work for BioWare or something?
>>
Anonymous 11/17/14(Mon)23:01 UTC+1 No.86663669 Report

>>86663310
The goalposts are still where they always were, they are just also in the new place
>>
Anonymous 11/17/14(Mon)22:59 UTC+1 No.86663536 Report

>>86663451
Probably directly writing to the framebuffer. I'm sure he'll still use the Win32 API.
>>
Anonymous 11/17/14(Mon)22:59 UTC+1 No.86663470 Report

>>86663240
>you guys really know how to make a dev blush
>make a dev blush
>dev
>DEV
MY SIDES
>>
Anonymous 11/17/14(Mon)22:59 UTC+1 No.86663465 Report

>>86663258
The guys at molly rocket are amazing.
Thanks for bringing this up didnt know it was going down.
>>
Anonymous 11/17/14(Mon)22:57 UTC+1 No.86663310 Report

>>86663134
>>
Anonymous 11/17/14(Mon)22:58 UTC+1 No.86663451 Report

>>86663258
>No libraries or engines.
What the hell is it going to be then, a terminal game?
>>
Anonymous 11/17/14(Mon)22:56 UTC+1 No.86663258 Report

http://mollyrocket.com/casey/stream_0031.html

This might be interesting to some. An educational stream showing a small game being developed from scratch. No libraries or engines.
>>
Anonymous 11/17/14(Mon)22:56 UTC+1 No.86663240 Report

>>86662764
awww, you guys really know how to make a dev blush
>>
Anonymous 11/17/14(Mon)22:56 UTC+1 No.86663227 Report

>>86662764
I don't care if he leaves but fuck I don't want to see his same dumb 5 anime images every single thread.
>>
Anonymous 11/17/14(Mon)22:55 UTC+1 No.86663158 Report

>>86662764
Well flashmaster, the people have spoken
>>
Anonymous 11/17/14(Mon)22:54 UTC+1 No.86663134 Report

>>86662965
>according to quantum mechanics
hey that's only like a one in one quntillion chance
>>
Anonymous 11/17/14(Mon)22:54 UTC+1 No.86663121 Report

>>86662932
10/10
>>
Anonymous 11/17/14(Mon)22:53 UTC+1 No.86663031 Report

>>86662864

Shit shader?
>>
Anonymous 11/17/14(Mon)22:53 UTC+1 No.86662983 Report

>>86662864
triangle drawer
>>
Anonymous 11/17/14(Mon)22:52 UTC+1 No.86662935 Report

>>86662864
shit
>>
Anonymous 11/17/14(Mon)22:52 UTC+1 No.86662965 Report

>>86662347
According to quantum mechanics yeah

>>86662864
Explody barrel shader
>>
Anonymous 11/17/14(Mon)22:52 UTC+1 No.86662932 Report

>>86662864
fragment shader lol
>>
Anonymous 11/17/14(Mon)22:51 UTC+1 No.86662864 Report

What is this kind of shader called?
>>
Anonymous 11/17/14(Mon)22:48 UTC+1 No.86662604 Report

>>86662532
I agree
>>
Anonymous 11/17/14(Mon)22:50 UTC+1 No.86662764 Report

http://strawpoll.me/3012227
>>
Anonymous 11/17/14(Mon)22:50 UTC+1 No.86662818 Report

>>86662552
your point?
>>
Anonymous 11/17/14(Mon)22:47 UTC+1 No.86662554 Report

>>86662468
Whatever, flash-kun
>>
Anonymous 11/17/14(Mon)22:47 UTC+1 No.86662552 Report

>>86662389
>PHP
>JS
>AS
>Haxe
>Swift
>>
Anonymous 11/17/14(Mon)22:47 UTC+1 No.86662532 Report

>>86662468
your flash games are shit
>>
Anonymous 11/17/14(Mon)22:46 UTC+1 No.86662468 Report

>>86662389
python is shit
get over it
>>
Anonymous 11/17/14(Mon)22:47 UTC+1 No.86662496 Report

today's work: implemented a status effect system, adding new effects (such as poison, health regen, strength up, etc) should be trivial now. Still need to add the effect's icon to the HUD.
>>
Anonymous 11/17/14(Mon)22:46 UTC+1 No.86662435 Report

>>86662347
What
>>
Anonymous 11/17/14(Mon)22:45 UTC+1 No.86662389 Report

>>86662017
>Python
>used in science
>scriddo tier language
>>
Anonymous 11/17/14(Mon)22:45 UTC+1 No.86662347 Report

>>86662304
Because in real life colliding objects pass through each other. Fag.
>>
Anonymous 11/17/14(Mon)22:42 UTC+1 No.86662116 Report

>>86661939
they bump into each other and fall down
>>
Anonymous 11/17/14(Mon)22:44 UTC+1 No.86662304 Report

>>86662116
That is pretty bad
>>
Anonymous 11/17/14(Mon)22:40 UTC+1 No.86661997 Report

>>86661851
post your github
>>
Anonymous 11/17/14(Mon)22:41 UTC+1 No.86662017 Report

>>86660595
>C/C++
>all those shit tier skriddy languages
Kill yourself
>>
Anonymous 11/17/14(Mon)22:40 UTC+1 No.86661939 Report

>>86661770
What happens if the player walks left while he is going over?
>>
Anonymous 11/17/14(Mon)22:39 UTC+1 No.86661826 Report

>>86661276
me too
>>
Anonymous 11/17/14(Mon)22:39 UTC+1 No.86661851 Report

>>86661460
you can't patent what already has been shown to the public. If I was to invent some algorithm, I'd open source it somewhere
>>
Anonymous 11/17/14(Mon)22:38 UTC+1 No.86661770 Report

>>86661271
like this more or less.

i wanted to make it so that he receives a different force depending on the distance with the player, so he can follow up on a set of little platforms, but it's acting weird
>>
Anonymous 11/17/14(Mon)22:34 UTC+1 No.86661461 Report

>>86661203
Depends purely on how it looks. But making it look fine may just take more effort than simply changing it.
>>
Anonymous 11/17/14(Mon)22:34 UTC+1 No.86661460 Report

>>86661195
but if you don't patent and allow free use of it then someone else will patent and charge for the work you did
>>
Anonymous 11/17/14(Mon)22:34 UTC+1 No.86661442 Report

>>86661195
Only people sho haven't done anything of worth would be against patents.
>>
Anonymous 11/17/14(Mon)22:34 UTC+1 No.86661423 Report

>>86661203
That sounds really dumb
>>
Anonymous 11/17/14(Mon)22:34 UTC+1 No.86661408 Report

>>86661203
Awful
>>
Anonymous 11/17/14(Mon)22:33 UTC+1 No.86661370 Report

>>86661093
yes, GLSL, HLSL and CG
>>
Anonymous 11/17/14(Mon)22:33 UTC+1 No.86661342 Report

>>86661195
This is not what the EFF is about. At least bait properly if you're going to do it
>>
Anonymous 11/17/14(Mon)22:33 UTC+1 No.86661298 Report

>>86660595
>no VBA
>no ArnoldC

get away with your shittier programming languages
>>
Anonymous 11/17/14(Mon)22:32 UTC+1 No.86661271 Report

>>86661203
So they can't jump over you?
>>
Anonymous 11/17/14(Mon)22:32 UTC+1 No.86661276 Report

>>86661220
love this meme
>>
Anonymous 11/17/14(Mon)22:31 UTC+1 No.86661195 Report

>>86660935
I'm a supporter of the EFF, software patents go directly against my ideals
>>
Anonymous 11/17/14(Mon)22:31 UTC+1 No.86661203 Report

do you think anyone but autists will get bothered by the fact that the enemy stops mid jump if he reached your X coordinate, disregarding the momentum?
>>
Anonymous 11/17/14(Mon)22:32 UTC+1 No.86661220 Report

>>86661068
Jail.
>>
Anonymous 11/17/14(Mon)22:30 UTC+1 No.86661093 Report

>>86660973
Can you write shader code?
>>
Anonymous 11/17/14(Mon)22:30 UTC+1 No.86661068 Report

>>86661017
where are you going, anon?
>>
Anonymous 11/17/14(Mon)22:29 UTC+1 No.86661017 Report

I'm gonna miss you guys. Even the retarded shitlords.

<3
>>
Anonymous 11/17/14(Mon)22:29 UTC+1 No.86660973 Report

>>86660925
Yes, but I don't know why it's relevant
>>
Anonymous 11/17/14(Mon)22:28 UTC+1 No.86660943 Report

>>86660595

>c/c++

If you couple these together, you have no idea what you're talking about.

Googling your way through a project does not make you a programmer and does not give you expertise in all of those languages you listed.
>>
Anonymous 11/17/14(Mon)22:28 UTC+1 No.86660935 Report

>>86660798
how else would you get credit for your algorithms in this day and age?
>>
Anonymous 11/17/14(Mon)22:28 UTC+1 No.86660925 Report

>>86660595
Do you like anime?
>>
Anonymous 11/17/14(Mon)22:26 UTC+1 No.86660803 Report

>>86660656
of course
I maintain complete control of my creative works
>>
Anonymous 11/17/14(Mon)22:26 UTC+1 No.86660802 Report

>>86660595
>do it for free
>>
Anonymous 11/17/14(Mon)22:26 UTC+1 No.86660798 Report

>>86660675
Why should I?
>>
Anonymous 11/17/14(Mon)22:26 UTC+1 No.86660748 Report

>>86660656
LOL. #rekt
>>
Anonymous 11/17/14(Mon)22:26 UTC+1 No.86660795 Report

>>86660595
If you list more than 4 languages nobody will want you because it makes it obvious you are shit at all of them and master at none
>>
Anonymous 11/17/14(Mon)22:25 UTC+1 No.86660675 Report

>>86660595
do you have any patents?
>>
Anonymous 11/17/14(Mon)22:25 UTC+1 No.86660656 Report

>>86660508
did you maintain your freedoms while becoming a janitor
>>
Anonymous 11/17/14(Mon)22:24 UTC+1 No.86660595 Report

I'm a programmer and do it for free, anyone interested?

I can C/C++, Java, C#, Python, Ruby, PHP, lua, Objective C, JavaScript, ActionScript, Haxe and Swift
>>
Anonymous 11/17/14(Mon)22:24 UTC+1 No.86660562 Report

>>86657424
Don't use ray cast.
Simply check if player is standing within a proximity of an enemy, if yes then check if the enemy is turned enough to see the player, if yes do a single raycast from player to enemy to see of there is a wall between them, so that way you only do one raycast total
>>
Anonymous 11/17/14(Mon)22:22 UTC+1 No.86660373 Report

>>86660239
>I would much rather share it

Fucking loling over here, m8.
>>
Anonymous 11/17/14(Mon)22:23 UTC+1 No.86660508 Report

>>86660231
>Implying I would ever fathom releasing my freedoms to be a part of your "team"

>>86660373
have fun when you get BTFO by the future
>>
Anonymous 11/17/14(Mon)22:20 UTC+1 No.86660231 Report

>>86660104
You don't have the skills to be on my team. *shreds resume* Nothing personal.
>>
Anonymous 11/17/14(Mon)22:20 UTC+1 No.86660239 Report

>>86659863
I would much rather share it
nice meme though
>>
Anonymous 11/17/14(Mon)22:19 UTC+1 No.86660180 Report

>>86660086
Lol, what the fuck are you babbling about.
>>
Anonymous 11/17/14(Mon)22:20 UTC+1 No.86660208 Report

>>86660086
Not him but we don't even know who you are. And we also have no idea why you're trying to act tough on an anonymous image board.
>>
Anonymous 11/17/14(Mon)22:18 UTC+1 No.86660086 Report

>>86659995
Is that the best you can do? Come on, bring it. Bring it real this time. Not this weak bait shit.
>>
Anonymous 11/17/14(Mon)22:19 UTC+1 No.86660104 Report

>>86659907
sure thing, kid
>>
Anonymous 11/17/14(Mon)22:17 UTC+1 No.86659934 Report

Is anyone using Ogre3D?
>>
Anonymous 11/17/14(Mon)22:17 UTC+1 No.86659995 Report

>>86659825
Hey.

Fuck you, man.

>>86659907
Why would he want to be a part of something that will never be finished?
>>
Anonymous 11/17/14(Mon)22:13 UTC+1 No.86659642 Report

dream
bigger
>>
Anonymous 11/17/14(Mon)22:14 UTC+1 No.86659737 Report

>>86659337
>It's cute, silly, and it has birds. That's pretty much everything they'd want.

Misogynist asshole
>>
Anonymous 11/17/14(Mon)22:15 UTC+1 No.86659825 Report

I don't even know why I come here
it's not like any of you are ever going to contribute to something substantial
>>
Anonymous 11/17/14(Mon)22:16 UTC+1 No.86659863 Report

>>86659434
>I'm not making my game with the intention of selling it
>>
Anonymous 11/17/14(Mon)22:16 UTC+1 No.86659907 Report

>>86659825
If you knew what I was making you would call me sir and you would be on your knees begging to be a part of it.
>>
Anonymous 11/17/14(Mon)22:12 UTC+1 No.86659602 Report

>>86653994
>>86659412
If you type into google "jade assassin" the second suggestion is "jade assassins creed comic".

Fucking lel.
>>
Anonymous 11/17/14(Mon)22:12 UTC+1 No.86659610 Report

>>86659326
no, they can hit multiple objects and you can specify the distance of a raycast
>>
Anonymous 11/17/14(Mon)22:12 UTC+1 No.86659568 Report

Not much time to dev today, but i added this handy little laser pointer that makes the aiming much less of a nightmare (there will be no crosshairs). It can be of course turned off in case you hate yourself and want the hc experience
>>
Anonymous 11/17/14(Mon)22:11 UTC+1 No.86659536 Report

>>86659264
It's like you missed the whole "quality isn't the same as sales" debate in this thread.
>>
Anonymous 11/17/14(Mon)22:11 UTC+1 No.86659468 Report

>>86658870
Yee lmao
>>
Anonymous 11/17/14(Mon)22:10 UTC+1 No.86659434 Report

>>86659264
>making a game with the end goal of selling a game
good luck, champ
>>
Anonymous 11/17/14(Mon)22:10 UTC+1 No.86659412 Report

>>86653994
what happened to her anyway
>>
Anonymous 11/17/14(Mon)22:10 UTC+1 No.86659391 Report

is anyone using WebmCam for their webms? i can't get it to work, i keep getting an unhandled exception every time i try to save
>>
Anonymous 11/17/14(Mon)22:09 UTC+1 No.86659337 Report

>>86653261
I think Aviary Attorney is definitely good enough for a Humble Bundle.

One thing I think it has going for it is appeal with women. It's cute, silly, and it has birds. That's pretty much everything they'd want.
>>
Anonymous 11/17/14(Mon)22:09 UTC+1 No.86659326 Report

>>86658582

don't ray casts automatically end when they hit something?
>>
Anonymous 11/17/14(Mon)22:05 UTC+1 No.86658953 Report

>>86658345
Builders? Minotaurs are stronk
>>
Anonymous 11/17/14(Mon)22:05 UTC+1 No.86658967 Report

>>86657809
I've always wondered how much he made. It's got 10.3k reviews on steam and maybe 20% of people reviewed it so that's 51.5k purchases. At $10 each that's $515k before taxes and giving his partner a share.

So he's ridiculously well off, 150k to 200k, but not stupid rich.

Although, if a smaller percentage reviewed, it's going to be noticeably higher. But we can safely say he's in the hundreds of thousands, but hasn't cracked a million.
>>
Anonymous 11/17/14(Mon)22:07 UTC+1 No.86659127 Report

>>86658953
Thanks, I'll try doing quick sketches like >>86646778 when I can.
>>
Anonymous 11/17/14(Mon)22:07 UTC+1 No.86659132 Report

>>86658967
He mentioned countless time he's past a million.
>>
Anonymous 11/17/14(Mon)22:09 UTC+1 No.86659264 Report

>>86659132
Jesus christ. Good for him.

RoR isn't that good either. Fuck I need to JLMG.
>>
Anonymous 11/17/14(Mon)22:09 UTC+1 No.86659284 Report

>>86658967
>maybe 20% of people reviewed it
I think the percentage of people that reviews games are way lower. I've never never done a steam review anyway.
>>
Anonymous 11/17/14(Mon)22:05 UTC+1 No.86658932 Report

>>86658592
Pic related owns the east-to-west single-handed circumnavigation world record.
>>
Anonymous 11/17/14(Mon)22:04 UTC+1 No.86658870 Report

>>86658501
>>
Anonymous 11/17/14(Mon)22:04 UTC+1 No.86658834 Report

Hey it's the summit puzzle guy from the last thread. I listened to some of your suggestions and added some of the following features for the time being.

>goal number and total selected are now labelled
>pause with p, escape, or start button

Sometime this week I plan to add the following
>player avatar that moves around the field, giving words of encouragement when the player makes a good combo and having various reactions to the events of the game.
>maybe some particle effects for things
>game over jingle

Check it out if you want and let me know if you guys have any more suggestions: http://gamejolt.com/games/puzzle/summit/37855/
>>
Anonymous 11/17/14(Mon)22:03 UTC+1 No.86658785 Report

>>86658582
What's so expensive about raycasting when there's only one thing (player) to look for? Raycast towards player for their major body parts whenever the player is in range of sight in the first place and you're barely doing vision checks for one or two enemies at a given time.
>>
Anonymous 11/17/14(Mon)22:04 UTC+1 No.86658809 Report

>>86658501
what a waste of money. It's not worth buying if you can't sleep or fuck hookers on it
>>
Anonymous 11/17/14(Mon)22:04 UTC+1 No.86658810 Report

>>86658582
you could set something after the cone hits the player to check if there is a wall might be buggy. fuck if i know
>>
Anonymous 11/17/14(Mon)22:03 UTC+1 No.86658749 Report

>he wants a yacht
>>
Anonymous 11/17/14(Mon)21:58 UTC+1 No.86658345 Report

>>86657545
What if I had to separate 'builder' units and 'general purpose worker' units?
>>
Anonymous 11/17/14(Mon)21:59 UTC+1 No.86658386 Report

>>86658151
Where's your yacht?

>>86658206
>A lotta coders use GM to prototype. Allegedly.
pic
>>
Anonymous 11/17/14(Mon)21:59 UTC+1 No.86658432 Report

>>86657787

Oh right. Forgot to set loli_mode to true in the debug console. :)
>>
Anonymous 11/17/14(Mon)22:00 UTC+1 No.86658454 Report

>>86658210
you want loose coupling, everywhere. It's sounds troublesome at first but it will be rewarding when your code base grows
>>
Anonymous 11/17/14(Mon)22:00 UTC+1 No.86658501 Report

>>86658386
I have one of these plus the smaller version (420)
>>
Anonymous 11/17/14(Mon)22:01 UTC+1 No.86658582 Report

>>86657742
Fuck, I didn't even think of that. Though wouldn't you need raycasts anyway to account for walls n shit?
>>
Anonymous 11/17/14(Mon)22:01 UTC+1 No.86658592 Report

>>86657809
>>86658151

What is the biggest non sail yacht one can get away with single hand sailing?

Without killing yourself. I can never figure this out.
>>
Anonymous 11/17/14(Mon)21:57 UTC+1 No.86658215 Report

>>86657947
Yes thats it, it was quote
Thank you so much, i was stuck on this for months, making no progress!
>>
Anonymous 11/17/14(Mon)21:57 UTC+1 No.86658210 Report

>>86658063
>MVC
Yeah, that's more or less what I meant by hooking up a GUI to an existing system. Is it really worth the extra effort? I'd have to refactor a good bit of my code to implement it versus combining the UI into my current class.
>>
Anonymous 11/17/14(Mon)21:57 UTC+1 No.86658206 Report

>>86657996
Okay I'mma drop you an email.
>>86658080
A lotta coders use GM to prototype. Allegedly.
>>
Anonymous 11/17/14(Mon)21:56 UTC+1 No.86658151 Report

>>86657809
Those are all a shit.
>>
Anonymous 11/17/14(Mon)21:55 UTC+1 No.86658080 Report

>>86657915
>Game maker
Artist, obviously
>>
Anonymous 11/17/14(Mon)21:55 UTC+1 No.86658063 Report

>>86657950
try to implement the MVC pattern.
>>
Anonymous 11/17/14(Mon)21:54 UTC+1 No.86657947 Report

>>86657857
The virtual key code is VK_QUOTE.
>>
Anonymous 11/17/14(Mon)21:54 UTC+1 No.86657950 Report

>>86656876
p-please respond
>>
Anonymous 11/17/14(Mon)21:54 UTC+1 No.86657996 Report

>>86657915

>>86646087
>>
Anonymous 11/17/14(Mon)21:53 UTC+1 No.86657915 Report

>>86657157
artist or coder?
>>
Anonymous 11/17/14(Mon)21:53 UTC+1 No.86657857 Report

>>86657747
Well i know that, but i need to know the code name for it for examplle Alpha1 is the 1 above Q, so what is the ' called?
>>
Anonymous 11/17/14(Mon)21:52 UTC+1 No.86657809 Report

>>86657221
http://www.superyachts.com/search-results?property_profile_type_id=1&currencyId=1&min_price=0&max_price=5000000&perPage=12&priceOrder=asc&

Hopoo can buy at least 5 yachts
>>
Anonymous 11/17/14(Mon)21:52 UTC+1 No.86657787 Report

>>86656139

Right now there are actually lolis driving the cop cars since I have no actual cops yet.

Here, I made them get out of their cars if they collide with the player.

>>86656054

I can't tell if that's a compliment, or sarcasm since I think there might be a bug with the trees showing for more map than they should.
>>
Anonymous 11/17/14(Mon)21:51 UTC+1 No.86657747 Report

>>86657627
It is an apostrophe.
>>
Anonymous 11/17/14(Mon)21:51 UTC+1 No.86657742 Report

>>86657424
yes
>>
Anonymous 11/17/14(Mon)21:50 UTC+1 No.86657673 Report

>>86657424
you could set a sight distance and activate the raycasting only if the player is <that distance && >-that distance
>>
Anonymous 11/17/14(Mon)21:50 UTC+1 No.86657662 Report

Finally got around making my enemy animation
>>
Anonymous 11/17/14(Mon)21:50 UTC+1 No.86657627 Report

On amerifat keyboard layout, what is that key next to semicolon called?

you have L ; and then ' i thought it was an apostrophe but the visual studio has no such key name
>>
Anonymous 11/17/14(Mon)21:49 UTC+1 No.86657574 Report

>>86657424
It's all about the penis-butthole ratio. The AI's penis will be magnetized to the players butthole when executed properly.
>>
Anonymous 11/17/14(Mon)21:49 UTC+1 No.86657545 Report

>>86657147
Ant girls? Bee girls?
>>
Anonymous 11/17/14(Mon)21:49 UTC+1 No.86657518 Report

>re-read thro code
>see this
if (grounded)
if (grounded)
anim.SetBool("isGrounded", true);
>>
Anonymous 11/17/14(Mon)21:48 UTC+1 No.86657504 Report

>>86657262
It is a courtesy to follow back people who follow you, the bots count on that, it's like those telemarketers dialing random numbers trying to sell shit.
>>
Anonymous 11/17/14(Mon)21:49 UTC+1 No.86657517 Report

>>86657424
>>
Anonymous 11/17/14(Mon)21:46 UTC+1 No.86657318 Report

>>86657059
you're*
>>
Anonymous 11/17/14(Mon)21:47 UTC+1 No.86657363 Report

>>86657190
Oh, well then thats nothing for me, because i'm pretty sure they would go to jail for tweeting the content i like.
>>
Anonymous 11/17/14(Mon)21:47 UTC+1 No.86657375 Report

>>86657306
Alright
>>
Anonymous 11/17/14(Mon)21:47 UTC+1 No.86657424 Report

In a stealth-based game, in order to find out whether a character is in a line of sight of another one, is there any way to do this that is more efficient than raycasts? I mean it sounds simple, but I really don't know much and to me it sounds like raycasts by every character on the screen would actually take a lot of processing power, especially if you still want to be accurate on longer distances.
>>
Anonymous 11/17/14(Mon)21:46 UTC+1 No.86657306 Report

>>86657059
No need to. Your code is still going to be shit.
>>
Anonymous 11/17/14(Mon)21:46 UTC+1 No.86657262 Report

>>86656929
I don't want to follow shovelware companies though, I don't see why they bother following in the first place
>>
Anonymous 11/17/14(Mon)21:45 UTC+1 No.86657157 Report

that feel when no dev to work with
>>
Anonymous 11/17/14(Mon)21:45 UTC+1 No.86657190 Report

>>86657091
If you tag a post nsfw, it's possible you might like nsfw content.
>>
Anonymous 11/17/14(Mon)21:45 UTC+1 No.86657221 Report

>>86656939
>and Hopoo.
hah Notch sure, but hoppo can't even afford a single bucket of liquid gold, let alone a luxury yacht
>>
Anonymous 11/17/14(Mon)21:44 UTC+1 No.86657147 Report

>>86646778
quick question guys
which monstergrill sounds like the 'worker' type, kinda like the imps from Dungeon Keeper
>>
Anonymous 11/17/14(Mon)21:44 UTC+1 No.86657091 Report

>>86657016
If you follow someone just because he follows you then you don't care about his content and it is the same thing as not following him at all, so again what is the point?
>>
Anonymous 11/17/14(Mon)21:43 UTC+1 No.86657006 Report

>>86655194
Your code is shit.
>>
Anonymous 11/17/14(Mon)21:43 UTC+1 No.86657016 Report

>>86656775
re-follows.
>>
Anonymous 11/17/14(Mon)21:43 UTC+1 No.86657059 Report

>>86657006
Post your code if you're so great
>>
Anonymous 11/17/14(Mon)21:42 UTC+1 No.86656939 Report

Thanks for believing in me guys. I won't forget about you when I'm yacht racing with Notch and Hopoo.

Seriously though, I have no idea how it will sell. I'll probably have some indication when I launch a Kickstarter in a few weeks. I'm guessing Pugdev feels the same way.

>>86654806
1840's, but yeah.

>>86653482
No worries, I get what you're saying. Every screenshot is beige, and there's not a lot I can do about that.
>>
Anonymous 11/17/14(Mon)21:42 UTC+1 No.86656935 Report

>>86656775
To make you feel like you have friends
>>
Anonymous 11/17/14(Mon)21:42 UTC+1 No.86656929 Report

>>86655793
>tfw app companies that follow you and unfollow the next day
they only unfollow you if you don't follow back. That his of trade works you dimwit, there is no such thing as free lunch
>>
Anonymous 11/17/14(Mon)21:41 UTC+1 No.86656876 Report

Is it bad practice to combine logic and the UI? I'm considering having every instance of a class reside within its UI element. Would it be better to design a system that would run on its own without a GUI, then hook up the GUI. and if so, why?
>>
Anonymous 11/17/14(Mon)21:42 UTC+1 No.86656902 Report

There is an easy way to find out if a AAA game was successful:

-Did the game get a sequel?

If not, the game was a flop.
>>
Anonymous 11/17/14(Mon)21:40 UTC+1 No.86656775 Report

>>86655612
why would bots followed someone? what is the gain?
>>
Anonymous 11/17/14(Mon)21:37 UTC+1 No.86656478 Report

>>86656341
if you say it enough maybe it will turn back time and sales will magically happen :^)
>>
Anonymous 11/17/14(Mon)21:35 UTC+1 No.86656341 Report

>>86654748
Nice linking to your post, but nope you're an idiot, Okami was not a financial failure period
>>
Anonymous 11/17/14(Mon)21:36 UTC+1 No.86656409 Report

>>86656260
>>86655981
>gif
Webmcam or licecap + webmforretards
>>
john 11/17/14(Mon)21:35 UTC+1 No.86656339 Report

>>86656178

>what kinda of wiki expects people to write articles about their own stuff

As long as the information is accurate, I don't care.
>>
Anonymous 11/17/14(Mon)21:34 UTC+1 No.86656220 Report

>>86656139
We can dream, Anon... we can dream.
>>
Anonymous 11/17/14(Mon)21:34 UTC+1 No.86656260 Report

>>86655981
gifcam
>>
Anonymous 11/17/14(Mon)21:33 UTC+1 No.86656178 Report

>>86655743
>>86655617
This, so hard.

>>86655887
You can usually tell a lot from the progress posts. If the dev has a problem with anything, he can fill it in himself.

Honestly, what kinda of wiki expects people to write articles about their own stuff? It doesn't make sense and seems counter-intuitive to the idea of what a community-built information base is.
>>
Anonymous 11/17/14(Mon)21:32 UTC+1 No.86656139 Report

>>86656013
I would actually pay money for a game where you play as a magical loli fighting crime and pedos.
>>
Anonymous 11/17/14(Mon)21:29 UTC+1 No.86655893 Report

>>86650521

but what if YOU are the loli too?
>>
Anonymous 11/17/14(Mon)21:30 UTC+1 No.86655981 Report

What should I use to record videos of my game?
>>
Anonymous 11/17/14(Mon)21:30 UTC+1 No.86656003 Report

>>86655893
..My god.
>>
Anonymous 11/17/14(Mon)21:31 UTC+1 No.86656013 Report

>>86655893
do you fight/run away from pedophiles in loli mode?
>>
Anonymous 11/17/14(Mon)21:31 UTC+1 No.86656054 Report

>>86655893
Nice minimap
>>
Anonymous 11/17/14(Mon)21:29 UTC+1 No.86655887 Report

>>86655617
We don't know your game, other than having seen a couple of progress posts. We don't necessarily have pictures or webms of it either.

It just easiest and best if the dev does it themselves.
>>
Anonymous 11/17/14(Mon)21:28 UTC+1 No.86655793 Report

>>86655515
>tfw notifications and you're happy but then it's just bots
>tfw app companies that follow you and unfollow the next day
>>
Anonymous 11/17/14(Mon)21:27 UTC+1 No.86655743 Report

>>86655617

I actually agree with this guy. As long as you're not making shit up, why not?
>>
Anonymous 11/17/14(Mon)21:26 UTC+1 No.86655617 Report

>>86655413
If it's just a factual explanation of the game why do you have to wait for the game's author to post it, though?
>>
Anonymous 11/17/14(Mon)21:26 UTC+1 No.86655612 Report

>>86655515

>tfw new to tumblr
>accidentally tag a post #nsfw
>suddenly flooded with follows from porn blog bots
>>
Anonymous 11/17/14(Mon)21:24 UTC+1 No.86655515 Report

>>86654819
>tfw 100 twitter followers, almost half are bots
>>
Anonymous 11/17/14(Mon)21:23 UTC+1 No.86655413 Report

>>86655267
It's not masturbating if it's just a literal explanation of the game.
>>
Anonymous 11/17/14(Mon)21:23 UTC+1 No.86655371 Report

>>86655251
Fight me IRL m9
>>
Anonymous 11/17/14(Mon)21:23 UTC+1 No.86655405 Report

>>86654806
Yeah, so? That doesn't mean it's going to be presented well by default. He's done a great job of cleaning the art up, animating, coloring in a consistent manner.
>>
Anonymous 11/17/14(Mon)21:21 UTC+1 No.86655267 Report

>>86654634
I'd rather work on my game than write up a self-fellating article on some wiki about it.

Here's a thought: if you want to get games on the wiki, start adding the articles yourself.
>>
Anonymous 11/17/14(Mon)21:21 UTC+1 No.86655264 Report

>>86654461
I remember seeing x play covering AC before it was released and being amazed when Altair would rotate his shoulders to slide in between people in a crowd while running. Also how he placed his hands on the people to push through when he was walking.

It was pretty revolutionary tech at the time.
>>
Anonymous 11/17/14(Mon)21:21 UTC+1 No.86655251 Report

>>86655194
>g_
Disgusting
>>
Anonymous 11/17/14(Mon)21:21 UTC+1 No.86655194 Report

>>86654345
Code is the greatest asset
>>
Anonymous 11/17/14(Mon)21:18 UTC+1 No.86654972 Report

>>86654634
Nearly everyone's game in here is a tutorial game. Most devs with recognizable games don't post in here that much, they stick to steamchat or whatever else.
>>
Anonymous 11/17/14(Mon)21:18 UTC+1 No.86654970 Report

>>86654634
My game isn't full enough to make a page for. Give me a month and I'll be on there.
>>
Anonymous 11/17/14(Mon)21:16 UTC+1 No.86654850 Report

>>86654634

>I'd add my game but it's a tutorial game.

I think you just answered your own question
>>
Anonymous 11/17/14(Mon)21:16 UTC+1 No.86654806 Report

>>86653851
That's because all his artwork is taken from old 1900's works.
>>
Anonymous 11/17/14(Mon)21:16 UTC+1 No.86654819 Report

>>86653652
I laugh because all these devs (myself included) are trying to push their games and they often have a few hundred followers, mostly other indie devs. Then some kid that just tweets about what he had for breakfast and what movie he's watching has thousands of followers.
>>
Anonymous 11/17/14(Mon)21:15 UTC+1 No.86654748 Report

>>86654317
just give up retard, >>86654278
already explained very well why you don't have a leg to stand on
>>
Anonymous 11/17/14(Mon)21:14 UTC+1 No.86654712 Report

>>86654376
add grenade b-balling mechanics
>>
Anonymous 11/17/14(Mon)21:15 UTC+1 No.86654723 Report

>>86654461
Yet ironically first AC was horrible, the world was empty, there was nothing to do at all apart from very repetitive missions. But the latest AC titles are awesome, there is so much stuff to do, missions and upgrades and side quests and lore, collectibles and so on, so much shit (but it's starting to be a bit stale, it's not the games fault, they are great but the new one is like the 5th one in a row so the gameplay mechanics are a bit tired at this time├║
>>
Anonymous 11/17/14(Mon)21:14 UTC+1 No.86654692 Report

>>86654606
It was cottage cheese you dirty neet
>>
Anonymous 11/17/14(Mon)21:12 UTC+1 No.86654516 Report

>start by learning python
>think i got concepts down
>attempt C++
>mfw
>>
Anonymous 11/17/14(Mon)21:13 UTC+1 No.86654606 Report

>>86654398
I didn't care since I'm neet master race, but there was a bunch of cum flying around in the pic.
>>
Anonymous 11/17/14(Mon)21:14 UTC+1 No.86654634 Report

>wiki growing with tutorials
>still very few games on there

There are devs out there that post on 8gdg, but don't use the wiki.

I mean I get it, all wikis start somewhere, but what the shit?

I'd add my game but it's a tutorial game.
>>
Anonymous 11/17/14(Mon)21:11 UTC+1 No.86654461 Report

>>86653994
Man, I remember how overhyped the original AC was. My friend would not fucking shut up about it and how Altair had thousands of unique animations and free running and prevolutionary pathfinding and all that bullshit.

It made me angry because I knew ubi would drop Prince of Persia in favor of AC, and I was spot on, aside from the mess that was the last PoP.

god damnit I miss Prince of Persia ;_;
>>
Anonymous 11/17/14(Mon)21:11 UTC+1 No.86654429 Report

>>86653438
An example of eastern style 'sprite with text storytelling' VN seeing some success... I guess?
>>
Anonymous 11/17/14(Mon)21:11 UTC+1 No.86654398 Report

>>86653994
Why the hell was this deleted? There's nothing NSFW about it.

>>86654345
Post ass
>>
Anonymous 11/17/14(Mon)21:10 UTC+1 No.86654345 Report

Post assets
>>
Anonymous 11/17/14(Mon)21:10 UTC+1 No.86654376 Report

didnt want to dev today.. such is monday. glad i did though:

> AI progress

I dont think pathfinding is going to be worth it. This asshole is starting to get it, he just does a couple basic raycasts to check if he thinks he should jump or crouch, and follows in the X axis. I think this will be enough to get some decent ai going with waypoints, targets, taking cover, jumping..etc
>>
Anonymous 11/17/14(Mon)21:10 UTC+1 No.86654317 Report

>>86651220
I'm not the original guy who claims that good games sell good, and I'm also not claiming that Godhand is good.

What I did claim is that Okami was not a financial failure. And your post has absolutely nothing to do with this, and you're just moving goalposts over and over again.

Want me to quote to the post where the argument with me started, or are you a big enough boy to follow it yourself?
It was this
>>86647842
in response to this.
>>86647553
"The game sold like shit" was the initial argument you made and then you kept moving goalposts "i-it sold like shit because I say so, b-but godhand also sold like shit " etc.
>>
Anonymous 11/17/14(Mon)21:09 UTC+1 No.86654278 Report

>>86651874
>Good games always sell.
Which you have conclusively demonstrated by claiming that any game which doesn't sell well "isn't actually good".

Thus making it impossible to actually argue your point, because no matter how many good games that were commercial failures people bring up, you just argue "those games weren't actually good" or "those games actually sold well".

Hell of an argument you've constructed, using two impossible-to-pin-down metrics. Since there's no objective criteria for determining what constitutes "good game" and what constitutes "sold well", you can define them arbitrarily to whatever proves you right in any given case.

Congratulations, you have no fucking point to make.
>>
Anonymous 11/17/14(Mon)21:05 UTC+1 No.86653994 Report

>>86653652
Pic related, it's your only chance.
>>
Anonymous 11/17/14(Mon)21:05 UTC+1 No.86653967 Report

>>86653829
>tell people to choke on your dick

Kek.
>>
Anonymous 11/17/14(Mon)21:01 UTC+1 No.86653652 Report

How the fuck do you even market a game without having 5k tumblr/twitter followers and without kickstarter
>>
Anonymous 11/17/14(Mon)21:03 UTC+1 No.86653820 Report

>>86653539
Ok aviary dev
>>
Anonymous 11/17/14(Mon)21:03 UTC+1 No.86653829 Report

>>86653652
reddit shilling, tell people to choke on your dick.
>>
Anonymous 11/17/14(Mon)21:03 UTC+1 No.86653838 Report

>>86653652
I dunno. Make an ass out of yourself and get everyone's attention? I have over 400 tumblr followers, but nobody wants to follow me on twitter. I don't get it. Shilling is like some kind of voodoo or something. I might make a tigsource thread and see if that helps.
>>
Anonymous 11/17/14(Mon)21:04 UTC+1 No.86653851 Report

>>86653482
Yeah but Aviary Attorney looks polished and well-put-together and he's barely even started.
>>
Anonymous 11/17/14(Mon)21:00 UTC+1 No.86653539 Report

>>86653003
>art style is not very inviting

I disagree, I think it's very hip and attention-catching. I guess we'll find out what the outside world thinks eventually.
>>
Anonymous 11/17/14(Mon)20:59 UTC+1 No.86653513 Report

>>86653143
>because >anime
And middleschool fanfiction tier writing
>>
Anonymous 11/17/14(Mon)20:59 UTC+1 No.86653482 Report

>>86653143
Maybe so, but I feel like it's going to be hard to get people to really look at it. They'll probably glaze over it.

Whereas pug's life attracts the eye, it's nice, colorful and interesting.

Don't get discouraged if you're reading this Aviarydev, plow on ahead.
>>
Anonymous 11/17/14(Mon)20:56 UTC+1 No.86653274 Report

>>86653003
People just have to like it for the theme, I guess. As long as Christine Love exists, I'm sure they have a chance too.
>>
Anonymous 11/17/14(Mon)20:58 UTC+1 No.86653438 Report

>>86653274
what does Christine Love have to do with either of those games?
>>
Anonymous 11/17/14(Mon)20:56 UTC+1 No.86653261 Report

>>86652764
I'd bet on Aviary Attorney before anything else from here right now. I don't think it'd do millions or anything, but I think it'd certainly do well for itself.

The dev just has to make it happen, and I think it's important that the music he eventually gets complements the atmosphere of the game. And he'll need a good trailer, since it's light on gameplay. But if he can get all that, and keeps doing what he's doing, I think he'll be alright.
>>
Anonymous 11/17/14(Mon)20:55 UTC+1 No.86653190 Report

>>86652745
>bulgarian turk trans woman
every
single
time
>>
Anonymous 11/17/14(Mon)20:54 UTC+1 No.86653143 Report

>>86653003
I think Aviary Attorney has a higher success chance than Pug's Life, tbh. AA fits a niche that isn't very exploited in the indie scene outside of JP VNs, which turn a lot of people off because >anime
>>
Anonymous 11/17/14(Mon)20:51 UTC+1 No.86652872 Report

>>86642348
Make the skull spin, and then launch at a random upward angle instead of straight up.
>>
Anonymous 11/17/14(Mon)20:52 UTC+1 No.86653003 Report

>>86652764
Pug's life has a solid chance because it's art style is very inviting and cute. Also, it's pretty humorous.

Aviary is gonna be very hit or miss, art style is not very inviting and it seems to be more cerebral. It might be more deep but less fun.
>>
Anonymous 11/17/14(Mon)20:50 UTC+1 No.86652823 Report

>>86652319
>that vine endorsement

Top banter.
>>
Anonymous 11/17/14(Mon)20:49 UTC+1 No.86652764 Report

>>86652656
>Aviary Attorney
>Pug's Life

Will those games really sell anything?
>>
Anonymous 11/17/14(Mon)20:49 UTC+1 No.86652745 Report

>>86639337
>Our heroine, Ceyda Farhi, has been marginalized by society since day one. As a Bulgarian Turk and trans woman,
>Trans woman
That explains it.
>>
Anonymous 11/17/14(Mon)20:49 UTC+1 No.86652716 Report

>>86652319
/lit/ please
>>
Anonymous 11/17/14(Mon)20:48 UTC+1 No.86652656 Report

>>86652498
Unbiased lurker, here:

Aviary Attorney
Pug's Life
Gatedev RPG

Everyone else, step it up. Oh yeah, gotta mention Aerannis since the kickstarter is successful and might break 10k before it ends.
>>
Anonymous 11/17/14(Mon)20:46 UTC+1 No.86652498 Report

what agdg games are on the up and up
>>
Anonymous 11/17/14(Mon)20:45 UTC+1 No.86652395 Report

>>86645062
add some bushes or something to the outside of the house. Maybe some trees to stop it from looking so bland,
>>
Anonymous 11/17/14(Mon)20:44 UTC+1 No.86652319 Report

>>
Anonymous 11/17/14(Mon)20:44 UTC+1 No.86652376 Report

>>86652239
Lol. Look at him go.
>>
Anonymous 11/17/14(Mon)20:40 UTC+1 No.86652007 Report

>>86651701
do her arms not have bones in them?
>>
Anonymous 11/17/14(Mon)20:40 UTC+1 No.86652038 Report

>>86651946
Never, ever, trust or underestimate freetards.
>>
Anonymous 11/17/14(Mon)20:41 UTC+1 No.86652082 Report

>>86651943
>circular
>tfw anon can't follow the conversation

You guys are adorable. You try so hard too.
>>
Anonymous 11/17/14(Mon)20:43 UTC+1 No.86652239 Report

>>86652082
x is x because x
x is only x if i say so
other things have all x properties but are not x
believe me I am the ultimate authority in x
>>
Anonymous 11/17/14(Mon)20:43 UTC+1 No.86652302 Report

>>86652007
they're all dolls or some shit

>>86652082
look at this smug bitch
i have no clue what you're talking about but holy shit you are one smug autist
>>
Anonymous 11/17/14(Mon)20:39 UTC+1 No.86651946 Report

>>86650775
>tfw toedy has it in his will that source coude for df will be released upon his death
>tfw he also has a special clause there saying it will only happen if his death his natural and not a murder
not even kidding, i wonder if some neckbeard would actually tried to kill him to make df foss
>>
Anonymous 11/17/14(Mon)20:39 UTC+1 No.86651943 Report

>>86651874
Again proving you're an imbecile with circular logic.
>>
Anonymous 11/17/14(Mon)20:38 UTC+1 No.86651874 Report

>>86651692
>just defining "good games" as "games that sell well".

Nope. Bad games can sell. Good games always sell.
>>
Anonymous 11/17/14(Mon)20:36 UTC+1 No.86651701 Report

>>86651313
>tfw no artslave to make thousands of frames of high quality animations

>>86651492
no ur mum is pleb :)
>>
Anonymous 11/17/14(Mon)20:36 UTC+1 No.86651747 Report

>>86651609
>he thinks low resolution sprites equal retro
>>
Anonymous 11/17/14(Mon)20:36 UTC+1 No.86651692 Report

>>86651061
Aces Wild is exceptionally fun, at least if you enjoy that style of game (2D beat em up). It had unique and well-balanced mechanics, a great soundtrack, quality art, etc.

That doesn't mean it's something everyone will enjoy, of course. But you're just arguing in circles: "good games always sell! That good game that didn't sell? Well, it must not have been good, because good games always sell!" You're assuming your own goddamn premise and just defining "good games" as "games that sell well".
>>
Anonymous 11/17/14(Mon)20:36 UTC+1 No.86651690 Report

>>86651445
The only thing that gets me to read/watch something against is a long period of time or someone who hasn't seen it wants to read/watch it with me.

Hand-crafted and procedural generation are not mutually exclusive, if your lazy you can whip out a "Hand-crafted" experience, but it will be miles behind if you just put effort into making procedural content.
>>
Anonymous 11/17/14(Mon)20:33 UTC+1 No.86651492 Report

>>86651206
Why bother? You have plebeian opinions.
>>
Anonymous 11/17/14(Mon)20:34 UTC+1 No.86651597 Report

Today is the day.
>>
Anonymous 11/17/14(Mon)20:34 UTC+1 No.86651609 Report

>>86651456
>he thinks it wouldn't be very easy to animate something that simplistic

LOL. This is what "retro" shitters actually believe.
>>
Anonymous 11/17/14(Mon)20:32 UTC+1 No.86651456 Report

>>86651350
Those aren't even animated. Well animated low-res sprites can look a lot better than this.
>>
Anonymous 11/17/14(Mon)20:32 UTC+1 No.86651445 Report

>>86650198
Hand-crafted.

Procedurally generated content sucks.

If your game suffers from a lack of replayability unless the game is constantly throwing random shit at you, you probably have fuckterrible core mechanics.

Perpetual novelty is a lazy way of creating an enjoyable repeat experience. A good book doesn't need to change every time you read it to be worth reading a second time; procedural generation is like some sort of fucked-up CYOA thing, covering crappy writing with the promise of uniqueness.

If a game is only entertaining the first time through, it's probably not actually entertaining. You just have a desire to see it through to the end. If doing something is FUN, it doesn't suddenly stop being fun when you do it a second time.
>>
Anonymous 11/17/14(Mon)20:32 UTC+1 No.86651421 Report

>>86651350
love this new meme
>>
Anonymous 11/17/14(Mon)20:32 UTC+1 No.86651393 Report

>>86651313
Oh. I thought they were ultra-high-res versions of those sprites from that one game years back.
>>
Anonymous 11/17/14(Mon)20:31 UTC+1 No.86651350 Report

>>86651090
Maybe it wouldn't be, but you better at least outdo pokemon sprites.
>>
Anonymous 11/17/14(Mon)20:30 UTC+1 No.86651313 Report

>>86651019
>>86651050
Simon Anderson, aka Snakepixel, artist on Owlboy

>>86651137
pic related
>>
Anonymous 11/17/14(Mon)20:30 UTC+1 No.86651289 Report

>>86651107
"""""Roguelikes"""""" have the least effort put into the proc-gen that I've ever seen. It's not hard to make really interesting levels if you put more than a couple days' work into the generator.
>>
Anonymous 11/17/14(Mon)20:29 UTC+1 No.86651220 Report

>>86651048
Both games are considered good. Both games are financial failures. Therefore, both games are not proof good games sell, and make a good case for the opposition.

Not so hard to understand, is it?
>>
Anonymous 11/17/14(Mon)20:29 UTC+1 No.86651219 Report

>>86651103
Doesn't look like vector art for me.
>>
Anonymous 11/17/14(Mon)20:29 UTC+1 No.86651206 Report

>>86651061
tell me your idea of good games so I can tell you they're shit
>>
Anonymous 11/17/14(Mon)20:28 UTC+1 No.86651137 Report

>>86650936
Now let's see those animated. Checkmate, atheists.
>>
Anonymous 11/17/14(Mon)20:28 UTC+1 No.86651107 Report

>>86650910
They love playing """"""roguelikes"""""" though.
>>
Anonymous 11/17/14(Mon)20:28 UTC+1 No.86651103 Report

>>86650936
Are you saying that is pixel art, looks like rasterized vector art to me.
>>
Anonymous 11/17/14(Mon)20:28 UTC+1 No.86651090 Report

>>86650936
>anon thinks this would be realistic for a one man army
>>
Anonymous 11/17/14(Mon)20:27 UTC+1 No.86651050 Report

>>86650936
IS THIS REAL LIFE
OR IS IT JUST FANTASY
>>
Anonymous 11/17/14(Mon)20:27 UTC+1 No.86651061 Report

>>86650797
>aces wild

Yeah, an incredible game on steam is sure getting largely ignored for no reason, surely it couldn't be that it's not that good.

This is the problem, you fucktards think of some games you thought should have sold more than CoD but didn't and then think good games don't sell. When actually, those games weren't very good.
>>
Anonymous 11/17/14(Mon)20:27 UTC+1 No.86651048 Report

>>86650715
Yes, Godhand was a sales failure.

What does that have absolutely ANYTHING to do with Okami's sales? Go ahead enlighten me about the points you "defeated throughout the thread" like the brave internet warrior you are.
>>
Anonymous 11/17/14(Mon)20:27 UTC+1 No.86651019 Report

>>86650936
what is this
explain yourself
>>
Anonymous 11/17/14(Mon)20:26 UTC+1 No.86650936 Report

>anon thinks what he's doing is pixel art
>>
Anonymous 11/17/14(Mon)20:27 UTC+1 No.86651010 Report

Would it be a bad idea to do a greenlight before a kickstarter? Get the votes for being on greenlight's most recent page. Then later when I'm ready for kickstarter, I can link my greenlight and get more votes that way.

At least, that's what I'm thinking.
>>
Anonymous 11/17/14(Mon)20:25 UTC+1 No.86650910 Report

>>86650276
Casuals sure love playing them rogulikes, amirite?
>>
Anonymous 11/17/14(Mon)20:24 UTC+1 No.86650797 Report

The argument that "good games get good sales" is pretty fucking stupid anyway because, if we were to imagine some good game that DIDN'T get good sales, none of us would know about it well enough to use it as a fucking example.

Like, Aces Wild is a great game and fucking nobody has heard of it. That's just off the top of my head. I'm sure there are even better games that none of us has fucking heard of. How can anyone possibly argue "good ideas will always succeed" when success defines visibility and we can't argue about the quality of a game with no visibility?

There could be a million top-shelf kickass games languishing on the Steam Greenlight pages that only 9 people bothered to check out. How the fuck would you know?

You wouldn't, is the answer.
>>
Anonymous 11/17/14(Mon)20:24 UTC+1 No.86650775 Report

>>86650258
Dwarf Fortress is the result of an actual math professor spending the last 10 years doing nothing but adding complexity to his simulations. Nothing else. No family of his own. No job. No close friends except his brother who is his ideaguy collaborator. No responsibilities besides his game and his cat, which is an ezmode pet.

I can't compare to that dedication.
>>
Anonymous 11/17/14(Mon)20:23 UTC+1 No.86650747 Report

>>86649746
>argument
There never was an argument.

One anon was intending to say that 'good games get played by people' and fucked up by starting a completely irrelevant argument about good games doing *financially* well. Two sides talking about separate things isn't an argument.

If anything, there seems to be a completely separate argument about whether or not Okami did well.
>>
Anonymous 11/17/14(Mon)20:23 UTC+1 No.86650715 Report

>>86650523
read >>86648278
>Except you don't know shit about those numbers and what they mean. Godhand sold like 5 times less than Okami, but no, it was Okami that was a failure.
Like Godhand wasn't another sales failure.

His other points were defeated throughly over the course of the thread. A good game can sell like shit, and the examples he brought up helped prove it.
>>
Anonymous 11/17/14(Mon)20:20 UTC+1 No.86650523 Report

>>86648786
Worth referencing what? We're talking about Okami and its sales.
>"b-but this other game made by the company also needs to be discussed"
>>
Anonymous 11/17/14(Mon)20:19 UTC+1 No.86650445 Report

Now he makes bubbles too!
>>
Anonymous 11/17/14(Mon)20:20 UTC+1 No.86650521 Report

>>86650423
>rapemode
>endless lolis lined up for the plucking
>>
Anonymous 11/17/14(Mon)20:18 UTC+1 No.86650423 Report

>>86650198
story mode hand crafted
whatever your game is about mode procedural generation
>>
Anonymous 11/17/14(Mon)20:16 UTC+1 No.86650276 Report

>>86650198
Do you want to make a good game? Hand-craft it. Do you want to make money off of shiteating casuals? Go procedural.
>>
Anonymous 11/17/14(Mon)20:16 UTC+1 No.86650274 Report

>>86649746
who are you talking to buddy

>>86650198
procedurally stitched hand-crafted content
duh
>>
Anonymous 11/17/14(Mon)20:16 UTC+1 No.86650258 Report

>>86650198
Make the most kickass procedural generation there is. Treat it like you would hand-crafted content - spend a lot of time on it and it will produce good results. See Dorf Fort.
>>
Anonymous 11/17/14(Mon)20:15 UTC+1 No.86650198 Report

>tfw I literally don't know if I want to go with hand-crafted or procedural generated content for my game

Fuck. That battle between quality and replayability.
>>
Anonymous 11/17/14(Mon)20:08 UTC+1 No.86649746 Report

>tfw anon can't muster a better argument than nitpicking

Kek. You're just like the faglords who say losing weight isn't just calories because "OMG IF U ATE JUST TWINKIES ALL DAY U WULD GET SICK" when it shouldn't need to be explained that you shouldn't eat twinkies for all your calories.
>>
Anonymous 11/17/14(Mon)20:03 UTC+1 No.86649364 Report

>>86649167
>pedant
Great, are you one of those autists who feel smug about confusing others with wrong choice of words and then claiming that it's just a 'minor mistake that should have been overlooked'?

The least you could do is "Oops, I meant to say this instead!" You don't even have to apologize, holy shit.
>>
Anonymous 11/17/14(Mon)20:02 UTC+1 No.86649301 Report

>>86649167
>>86649036
I really hope it's just one guy in /agdg/ who misunderstand economics this badly.
>>
Anonymous 11/17/14(Mon)20:00 UTC+1 No.86649167 Report

>>86649006
Oh man you sure got me there, anon! What a wonderful and applicable situation that is.

You silly pedant.
>>
Anonymous 11/17/14(Mon)19:59 UTC+1 No.86649090 Report

>>86649006
it's totally gonna sell
you guys dont understand
good means inherently marketable
why dont you and the whole world bow down to my ideaaaaaaaaaaaaaaaaaaaaas
>>
Anonymous 11/17/14(Mon)19:58 UTC+1 No.86649036 Report

>>86648916
200k is real life numbers, anon. 200k is significant.

Stop being so butthurt and accept your wrongness. It should actually be somewhat uplifting, knowing if you make a quality piece of art you will be rewarded.
>>
Anonymous 11/17/14(Mon)19:58 UTC+1 No.86649006 Report

>>86648632
>The base argument is whether or not good games sell. They do.

>take a good game that you know it's a good game
>price it at 50 billion USD
>it's gotta sell sometime, right?
>>
Anonymous 11/17/14(Mon)19:58 UTC+1 No.86648996 Report

>>86648883
>>
Anonymous 11/17/14(Mon)19:57 UTC+1 No.86648916 Report

>>86648632
>The base argument is whether or not good games sell. They do. The end.
your ideals > real life numbers
:^)
>>
Anonymous 11/17/14(Mon)19:56 UTC+1 No.86648883 Report

>>86648719
I'm typing a mail detailing some stuff right now, check your inbox in a few minutes
>>
Anonymous 11/17/14(Mon)19:56 UTC+1 No.86648857 Report

>>86647390
W-what am I looking at. I'm scared.
>>
Anonymous 11/17/14(Mon)19:55 UTC+1 No.86648786 Report

>>86648580
>A sold like shit
>no it didnt B sold worse
>but B also sold like shit
>b-b-but m-m-moving goalposts
Why would you even bring it up if you don't think it's worth referencing?
>>
Anonymous 11/17/14(Mon)19:54 UTC+1 No.86648719 Report

>>86647427
hello?
>>
Anonymous 11/17/14(Mon)19:52 UTC+1 No.86648632 Report

>>86648447
We're looking from the perspective of indie devs. The concerns of AAA are meaningless.

The base argument is whether or not good games sell. They do. The end.
>>
Anonymous 11/17/14(Mon)19:51 UTC+1 No.86648580 Report

>>86648420
Are you trying to move goalposts? We're talking about Okami right now, if you don't have anything else to say then that's fine.
>>
Anonymous 11/17/14(Mon)19:50 UTC+1 No.86648447 Report

>>86648172
>Poor sales means low sales, it does not mean negative profits
Well, have fun confusing everyone with your flawed definitions then.

Maybe one day you'll run into a guy who thinks 'X sales' means the same thing to a 1MA and a 500-man publisher, then you might have an enjoyable argument.
>>
Anonymous 11/17/14(Mon)19:49 UTC+1 No.86648420 Report

>>86648278
>Godhand
Are you trying to say that was a sales success too?
>>
Anonymous 11/17/14(Mon)19:48 UTC+1 No.86648306 Report

>>86648042
dmc was never that great. still surprising the ass pain over that.
>>
Anonymous 11/17/14(Mon)19:49 UTC+1 No.86648405 Report

>>86645062
FURRY TITS
>>
Anonymous 11/17/14(Mon)19:48 UTC+1 No.86648278 Report

>>86648064
>I care about the numbers that started them.

Except you don't know shit about those numbers and what they mean. Godhand sold like 5 times less than Okami, but no, it was Okami that was a failure.
Let me say this again, you're basing everything on nothing but years old rumors. If the developers said that they did not disband because of poor sales then they did not, and you'd be stupid to say otherwise.
>>
Anonymous 11/17/14(Mon)19:46 UTC+1 No.86648172 Report

>>86647460
>>86647553
Poor sales means low sales, it does not mean negative profits, especially when the argument is about whether good games sell, not whether AAA studios break even. 200k is not low or remotely insignificant.

You guys are babbling about budgeting concerns, you are moving the goal posts.
>>
Anonymous 11/17/14(Mon)19:44 UTC+1 No.86648042 Report

>>86647763
>Except the fucking whole media

The whole fucking media said that DmC is the second coming of jesus, you can take your media and stuff it up your ass.
>>
Anonymous 11/17/14(Mon)19:45 UTC+1 No.86648064 Report

>>86647842
I don't care about the rumors, I care about the numbers that started them. The same numbers you only think are relevant when they help your case by saying that there was more than one single sale, and not as relevant when they prove the game sold like shit.
>>
Anonymous 11/17/14(Mon)19:43 UTC+1 No.86647963 Report

>>86647706
asking for what? porn to draw? depends on the individual. it's not something socially acceptable for a woman to draw. hell, how many men do you see asking for porn commissions? maybe the odd one here and there, but who wants to draw that shit for a living? anything outside japan is pretty uncommon.
>>
Anonymous 11/17/14(Mon)19:43 UTC+1 No.86647906 Report

>jump on orange squares
>???
>profit

wackytoaster.at/orangesquares
>>
Anonymous 11/17/14(Mon)19:42 UTC+1 No.86647842 Report

>>86647553
The rumors started because of Godhand though.

And of course rumors start when a company disbands right after the release of a game. But why the fuck would you care about rumors?

Do you remember the incident some years ago when some professional "journalist" claimed that Team Ico disbanded because of rumors? And then the lead dev had to come and say "No we didn't" so the journalist made another article about how it wasn't his fault, etc. etc.
>>
Anonymous 11/17/14(Mon)19:41 UTC+1 No.86647751 Report

remember: dont dev with a loaded gun
>>
Anonymous 11/17/14(Mon)19:41 UTC+1 No.86647763 Report

>>86647537
>If a publisher takes that much, it stands to reason that he also covers the marketing costs and the salaries of the workers, so the actual company doesn't " lose " any money if the game fails, only the publisher.
If the "bank" loses money by funding your lemonade stand, you can bet your ass they're not going to let you borrow for buying a hot dog one. You're being obnoxious and obtuse as shit: a loss is a loss, and it doesn't matter whose pockets it hit the hardest.

>And for the fifth time, nobody says that the number is a failure except you and your assumptions, why are we even arguing about this?
>nobody says that the number is a failure
Except the fucking whole media, to the point of hypothesizing whether it was this the reason the studio was disbanded.
>>
Anonymous 11/17/14(Mon)19:41 UTC+1 No.86647748 Report

>>86647516
>>86647427
>>86647390
just feel like posting more
>>
Anonymous 11/17/14(Mon)19:40 UTC+1 No.86647714 Report

>>86643435
>tfw aerannis dev has now enough money to retire early and just slack off for the rest of his life
hopefully i will get there soon one day
>>
Anonymous 11/17/14(Mon)19:40 UTC+1 No.86647706 Report

>>86647579
yet they are still not asking for it
>>
Anonymous 11/17/14(Mon)19:38 UTC+1 No.86647581 Report

>>86647378
your integrity should be worth more than your head
>>
Anonymous 11/17/14(Mon)19:38 UTC+1 No.86647579 Report

>>86647452
depends. contrary to popular belief, many female artists enjoy drawing filthy porn. rape, loli, you name it.
>>
Anonymous 11/17/14(Mon)19:38 UTC+1 No.86647553 Report

>>86646875
>>86647339
>moving the goalposts
The game sold like shit in comparison to other console games. Be it truth or not that the studio was disbanded because of the sales, you can't deny the sales were bad for that rumor to even start because the numbers were fucking public.
>>
Anonymous 11/17/14(Mon)19:36 UTC+1 No.86647483 Report

>>86647210
my fetish is unpopular fetishes
>>
Anonymous 11/17/14(Mon)19:36 UTC+1 No.86647484 Report

>>86647260
how about some constructive criticism instead?
>>
Anonymous 11/17/14(Mon)19:37 UTC+1 No.86647494 Report

>>86646024
This so much, money invested in something with low returns, is money that you can't put towards more lucrative ventures, at these levels of investment this is the same as loosing money.
>>
Anonymous 11/17/14(Mon)19:37 UTC+1 No.86647516 Report

>>86647427
contact me agdgdustyanon@gmail.com
>>
Anonymous 11/17/14(Mon)19:37 UTC+1 No.86647537 Report

>>86646517
>It's fairly typical for the publisher to take 75-90% of the revenue.

If a publisher takes that much, it stands to reason that he also covers the marketing costs and the salaries of the workers, so the actual company doesn't " lose " any money if the game fails, only the publisher.

>and you'll see why that number is why it was a failure.

And for the fifth time, nobody says that the number is a failure except you and your assumptions, why are we even arguing about this?
>>
Anonymous 11/17/14(Mon)19:36 UTC+1 No.86647460 Report

>>86646875
If you haven't caught onto everyone else's confusion yet, 'poor sales' is said to mean 'bad/negative profits'.

What you're thinking of is that 'good games will be played by people'. Think of a hypothetical situation where a dev goes crazy and prices a really, really good game at a billion dollar for a copy. It will be pirated and played, but it definitely won't be sold.
>>
Anonymous 11/17/14(Mon)19:36 UTC+1 No.86647427 Report

>>86647192
Dude, this is pretty cool, I've been looking for something like this
What are your prices?
>>
Anonymous 11/17/14(Mon)19:36 UTC+1 No.86647452 Report

>>86647329
She'd probably do it. Women are dirty whores. You'd probably get to bang her too.

I'm just kidding, could you imagine? Some autistic shitlord stuttering and dropping spaghetti trying to ask her to draw porn.
>>
Anonymous 11/17/14(Mon)19:35 UTC+1 No.86647390 Report

>>86647063
>>86647192
>>
Anonymous 11/17/14(Mon)19:34 UTC+1 No.86647329 Report

>86646937
>tfw you have an artist friend who is a girl but asking her to draw lewd for me would be too emberassing
>>
Anonymous 11/17/14(Mon)19:34 UTC+1 No.86647339 Report

>>86647209
See: >>86646875
>>
Anonymous 11/17/14(Mon)19:35 UTC+1 No.86647378 Report

>>86647278
people with integrity get their heads cut off, watch game of thrones and learn something
>>
Anonymous 11/17/14(Mon)19:33 UTC+1 No.86647278 Report

>>86646937
did you realize you could be making a 6 figure salary by waiving all of your rights?

did you realize that some people have integrity?
>>
Anonymous 11/17/14(Mon)19:33 UTC+1 No.86647210 Report

>>86647161
What kind of sick shit do you like, anon?
>>
Anonymous 11/17/14(Mon)19:33 UTC+1 No.86647260 Report

>>86647183
I'll give you $10 to never draw anything again
>>
Anonymous 11/17/14(Mon)19:33 UTC+1 No.86647209 Report

>>86647018
200k doesn't pay for its costs and is a failure, this doesn't count as "selling" in any way considering the market it tried for
>>
Anonymous 11/17/14(Mon)19:32 UTC+1 No.86647192 Report

>>86647063
yes this was a copycat stance from 3rd strike ryu that i turned low rez
>>
Anonymous 11/17/14(Mon)19:32 UTC+1 No.86647161 Report

>>86646937
Yes but my fetishes aren't very popular and I don't want to draw someone else's fetishes.
>>
Anonymous 11/17/14(Mon)19:32 UTC+1 No.86647183 Report

>>86646272
sure! here's some of my work.
she's sort of a tomboy. :P
maybe she can be the main character or a love interest or something.
>>
Anonymous 11/17/14(Mon)19:32 UTC+1 No.86647141 Report

>>86644608

thanks. With this method I'll be able to finish creatures within a day instead of a possible week for detailed frame by frame.

>>86645062

I like point and click games. Snatcher was a visual novel and that was nice.
>>
Anonymous 11/17/14(Mon)19:30 UTC+1 No.86647018 Report

>>86646864
Wow. You really are a pedantic loser. You just want to eke out pathetic remarks instead of having a debate and making a point.

Okami sold 200k. That is not one. Try to keep up, sweetheart.
>>
Anonymous 11/17/14(Mon)19:31 UTC+1 No.86647063 Report

>>86646831
>cartooning & animation digital and traditional
Damn man, that sounds pro as fuck
Does digital include sprites?
>>
Anonymous 11/17/14(Mon)19:29 UTC+1 No.86646937 Report

did you realize you could be making $20 000 a month making lewd games with bad art?
>>
Anonymous 11/17/14(Mon)19:29 UTC+1 No.86646927 Report

>>86646778
it's hard to tell without knowing what will be in these rooms later.
>>
Anonymous 11/17/14(Mon)19:28 UTC+1 No.86646875 Report

>>86646778
Having an excessive budget does not mean the sales were poor.
>>
Anonymous 11/17/14(Mon)19:28 UTC+1 No.86646893 Report

>>86646517
But Clover was a daughter company of Capcom, they got funds.

And if you're truly indie you won't be going through a publisher anyways.
>>
Anonymous 11/17/14(Mon)19:28 UTC+1 No.86646864 Report

>>86646720
So your argument is that a good game will sell regardless, but by sold you mean any number from one copy to everyone in the world having one.

Good game, moron.
>>
Anonymous 11/17/14(Mon)19:27 UTC+1 No.86646831 Report

>>86646705
some programing
cartooning & animation digital and traditional
>>
Anonymous 11/17/14(Mon)19:26 UTC+1 No.86646778 Report

>>86646303
>evaluating sales as a constant without context
Uh, okay, I'm curious why you're using a financial concept to describe games in a non-financial way but if that's your criterion for 'good sales', I have nothing to argue.

>>86646492
I like it because it exports to Flash and that's great for the average folk who doesn't want to download a suspicious 1mb EXE file. And it exports to desktop in C#/SFML.

I still haven't got a good answer on whether or not this is a good scale for the character relative to each level, though.
>>
Anonymous 11/17/14(Mon)19:26 UTC+1 No.86646705 Report

>>86646625
What's the extend of your capabilities?
>>
Anonymous 11/17/14(Mon)19:26 UTC+1 No.86646720 Report

>>86646452
Doesn't matter. It sold, that is all that matters as far as the argument goes.
>>
Anonymous 11/17/14(Mon)19:24 UTC+1 No.86646594 Report

>>86645283
>muh boogymen
just stop already
>>
Anonymous 11/17/14(Mon)19:25 UTC+1 No.86646625 Report

>>86646538
yes
>>
Anonymous 11/17/14(Mon)19:25 UTC+1 No.86646689 Report

>>86646517
>(coders, programmers, testers)
Meant to read
>(coders, artists, testers)
as well as designers etc, of course.
>>
Anonymous 11/17/14(Mon)19:24 UTC+1 No.86646538 Report

>>86646087
Hey man
You looking for work?
>>
Anonymous 11/17/14(Mon)19:23 UTC+1 No.86646517 Report

>>86645232
Not the person you quoted, but the game industry doesn't work like that. This'll probably get trolled out of existence... but whatever.

It's fairly typical for the publisher to take 75-90% of the revenue. In my experience, it's closer to the 85-90% line with big publishers. So let's talk 80% to be generous.

Cut your numbers by 4/5ths. With the remaining 1/5th, consider about 50% of that going to the dev studio owners and/or investors. (This varies wildly. 50% is a pretty safe middle-margin). That adjusts our current fraction to 1/10th.

Next is the building, hardware, maintenance, etc. Another variance, but this is generally no more than 10% of revenue. So, just bump the above to 1/11th.

So now, the devs gets a split of this. Let's assume it's $200 000 sales at $50 a game, meaning $10,000,000 brought in, then the actual developers (coders, programmers, testers) get to split that ~$900,000. Divide by a 4 year dev cycle ($225 000/yr) and about 80 non-owners working on it ($2812.5/person/year), and you'll see why that number is why it was a failure.
>>
Anonymous 11/17/14(Mon)19:23 UTC+1 No.86646492 Report

What are people's opinions on Haxeflixel? Have there ever been any decent games made with it?
>>
Anonymous 11/17/14(Mon)19:23 UTC+1 No.86646479 Report

>>86646254
maybe I.... zuck ya dick?
>>
Anonymous 11/17/14(Mon)19:19 UTC+1 No.86646210 Report

>>86645780
I'm a lover, not a fighter.
>>
Anonymous 11/17/14(Mon)19:20 UTC+1 No.86646254 Report

>>86646210
fag
>>
Anonymous 11/17/14(Mon)19:20 UTC+1 No.86646272 Report

Any good anime artists want to work on a cool science fiction game with cute waifus? I'll pay you in real money.
>>
Anonymous 11/17/14(Mon)19:21 UTC+1 No.86646303 Report

>>86646161
>'how much X$ of profit means to a company that has spent on Y$'

It wasn't, some moron might have made it about that but that is irrelevant.

We're talking about good games getting sales. Okami got sales, maybe not enough to make a big profit but that is irrelevant.
>>
Anonymous 11/17/14(Mon)19:22 UTC+1 No.86646452 Report

>>86646303
>maybe not enough to make a big profit but that is irrelevant.
more like probably not enough to pay for itself, which again is not anywhere near a desirable result for a business venture
>>
Anonymous 11/17/14(Mon)19:18 UTC+1 No.86646087 Report

why am i not working for one of you neet devs?
>>
Anonymous 11/17/14(Mon)19:19 UTC+1 No.86646161 Report

>>86645840
>I'm saying the correlation of budget and team size is not the causation of sales.
Not the guy you're arguing with, but I'm pretty sure this was about 'how much X$ of profit means to a company that has spent on Y$' and not 'spending Y$ means X$'.

ie. What the fuck are you going on about?
>>
Anonymous 11/17/14(Mon)19:18 UTC+1 No.86646070 Report

well my 10 hour learning regimen is done for today and it's time for some relaxing dev
i just wish there were some qt3.14s here to welcome me here after a hard day of studying ;_;
>>
Anonymous 11/17/14(Mon)19:17 UTC+1 No.86646024 Report

>>86645750
>Publishers, taxes, and marketing already eat up the majority of a studio's profits.
I think it's pretty ridiculous how there are people here acting like "breaking even" was an acceptable result for anyone on a business venture to begin with. If they wanted to break even they'd just have kept the money in their pockets and save themselves from the hassle.

There is some deep "I live with my parents and they support me" mentality going on /agdg/.
>>
Anonymous 11/17/14(Mon)19:13 UTC+1 No.86645770 Report

>>86645662
u heard me
>>
Anonymous 11/17/14(Mon)19:13 UTC+1 No.86645780 Report

>>86645770
fite me
>>
Anonymous 11/17/14(Mon)19:14 UTC+1 No.86645840 Report

>>86645717
No, fucktard, I'm not saying indie games will sell 54 million, I'm saying the correlation of budget and team size is not the causation of sales.
>>
Anonymous 11/17/14(Mon)19:13 UTC+1 No.86645750 Report

>>86645232
>working on games is just paying for devs and 'electricity'
Publishers, taxes, and marketing already eat up the majority of a studio's profits. Considering that your super generous assumptions are projecting the breakeven point at 6 months, I bet that the actual breakeven point was significantly far ahead.
>>
Anonymous 11/17/14(Mon)19:13 UTC+1 No.86645729 Report

>>86645323
took a shower
soda in the fridge
number of different sketchbooks and pencils laying around.
make game not open yet
got atleast 13 hours before i go to bed again
hopefully my game is fun
>>
Anonymous 11/17/14(Mon)19:12 UTC+1 No.86645717 Report

>>86645359
>Irrelevant.
Completely relevant. You can't bring up Minecraft sales as a reference and then ignore the fact it's not the standard in any way or form; you're conveniently avoiding the fact most indie games, even "successful" ones, will never sell a hundredth of what Minecraft did because it suits your argument.
>>
Anonymous 11/17/14(Mon)19:07 UTC+1 No.86645359 Report

>>86645283
>How many Minecraft-tier game sales

Irrelevant.

Do you know what correlation versus causation means?
>>
Anonymous 11/17/14(Mon)19:12 UTC+1 No.86645662 Report

>>86645247
u wot m8
>>
Anonymous 11/17/14(Mon)19:07 UTC+1 No.86645347 Report

>>86645232
>10 000 dollars per month,

wat
the average codemonkey probably makes slightly above minimum wage.
>>
Anonymous 11/17/14(Mon)19:06 UTC+1 No.86645283 Report

>>86645062
They're going to hate you too when you fail. Better star preparing now.

>>86645134
How many Minecraft-tier game sales indies got this decade again? Stop acting retarded.
>>
Anonymous 11/17/14(Mon)19:06 UTC+1 No.86645323 Report

Just cleaned my devspace, feeling fresh

How are you guys doing?
>>
Anonymous 11/17/14(Mon)19:07 UTC+1 No.86645342 Report

>>86645075
>Yet the investment wasn't worth it.

Again, who the hell are you to say that? It says right there that they did not disband because of Okami's sales. Who are you to disagree with the words of the developers themselves?
>>
Anonymous 11/17/14(Mon)19:05 UTC+1 No.86645247 Report

>>86645117
sdl sucks
>>
Anonymous 11/17/14(Mon)19:04 UTC+1 No.86645159 Report

>>86645026
only that's not what it says at all
>>
Anonymous 11/17/14(Mon)19:05 UTC+1 No.86645228 Report

>>86645062
You'll be fine, pugdev. You actually have gameplay.

<3
>>
Anonymous 11/17/14(Mon)19:05 UTC+1 No.86645232 Report

>>86644720
>>86644758
Let's say that they paid each worker 10 000 dollars per month,just for fun.

And let's say that they had 20 of these professional workers on the game.
That would be 200 000 dollars per month.

And let's say that they worked 3 years on the game. That's 36 months, which is 7.2 million dollars.
And let's say that they also had to pay electricity so put the other 800 000 dollars for that.

They basically regained everything in just 6 months of sales, and this is with the exaggerated 10k dollars per person per month distribution,so they definitely got some profits.
>>
Anonymous 11/17/14(Mon)19:04 UTC+1 No.86645134 Report

>>86645075
Minecraft sold 54 million. Fuck off, your context means shit.
>>
Anonymous 11/17/14(Mon)19:03 UTC+1 No.86645117 Report

>>86641231
Now delete it and use SDL2
>>
Anonymous 11/17/14(Mon)19:03 UTC+1 No.86645084 Report

>>86645026
I'd rather nintendo make it. but it looks like that'll never happen.
>>
Anonymous 11/17/14(Mon)19:02 UTC+1 No.86645062 Report

this thread and its 'point n click adventures are not games' vibe is triggering me, plz stop.
>>
Anonymous 11/17/14(Mon)19:03 UTC+1 No.86645075 Report

>>86644890
>Money spent or team size does not relate to success.
The poster I replied to compared the sales of a studio to an indie game's. Context is everything.

>>86644803
Yet the investment wasn't worth it.
>>
Anonymous 11/17/14(Mon)19:02 UTC+1 No.86645026 Report

http://nintendoeverything.com/nintendo-ips-can-officially-be-used-for-fan-projects-endorsement-scheme-announced-for-japan/

have you guys seen this shit? we can now make the exact legend of zelda game we always wanted.
>>
Anonymous 11/17/14(Mon)19:00 UTC+1 No.86644890 Report

>>86644720
>>86644758
Irrelevant. Money spent or team size does not relate to success.
>>
Anonymous 11/17/14(Mon)18:58 UTC+1 No.86644803 Report

>>86644720
Well they got 8 million dollars in like 6 months.

Those were different times too, an AAA "sale quota" from that time couldn't even compare to the quota of today.
>>
Anonymous 11/17/14(Mon)18:57 UTC+1 No.86644758 Report

>>86644460
200000 copies at 50 each.
let's be generous and say it made 10,000,000
it probably cost that much, so it recouped it's losses.
>>
Anonymous 11/17/14(Mon)18:54 UTC+1 No.86644582 Report

>>86644445
Right, I was having a brain fart and for some reason couldn't remember any real technical terms.

>>86644271
Neat. I still have one of your first demos, if you ever hit it big I'll post it on reddit to embarrass you and get million of upvotes.
>>
Anonymous 11/17/14(Mon)18:55 UTC+1 No.86644608 Report

>>86643764
Looking good
>>
Anonymous 11/17/14(Mon)18:57 UTC+1 No.86644720 Report

>>86644460
One indie dev working on it as a hobby, yes. A whole studio after investing one to two years into a game?

It's a matter of bang for buck.
>>
Anonymous 11/17/14(Mon)18:52 UTC+1 No.86644460 Report

>>86644354
S-stop it, anon. It's not like 200,000 copies is a lot or anything.

Any indie dev would be shitting themselves if they sold 200k copies in a year.
>>
Anonymous 11/17/14(Mon)18:52 UTC+1 No.86644445 Report

>>86644217
The term you're looking for is pigments, to make it clearer.
>>
Anonymous 11/17/14(Mon)18:50 UTC+1 No.86644354 Report

>>86644241
>still not the year of release or immediately after
>?kami sold 200,000 copies in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region.[139] By March 2007, the total sales of the PlayStation 2 version were near 270,000.[58] By comparison, ?kami sold 66,000 copies in Japan for 2006.
>Release date 20 April 2006
>?kami sold 200,000 copies in North America in 2006,
>>
Anonymous 11/17/14(Mon)18:50 UTC+1 No.86644347 Report

>>86644117
This. He was put into a shit position and that's unfortunate for him, but at the end of the day people are going to look at the 'finished' product presented - not how much effort was put in.
>>
Anonymous 11/17/14(Mon)18:49 UTC+1 No.86644271 Report

I was at an expo last week, first time! It was really great. A lot of people came to play our game and we had a speech on the main stage. I met some great indie developers as well.
>>
Anonymous 11/17/14(Mon)18:48 UTC+1 No.86644241 Report

>>86643596
>but great in the West
Eventually. Still not in the year of release or immediately after. It's being amazingly generous to mark off 'success... eventually' as 'great sales', though, which is why I asked in the first place what you were defining 'great sales'.

>>86643686
Whoa, calm down.
>>
Anonymous 11/17/14(Mon)18:48 UTC+1 No.86644217 Report

>>86644009
It's actually both.When it comes to real chemical substances, all colors mixed become black, when it comes to light they become white.
>>
Anonymous 11/17/14(Mon)18:48 UTC+1 No.86644191 Report

>>86643958
That's a bit unfair. There are people who liked the game to begin with, so they supported the dev, and people who didn't care for it, so they didn't talk about it at all. Now that it's thrown around as a game that was great yet did poorly, of course people who don't like it are opossing such claims. Also there's a key difference between a game under development and a game that's considered finished by the dev.
>>
Anonymous 11/17/14(Mon)18:47 UTC+1 No.86644118 Report

>>86644019
he really only ever came here to post models, nude models for agdgpoints, and shitpost with ":3c"
>>
Anonymous 11/17/14(Mon)18:48 UTC+1 No.86644190 Report

>>86643441
grim fandango isn't point and click.
>>
Anonymous 11/17/14(Mon)18:46 UTC+1 No.86644092 Report

>>86643596
it didn't sell as much as it deserved.
>>
Anonymous 11/17/14(Mon)18:46 UTC+1 No.86644117 Report

>>86643958
That's because people expected him to put gameplay eventually?

If someone posts progress with "programmer art" do you start going "I'D NEVER BUY A GAME WITH GRAPHICS LIKE THESE"? No, because you expect him to change them eventually.

The same was happening with Catmouth Island except replace gameplay with art, and except that he never added real gameplay to his.

People acted nice because his art progress and GUI progress was coming along nicely, but that's because we treated the game as a work in progress, not a finished product. And right now we are treating it as a finished product.
>>
Anonymous 11/17/14(Mon)18:45 UTC+1 No.86644037 Report

>>86644019
this
>>
Anonymous 11/17/14(Mon)18:45 UTC+1 No.86644009 Report

>>86643782
>and actually, all colors mixed makes black
Natural light is additive, so that's wrong.
>>
Anonymous 11/17/14(Mon)18:45 UTC+1 No.86644019 Report

>>86643958
I remember people kept telling him to add something to it for gameplay.
I also remember cmdev ignored them or said it was too hard.
>>
Anonymous 11/17/14(Mon)18:44 UTC+1 No.86643965 Report

>>86643364
>Plus, is 'good games' some magical threshold of quality instead of a gradient scale?

Yes. You can't partially buy a game.
>>
Anonymous 11/17/14(Mon)18:41 UTC+1 No.86643805 Report

>>86643574
Dohoho.

>>86643592
>he has no idea what catmouth is like but keeps trying to debate

Lol. Literally retarded.
>>
Anonymous 11/17/14(Mon)18:44 UTC+1 No.86643958 Report

Remember when people here would be all happy talking with Catmouthdev and supporting him, even fapping to the lewds? Compare it to people saying it's not even a game now.

This is the kind of bullshit you can expect if you fail to be successful.
>>
Anonymous 11/17/14(Mon)18:41 UTC+1 No.86643789 Report

>>86643715
Catmouth has a story and has puzzles. You're nitpicking because you don't like it, and anyone can see how stupid it is to compare it to CC.
>>
Anonymous 11/17/14(Mon)18:41 UTC+1 No.86643782 Report

>>86643609
light isn't really white, it's just a wavelength interpreted by your eyes to be white. and actually, all colors mixed makes black, when it's not light. get some education.
>>
Anonymous 11/17/14(Mon)18:41 UTC+1 No.86643764 Report

I was quickly playing with the animator in unity and it seems like you can do some nice stuff with pieces. I wonder if you can replace parts for other sprites though. I haven't seen any tutorial explain that part. If that is possible then I should be able to make a lot of things and faster so I don't have to worry about doing it all frame by frame.
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Anonymous 11/17/14(Mon)18:40 UTC+1 No.86643731 Report

>>86643592
If you took Grim Fandango and replaced all text with
>Go talk to X to get Y item

Would it be as good a game?
>>
Anonymous 11/17/14(Mon)18:40 UTC+1 No.86643715 Report

>>86643592
Not that guy, but I wouldn't count Cookie Clicker a " point and click gameplay".

Point and click adventure games have more than just clicks, you can't just randomly click on the screen everywhere and have the game finish, you need to solve puzzles and the such. Did you ever play Monkey Island? Would you really compare it with Catmouth Island?
>>
Anonymous 11/17/14(Mon)18:40 UTC+1 No.86643686 Report

>>86643364
I played darksiders and okami without knowing what happened with them.

You make me think you're just a butthurt, pedantic, mediocre, shitlord who realizes he has no chance for success and wants to share his misery. Too bad not everyone is trash like you.
>>
Anonymous 11/17/14(Mon)18:39 UTC+1 No.86643609 Report

If white is every color together, aren't white people the most colorful People of Color?
>>
Anonymous 11/17/14(Mon)18:38 UTC+1 No.86643592 Report

>>86643441
>point and click gameplay is not the same as point and click gameplay
literally retarded
>>
Anonymous 11/17/14(Mon)18:38 UTC+1 No.86643596 Report

>>86643364
Again, it's not, Okami sold bad in Japan but great in the West, it was good enough to make PS3 version , a Wii port and also a DS sequel.
>>
Anonymous 11/17/14(Mon)18:38 UTC+1 No.86643574 Report

>>86643441
>Game literally has no point

Anon...
>>
Anonymous 11/17/14(Mon)18:36 UTC+1 No.86643441 Report

>>86643302
Wow, no. Shut the fuck up. I'm not talking about point and click not being gameplay, it's that the game literally has no point other and running around and talking to people to no reason.

I loved Grim Fandango.
>>
Anonymous 11/17/14(Mon)18:36 UTC+1 No.86643435 Report

>>86642894
>Just look at Catmouth, for fuck's sake. Tell me half of the games here look better than his.

Catmouth is not even a goddamned game.

Meanwhile pic related is an incredibly mediocre looking game, but a game nonetheless.
>>
Anonymous 11/17/14(Mon)18:35 UTC+1 No.86643415 Report

>>86643302
Point and click games usually rely on good writing, interesting characters/settings or something else to prop them up.
>>
Anonymous 11/17/14(Mon)18:35 UTC+1 No.86643375 Report

>>86643302
catmouth didn't have that
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Anonymous 11/17/14(Mon)18:34 UTC+1 No.86643364 Report

>>86642835
Deciding for yourself what games qualify as 'good enough games to sell well automatically' doesn't help your case. It just makes me think you're just looking at the aftermath to decide if something is good or not.

Plus, is 'good games' some magical threshold of quality instead of a gradient scale? Shouldn't 'decent' games at least sell 'decently' instead of being dubbed the biggest commercial failure of that year?

>>86643051
Meh, poor sales is still on point.
>>
Anonymous 11/17/14(Mon)18:34 UTC+1 No.86643363 Report

>>86643264
point & click if I remember right.
>>
Anonymous 11/17/14(Mon)18:33 UTC+1 No.86643264 Report

>>86642894
What's the gameplay of catmouth?
>>
Anonymous 11/17/14(Mon)18:33 UTC+1 No.86643302 Report

>>86643221
>hurr what is adventure/point and click
How does it feel being 15 and never playing games from the golden era?
>>
Anonymous 11/17/14(Mon)18:34 UTC+1 No.86643330 Report

>>86643051
shame mikami didn't stay at platinum. why can't they all stick together? ;_;
>>
Anonymous 11/17/14(Mon)18:32 UTC+1 No.86643221 Report

>>86642894
Catmouth is a perfect example. It's a fucking horrible game. It looks great but there is zero game play. It's essentially a tech demo.
>>
Anonymous 11/17/14(Mon)18:29 UTC+1 No.86643069 Report

>>86642835
>Okami is decent but definitely lacking

go eat a dick.
>>
Anonymous 11/17/14(Mon)18:29 UTC+1 No.86643051 Report

>>86642302
>?kami sold 200,000 copies in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region.[139] By March 2007, the total sales of the PlayStation 2 version were near 270,000.[58] By comparison, ?kami sold 66,000 copies in Japan for 2006.[140] While it was initially thought that poor sales of ?kami and God Hand (another Clover title released in the same time frame) were the cause of the closure of Clover Studio,[35][141] it was later revealed that three key developers within Capcom and Clover Studios, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company,[141][142] and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized."[141] Inaba, Mikami, and Kamiya went on to form the video game development company "Seeds Inc",[143] later merging with a company called "ODD" to become "Platinum Games".[144]
>>
Anonymous 11/17/14(Mon)18:27 UTC+1 No.86642936 Report

>>86639981
daily reminder that games without surprises are boring unless they're incredibly complex. i,e, unless you make chess, use rng.
>>
Anonymous 11/17/14(Mon)18:26 UTC+1 No.86642894 Report

>>86642302
This. Unfortunately, there are always people who will believe things will go fantastic and they'll live the indie dream only to find themselves in debt.

I know it's inevitable and giving them a reality check is not something they want, but I would rather not have people from a community I'm a part of feeling like shit over possibilities they should have been considering and preparing for from the get-go. Until you're prepared to not sell shit and have wasted a lot of time and money regardless of what your project is, you're not ready for the market.

Just look at Catmouth, for fuck's sake. Tell me half of the games here look better than his. He put it all in his game and it didn't even get close to pay for the production costs.
>>
Anonymous 11/17/14(Mon)18:25 UTC+1 No.86642835 Report

>>86642278
It doesn't have to, but I will wrestle it to my will.

>>86642302
Okami is decent but definitely lacking. Darksiders is trash.
>>
Anonymous 11/17/14(Mon)18:20 UTC+1 No.86642562 Report

>>86641643
sometimes it does.
>>
Anonymous 11/17/14(Mon)18:17 UTC+1 No.86642348 Report

Reposting

I changed the gameplay to be more hectic and dynamic. Zombies are now twice as fast and only have 3 hp, the skelly is a bit faster, only has 1 hp, and dies if he deals damage

Here's me struggling to get the timing right and missing quick reloads, generally sucking dick at my own game all-around and then giving up

>>86639921
The slow reload does feel too punishing, doesn't it? I'll definitely tweak the numbers to feel more like something you can use to squeeze some more time in rather than a requirement to play at all

Also my internet keeps dying and I already forgot how much of a psychological torture that is
>>
Anonymous 11/17/14(Mon)18:16 UTC+1 No.86642302 Report

>>86641013
>A good game will always sell
Well, what's a 'good game' and what is 'selling well'? You know, there are games like Darksiders and Okami that received great reviews from users and critics alike and still ended up going red and disbanding their original studios.
>>
Anonymous 11/17/14(Mon)18:16 UTC+1 No.86642278 Report

>>86642012
>Total bullshit. If you went broke, you did not do everything right, inherently.
The world doesn't have to conform to your will or be fair. Your effort and dedication can go unrewarded.
>>
Anonymous 11/17/14(Mon)18:14 UTC+1 No.86642158 Report

>>86642043
Think u spacey, bro.
>>
Anonymous 11/17/14(Mon)18:13 UTC+1 No.86642043 Report

>tfw can't tell if you're just spacey or you're getting a migraine
>>
Anonymous 11/17/14(Mon)18:12 UTC+1 No.86642012 Report

>>86641769
>You're in for a lot of disappointment

Nope. Gonna be rich. I'm sure you realize your own mediocrity, which is why you have the views you do.

>You can make a good game, do everything right and still go broke.

Total bullshit. If you went broke, you did not do everything right, inherently.
>>
Anonymous 11/17/14(Mon)18:10 UTC+1 No.86641857 Report

>>86641769
>Or if the right blogger talks about it by pure chance.

Or if you sleep with the right blogger.
>>
Anonymous 11/17/14(Mon)18:08 UTC+1 No.86641769 Report

>>86641013
>A good game will always sell. All you need to do is show it to people.
Not necessarily. How you show it to people, which people you're showing it to and the economical context factor in as well. No sales will happen if you're showing your game to A and the persons who'd buy it are B, and even if you show it to B, they might not have the funds at the moment to back your KS or still believe in the crowdfunding scheme. You're in for a lot of disappointment if you assume it's a "if you build it, they will come" type of thing.

>>86641543
Or if the right blogger talks about it by pure chance.

It's alright to be optimists, guys, but the reality of the market is not like that at all. You can make a good game, do everything right and still go broke. You can make a bad game and make millions.
>>
Anonymous 11/17/14(Mon)18:06 UTC+1 No.86641643 Report

>>86641393
Won't really happen in the age of the internet, you're able to reach so many different people with different views and preferences.
>>
Anonymous 11/17/14(Mon)18:05 UTC+1 No.86641543 Report

>>86641408
>by it going viral on its own.

Which will happen if the game is good or fun.

Of course I don't expect games made by bitter 1MAs on AGDG to be fun, but still.
>>
Anonymous 11/17/14(Mon)18:03 UTC+1 No.86641428 Report

>>86641262
>>86641289
>The tutorials on the SFML site are woefully out of date and if you ask a question on the forums there's more smug condescension than a linux help forum
Feels bad man. But I'm gettin there slowly.
Now I'm gonna try and make a simple game loop.
And then one of those fancy component-based engines.
>>
Anonymous 11/17/14(Mon)18:03 UTC+1 No.86641393 Report

>>86641013
sometimes brilliance is appreciated too late.
>>
Anonymous 11/17/14(Mon)18:03 UTC+1 No.86641408 Report

Games that are advertised alot sell alot. This is the thing that people don't understand. They make their games and only show it to the public or social media when the game is done and practially released. That's not how you market the game.

IF you want to sel lyour game, you better create blogs, twitters, tumblers and whatever other shit and post consistant progress on it. Write to anyone who has a following of people to play it when there's aplayable demo. Good marketing is really really hard to do. The only way to cut corners is with tons of money or by it going viral on its own.
>>
Anonymous 11/17/14(Mon)18:01 UTC+1 No.86641289 Report

>>86641231
Yup. Learning is gamedev.

You're only a nodev if you stop.
>>
Anonymous 11/17/14(Mon)18:01 UTC+1 No.86641271 Report

>>86640263
it's everywhere, really.
unless you live in the jungles of brazil with some indigenous tribe. or the amish.
>>
Anonymous 11/17/14(Mon)18:01 UTC+1 No.86641262 Report

>>86641231
now make it a sphere
>>
Anonymous 11/17/14(Mon)18:00 UTC+1 No.86641231 Report

I compiled SFML with VS2013 and made the test project, am I a gamedev yet??
>>
Anonymous 11/17/14(Mon)18:00 UTC+1 No.86641205 Report

>>86641072
well*
>>
Anonymous 11/17/14(Mon)17:58 UTC+1 No.86641072 Report

>>86640703
Not that guy, but he said that "Good games sell good" not that "only good games sell good". On this point I guess you're right that this industry isn't a meritocracy.
>>
Anonymous 11/17/14(Mon)17:57 UTC+1 No.86641013 Report

>>86640703
Bad games selling has nothing to do with whether or not good games sell.

A good game will always sell. All you need to do is show it to people.

If you could sculpt stone like Michael Angelo, all you would need to do is show people your art. They would be amazed and immediately ask how much you wanted for it.
>>
Anonymous 11/17/14(Mon)17:52 UTC+1 No.86640703 Report

>>86640464
As well as something not as special that went viral. If you don't know what you're talking about, just stay quiet. Personal attacks don't do anything for your argument, and it's already a really bad argument to begin with, especially with games such as Goat Simulator and Gone Home selling a lot.
>>
Anonymous 11/17/14(Mon)17:55 UTC+1 No.86640881 Report

>>86640560
Because saying "I max crit chance and crit rate" is a gross oversimplification. Broken builds like these are hard to make generally in games, and you need a lot of knowledge about every single item and mechanic in the game. I could give you an example from a game I played, but if you personally haven't played the game then the terms I give won't mean anything to you.
>>
Anonymous 11/17/14(Mon)17:49 UTC+1 No.86640560 Report

>>86640317
>good mastery over the mechanics

U wot. You're just stacking two stats. How does that require any intelligence or mastery.
>>
Anonymous 11/17/14(Mon)17:48 UTC+1 No.86640464 Report

>>86640313
Lol. And I'm sure you've produced something of true quality only to have it ignored.
>>
Anonymous 11/17/14(Mon)17:45 UTC+1 No.86640317 Report

>>86639981
Making OP builds where I use equipment that maximizes critical damage while dumping my stats into dexterity to maximize critical chance feels like a good mastery over the mechanics to me, thank you very much autismo.
>>
Anonymous 11/17/14(Mon)17:45 UTC+1 No.86640313 Report

>>86639642
life is not a meritocracy
quit thinking all success is based on quality
it's just not true
>>
Anonymous 11/17/14(Mon)17:45 UTC+1 No.86640289 Report

How would i go about doing node based pathfinding in Unity? I want to place and link the nodes myself.

Would it be an empty game object for each node, with its own script holding an array of nodes its connected to? That seems really costly when the AI has to get access to that nodes script, and then the next one, and then the next one..etc
>>
Anonymous 11/17/14(Mon)17:45 UTC+1 No.86640281 Report

>>86640164
I still have my computer, and that's all I'd need
>>
Anonymous 11/17/14(Mon)17:43 UTC+1 No.86640185 Report

>>86640080
>>
Anonymous 11/17/14(Mon)17:44 UTC+1 No.86640263 Report

>>86640164
America, fuck yeah.
>>
Anonymous 11/17/14(Mon)17:42 UTC+1 No.86640164 Report

>>86639668
if you're poor you have no freedom you have nothing you're nobody.
>>
Anonymous 11/17/14(Mon)17:41 UTC+1 No.86640117 Report

>>86640083
Well games are just a visual representation of numbers
it would be impossible not to
>>
Anonymous 11/17/14(Mon)17:41 UTC+1 No.86640106 Report

>>86639491
What do you mean by area where the player should be but isn't? Last sight? Possible hiding spot?

The pic was supposed to be your code: picks a random spot (any ?) and fires a traceline at the danger (the !). when the traceline breaks there's the cover. iterating 4 times in the pic.
>>
Anonymous 11/17/14(Mon)17:41 UTC+1 No.86640080 Report

>>86639912

Good luck with your failed kickstarter, nodev.
>>
Anonymous 11/17/14(Mon)17:41 UTC+1 No.86640083 Report

>>86639981
Daily reminder to use a shitload of numbers for everything.
>>
Anonymous 11/17/14(Mon)17:39 UTC+1 No.86639981 Report

Daily reminder to derive meaningful numbers from systems that reward player skill and give a feeling of mastery over the mechanics, instead of using random values like a lazy mobile dev.
>>
Anonymous 11/17/14(Mon)17:33 UTC+1 No.86639668 Report

reminder that no amount of money is worth your freedom
>>
Anonymous 11/17/14(Mon)17:36 UTC+1 No.86639774 Report

>>86639642

wrong, i could cite many many examples that launched a poor KS, got nothing, improved the trailer/demo/marketing and got shitloads (without changing the content of the game)

but i cant be bothered.
>>
Anonymous 11/17/14(Mon)17:38 UTC+1 No.86639912 Report

>>86639774
Lol. Fuck off retard.
>>
Anonymous 11/17/14(Mon)17:31 UTC+1 No.86639553 Report

>william gibson

*tips fedora*
>>
Anonymous 11/17/14(Mon)17:33 UTC+1 No.86639642 Report

>>86639337
It's easy if you have a good game. The trailer doesn't even need to be theatrical, you can just introduce them to the game and show gameplay, if it's good that will get you backed.

2nd for bitches.
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