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/vr/ - Retro Games - /vr/ct -- RollerCoaster Tycoon --

<< back to board
[Delete this thread]

/vr/ct -- RollerCoaster Tycoon -- Rvnx 07/14/14(Mon)12:29 UTC+1 No.1766975 Report

Awesome Downloads:

RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 96 scenarios and 126 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

---

Helpful Resources:

RCT wiki
http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

-RCT FAQs- (READ THIS!)
http://pastebin.com/c4DCVxqE

Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

RCT1 Manual
http://replacementdocs.com/download.php?view.1111


Other stuff:

-JOIN THE FUN!-

-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing
______________

Burstintotreats -- Savegame Modifier, Windowed Mode Hack, Triple Thrill Pack torrent
http://web.archive.org/web/20121105094609/http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/
>>
Rvnx 07/14/14(Mon)12:30 UTC+1 No.1766978 Report

______________

-RCT PROJECTS-

A free and open source game
freerct.blogspot*com

An HTML5 driven game
http://freerct.wordpress.com/
http://freerct.be/

_____________

-MISCELLANEOUS-
(+ mirror links)

RCT2 addons from the original website (which is now dead)
https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar
anonfiles*com/file/c1e33f10fa7c10303989bc64ab161062

Original Mr. Bones save
https://dl.dropbox.com/u/26249932/mrbones.SV6
http://www.mediafire.com/?5mogrbefwf5v94d
YOU CAN NOW RIDE IT YOURSELF: youtu.be/s78DeYIAyu4

The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
www.rctmart.com/downloads/uces/UCES_Setup.zip
https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip
More info: http://www.rct2uces.com/
Having loading issues? http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)
http://www.lunatim.com/lunaland/loopy.shtml

A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://vrct.tumblr.com/
>>
Anonymous 07/14/14(Mon)13:43 UTC+1 No.1767039 Report

>>1766975
I really need to play Thunder Rock again.
>>
CHROME DOME 07/14/14(Mon)14:38 UTC+1 No.1767131 Report

>>1766975
>park entrance that doubles as a station building
I've never been sure on how to feel abut that. The rest of it looks fantastic though.
>>
Anonymous 07/14/14(Mon)15:03 UTC+1 No.1767176 Report
File: EveningWood.jpg-(125x75)
By the way, to the Morning...
By the way, to the Morning Wood guy, this is why you bank your turns. It leads to a less intense, less nauseating, and similarly thrilling ride.

Of course, there's certainly a time for unbanked turns and some coaster types lend themselves to it better (i.e. Junior). But as a general rule, unless you're just trying to pump intensity, you really should bank most turns.
>>
Anonymous 07/14/14(Mon)15:21 UTC+1 No.1767217 Report

>>1767176
Yes, I got that. I do get that they are needed at high speeds, but on the low ones it dosen't make any difference. Even in your example it didn't do that much. And I'm not really into stats-fapping, and my park is no=cash type so...

But thanks for the pic, now I can see that it does in fact make some difference.
>>
Anonymous 07/14/14(Mon)17:03 UTC+1 No.1767357 Report

>>1767176
>>1767217
sometimes an unbanked turn looks better than a banked one in certain areas
>>
Anonymous 07/14/14(Mon)17:17 UTC+1 No.1767376 Report

>>1767357
For me unbanked look better 95% of time. Banked look good in tight coasters, and I build ones that go thru the park here and there.
>>
BlueBalled 07/14/14(Mon)17:49 UTC+1 No.1767438 Report
File: space oddity.jpg-(125x96)
Now including stats!
Now including stats!
>>
Anonymous 07/14/14(Mon)21:57 UTC+1 No.1767981 Report
File: SCR1.jpg-(125x70)
After lurking these threads...
After lurking these threads and seeing some pretty sweet parks I tried to make some at least somewhat decent. I remember just building basic rides and not trying to add scenery. How wrong I was not to add some decor to my parks.
>>
Anonymous 07/14/14(Mon)22:01 UTC+1 No.1767987 Report

>>1767981
That corkscrew coaster
>>
BlueBalled 07/14/14(Mon)22:15 UTC+1 No.1768015 Report

>>1767981
>corkscrew directly after a lift hill
>>
Anonymous 07/14/14(Mon)22:17 UTC+1 No.1768021 Report
File: SCR45.jpg-(125x93)
so, does this look alright, or...
so, does this look alright, or does it look messy as fuck.

im worried its the latter
>>
Anonymous 07/14/14(Mon)22:19 UTC+1 No.1768027 Report

>>1768021
It's the good sort of messy.
>>
Anonymous 07/14/14(Mon)22:19 UTC+1 No.1768028 Report

>>1768021
HUEHUEHUE/10
>>
BlueBalled 07/14/14(Mon)22:21 UTC+1 No.1768034 Report

>>1768021
The plants look like a jigsaw puzzle that hasn't been solved, but the other scenery, like the fences and buildings, looks alright.
>>
Anonymous 07/14/14(Mon)22:23 UTC+1 No.1768037 Report

>>1768034
>jigsaw puzzle that hasnt been solved

holy shit thats a good way to put it.
>>
Anonymous 07/14/14(Mon)22:23 UTC+1 No.1768038 Report

>>1768021
Trees are too evenly spread. Better make some types in one area moslty, others in other. All the rest looks good.
>>
Anonymous 07/14/14(Mon)22:43 UTC+1 No.1768082 Report

>>1768038
Your mum's legs are too evenly spread.
>>
Rvnx 07/14/14(Mon)23:40 UTC+1 No.1768210 Report
File: cb4bbb5d41227a4d.jpg-(125x93)
>>1768082
>>1768082
>>
Jizzmaster Spankpants 07/15/14(Tue)00:42 UTC+1 No.1768367 Report

>>1768021
I made my jungle park a bit more spread out to keep it somewhat 'realistic' but yours looks really nice too! I like messy
>>
Jizzmaster Spankpants 07/15/14(Tue)01:02 UTC+1 No.1768420 Report
File: Line Coasters.jpg-(125x100)
>>1767981Wahey, that...
>>1767981
Wahey, that corkscrew gave me ideas for lift hill-assisted mini coasters to start out with
>>
CHROME DOME 07/15/14(Tue)01:07 UTC+1 No.1768434 Report

>>1768021
I don't know if it needs more or less. Maybe change the ground texture with random spots of grass/dirt combo.
>>
Anonymous 07/15/14(Tue)01:12 UTC+1 No.1768440 Report

So I'm trying to make canyon-like passage that will have people at the bottom, some rides going thru middle and a big bridge at the top that is scary to stand on.

BUT.

It is near-impossible to even lay a path down there. Do I really need to make the passage first and only then rise everything up, so what is left there can never be altered or even seen?

I circled the problem area.
>>
Anonymous 07/15/14(Tue)01:16 UTC+1 No.1768447 Report

>>1768440
This is what the "underground view", "hide vertical faces", and "remove base land" options are for.
>>
Anonymous 07/15/14(Tue)01:17 UTC+1 No.1768451 Report

>>1768447
No. Cursor still counts the land, so in some places there are no way to build anything. I did roads with road tool that builds in WASD manner, but anything else is impossible. Unless someone here knows how.
>>
Anonymous 07/15/14(Tue)01:19 UTC+1 No.1768457 Report

>>1768451
Use the control key.
>>
Anonymous 07/15/14(Tue)01:21 UTC+1 No.1768464 Report

>>1768457
Does nothing.
>>
Anonymous 07/15/14(Tue)01:24 UTC+1 No.1768472 Report

>>1768464
You need to learn what it actually does first.

I'm not your baby sitter man, but I'm trying to help you.
>>
Anonymous 07/15/14(Tue)01:27 UTC+1 No.1768481 Report

>>1768472
It seems like you don't respect me as much as you should.
>>
Anonymous 07/15/14(Tue)01:28 UTC+1 No.1768483 Report

>>1768472
This control shit dosen't work for scenery or roads. Only buildings and shit.
>>
Anonymous 07/15/14(Tue)01:29 UTC+1 No.1768487 Report

>>1768481
I'm doing it myself in in the scenario editor right now. I know what I'm telling you will work, if you will allow it to.

>>1768483
What do you mean it doesn't work for "scenery"? "Buildings and shit" are scenery.

You don't need control for paths because they are built like track anyway.
>>
BlueBalled 07/15/14(Tue)01:30 UTC+1 No.1768492 Report

>>1768440
wait, what are you trying to do? I don't quite understand.
>>
Anonymous 07/15/14(Tue)01:30 UTC+1 No.1768493 Report

>>1768481
>>1768464
>>1767217
>>1767376
What's up with all these stupid people shitting up /vr/ct?
>>
Anonymous 07/15/14(Tue)01:37 UTC+1 No.1768512 Report

>>1768492
I'm trying to build cool passage thru the rock.

>>1768487
Trees do not work. I care about trees a lot. Paths can be build this way, but I cant see where they are compared to walls of the land, and I don't like having roads right along the wall.

It's ok tho, I solved it by widening the gap like 2 times, so now it is ok to build, and what even better - ok to look at.
>>
Anonymous 07/15/14(Tue)01:37 UTC+1 No.1768514 Report
File: areyoufuckingkiddingme.jpg-(125x47)
>>1768483Look you...
>>1768483
Look you faggot, I'm doing it right here.

Can't believe I wasted five minutes proving something that you could have seen for yourself.
>>
Anonymous 07/15/14(Tue)01:37 UTC+1 No.1768515 Report

>>1767981
>that corkscrew at the top of the lift hill

my body says yes but my heart says no
>>
Anonymous 07/15/14(Tue)01:39 UTC+1 No.1768532 Report

>>1768514
Show me how you place trees there.
>>
Anonymous 07/15/14(Tue)01:39 UTC+1 No.1768534 Report

>>1768512
Trees fucking work too.
>>
Anonymous 07/15/14(Tue)01:44 UTC+1 No.1768542 Report

>>1768534
I don't know how you doing it. I tried this exact tree and it just builds it on top land. Tried in both underground and removing land.
>>
Anonymous 07/15/14(Tue)01:47 UTC+1 No.1768549 Report

>>1768542
Leave on the base land and remove only vertical faces to see where the piece of land that is screwing you up is. Move it if you want to put a tree there so badly.
>>
Anonymous 07/15/14(Tue)02:18 UTC+1 No.1768604 Report

>>1768549
I just widened the passage. It's for the better - now I can see what is happening there. I thank you for your assistance, may the vomit pass your land.
>>
BlueBalled 07/15/14(Tue)02:22 UTC+1 No.1768617 Report

Just scrambled this hypercoaster together. Looking to rename it, tweak it, and add scenery. Thoughts on it so far?
>>
Anonymous 07/15/14(Tue)02:24 UTC+1 No.1768626 Report

>>1768617
Fold it up. Takes too much space. What rating you expect at the end?
>>
BlueBalled 07/15/14(Tue)02:32 UTC+1 No.1768648 Report

>>1768626
At least 8. I'm not settling for any less.
>>
Anonymous 07/15/14(Tue)03:58 UTC+1 No.1768868 Report

>>
CHROME DOME 07/15/14(Tue)04:00 UTC+1 No.1768876 Report

>>1768617
Tips on getting hypercoasters higher than 9.5?
>>
Anonymous 07/15/14(Tue)05:12 UTC+1 No.1769071 Report

>>1768876
Steal ideas from a completed Frantic Five map.
>>
Anonymous 07/15/14(Tue)05:18 UTC+1 No.1769092 Report

>>1768868
I giggled/10
>>
Anonymous 07/15/14(Tue)05:41 UTC+1 No.1769170 Report

I want to go to Knoebel's but there's no practical way to make that happen

I haven't been there since I was like 13

I miss the Phoenix
>>
CHROME DOME 07/15/14(Tue)05:44 UTC+1 No.1769182 Report

>>1769071
>implying that's not what I need it for
It's suffering when I can't complete a scenario I made.
>>
BlueBalled 07/15/14(Tue)05:47 UTC+1 No.1769202 Report

>>1769182
should've gone with hyper-twisters, bro
>>
CHROME DOME 07/15/14(Tue)05:50 UTC+1 No.1769213 Report

>>1769202
I almost did but I figured it would become easymode at that point.

Speaking of that scenario, I did update it, would anyone want the link to it?
>>
BlueBalled 07/15/14(Tue)06:07 UTC+1 No.1769251 Report

>>1769213
That depends, is it still nuzlocke-difficulty?
>>
CHROME DOME 07/15/14(Tue)06:11 UTC+1 No.1769257 Report

>>1769251
Eh. It has the monster giga, the vertical drop is different, the hypercoaster is mostly the same, the dueling coasters were scrapped for independent floorless and hyper-twister coasters. Oh, and there's actual scenery at the start this time, it isn't just a bunch of hills devoid of nature.
>>
Anonymous 07/15/14(Tue)06:20 UTC+1 No.1769276 Report

>>1769257
ill play it.

also, whats the name of the old scenario? i have to fucking many in my "other" catagory
>>
CHROME DOME 07/15/14(Tue)06:23 UTC+1 No.1769283 Report

>>1769276
The Frantic Five is the scenario name. The new one has the same name, it's more of an update.

Link is here: https://www.dropbox.com/s/oykvep3c2av4lz8/The%20Frantic%20Five.SC6
>>
Anonymous 07/15/14(Tue)06:25 UTC+1 No.1769285 Report

>>1769283
props for me reading not reading a few posts up.

ive been dicking around in the coaster desinger on and off all day, lets see if ive learned anything.
>>
BlueBalled 07/15/14(Tue)06:27 UTC+1 No.1769287 Report

>>1769285
>>
CHROME DOME 07/15/14(Tue)06:29 UTC+1 No.1769291 Report

>>1769285
Tell me what you think of it, I'm still open to changing things around. Maybe when I get off my Borderlands kick I'll get around to making that pack of "finish 5 coasters" scenarios I keep saying I'll make.
>>
Anonymous 07/15/14(Tue)06:55 UTC+1 No.1769339 Report

i like the looks of the land scape. this will be quite the challenge.

i figured id start with the giga because that will be easy. i just wanted to check the height of my second hill, so i could get the speed i wanted, so i built the rest of the track as a joke to complete the circuit. it goes into the station at over 70mph. What fun!
>>
Anonymous 07/15/14(Tue)06:56 UTC+1 No.1769342 Report

>>1769339
oh and for the record im not keeping that abomination
>>
CHROME DOME 07/15/14(Tue)07:10 UTC+1 No.1769368 Report

>>1769342
You could if you really wanted, it does meet the excitement requirement.
>>
Anonymous 07/15/14(Tue)07:10 UTC+1 No.1769369 Report

>>1769339
>>1769342
I actually like the way it wraps around its own supports.
>>
Anonymous 07/15/14(Tue)07:17 UTC+1 No.1769380 Report

>>1769368
i could, but it doesnt fit with what else im hoping to do.

>>1769369
yeah, i actually thought it was kinda nifty in a silly way. the rest of the coaster is just stupid though.
>>
Anonymous 07/15/14(Tue)07:47 UTC+1 No.1769424 Report

>>1769380
i got the giga better than i thought i would. i excitedly clicked to test. the last one i tested had over 11 excitement, and this coaster was way better. i watch the cable lift go down and then, error trapper! and why on earth would i ever save? saving is fucking stupid, not like me, im super smart!

i deserve this. and i will learn. but its time to not play anymore RCT tonight. tomorrow i begin again, wiser.
>>
Anonymous 07/15/14(Tue)07:48 UTC+1 No.1769427 Report

>>1769283

a scenario with no money and where the only thing that matters is building exciting roller coasters? this is right up my alley
>>
Anonymous 07/15/14(Tue)08:12 UTC+1 No.1769448 Report

>drop dips inwards slightly
Please no.
>>
Fridolin 07/15/14(Tue)09:44 UTC+1 No.1769530 Report

>>1769448
Atleast it doesn't have brakes like this abomination.
>>
Anonymous 07/15/14(Tue)09:46 UTC+1 No.1769535 Report

>>1769530

low excitement, ultra-extreme intensity, extreme nausea
>>
Anonymous 07/15/14(Tue)09:46 UTC+1 No.1769536 Report

>>1769283
Aww shit, trying this right now.
>>
Fridolin 07/15/14(Tue)10:24 UTC+1 No.1769567 Report

>>1769535
well.
>>
Anonymous 07/15/14(Tue)10:31 UTC+1 No.1769572 Report

>>1769567

oh i'm an idiot and thought it was launched up. that makes more sense
>>
Anonymous 07/15/14(Tue)14:05 UTC+1 No.1769823 Report

started working on the 2x2 collab. here's my first stab at a multi-dimension flying coaster - honestly, i thought the parts you could use were kinda limited, especially while upside down. i guess that makes sense.
>>
Anonymous 07/15/14(Tue)14:33 UTC+1 No.1769878 Report

>>1769823
I really like your scenery options
>>
Anonymous 07/15/14(Tue)15:07 UTC+1 No.1769925 Report

>>1769823
>loop shuttle
>>
Jizzmaster Spankpants 07/15/14(Tue)15:45 UTC+1 No.1769981 Report

Gosh dangit. Does anyone have any ideas on how to boost this thing another 0.06 excitement? It's driving me crazy that it isn't 10...
>>
Anonymous 07/15/14(Tue)16:29 UTC+1 No.1770046 Report

>>1769981
Water?
>>
Anonymous 07/15/14(Tue)16:41 UTC+1 No.1770075 Report

>>1769981
Put a few track pieces underground or have another coaster interact with it
>>
Anonymous 07/15/14(Tue)17:15 UTC+1 No.1770129 Report

I just bought rct1 for 50 cents at a thrift store. When trying to install from the disc, at the very end of the installation, it gives an error message "Access is Denied", and then "could not install uninstaller program into Windows directory C:\Windows".

I'm running Vista (and yes, I already tried setting all of the appropriate permissions, disabling data execution prevention, and running in compatibility mode). What can I do? I want to play this game again!
>>
Anonymous 07/15/14(Tue)17:21 UTC+1 No.1770145 Report

>>1770129

Why is it trying to put a program in the Windows directory?
>>
rctdude2 07/15/14(Tue)17:21 UTC+1 No.1770146 Report

>>1770129
Sounds like you aren't running it as an admin.
>>
Anonymous 07/15/14(Tue)17:26 UTC+1 No.1770154 Report

>>1770145
Idk, but the disc and box are legit (no bootleg)

>>1770146
I definitely am
>>
rctdude2 07/15/14(Tue)17:35 UTC+1 No.1770164 Report

>>1770154
Do you have an anti-virus or something running that could be blocking the installer from creating the file?

>>1770145
Read the error message: "could not install uninstaller program into Windows directory". It's the uninstaller.
>>
Anonymous 07/15/14(Tue)18:00 UTC+1 No.1770197 Report

>>1770164
I made an exception in malwarebytes for the installer, but to no avail
>>
Anonymous 07/15/14(Tue)18:02 UTC+1 No.1770208 Report

Not the very first attempt now, but still nooby. Whats wrong? I'm not gonna remake it, just for the future.
>>
rctdude2 07/15/14(Tue)18:04 UTC+1 No.1770210 Report

>>1770197
Did you check to see if it actually did install the game, but just can't copy the uninstaller?
>>
Anonymous 07/15/14(Tue)18:04 UTC+1 No.1770212 Report

>>1770208
Man thats looking really fucking swell
>>
Anonymous 07/15/14(Tue)18:09 UTC+1 No.1770225 Report

>>1770210
It definitely didn't, which is kind of dumb (since the rest of the installation process seems to go fine) Who needs installers for this anyway? It's not like it's putting stuff in various different folders. I think we're all capable of deleting a folder if we want to remove the game.
>>
Anonymous 07/15/14(Tue)18:10 UTC+1 No.1770228 Report

>>1770225
I meant "who needs uninstallers . . ."
>>
rctdude2 07/15/14(Tue)18:12 UTC+1 No.1770231 Report

>>1770225
Make sure UAC is disabled, that might be screwing with it. If that doesn't work, you can try this:
1. Right click the Windows folder and select properties.
2. Go to the Security tab and click Edit.
3. Click add, then type in the username for your account, then click check names. It should change to something like <YOUR COMPUTER NAME>\<YOUR USER NAME>. Click OK.
4. Select your username in the list, then select the ALLOW Full Control box in the second list. Click OK, then OK again.
>>
Anonymous 07/15/14(Tue)18:28 UTC+1 No.1770267 Report

>>1770208
For a woodie? Nothing's wrong with that.
>>
Anonymous 07/15/14(Tue)18:32 UTC+1 No.1770279 Report

>>1770267
Stats there just cause why not. I'm talking about station design.

>>1770210
Thanks.
>>
BlueBalled 07/15/14(Tue)18:58 UTC+1 No.1770336 Report

Alright, gonna go about redesigning the hypercoaster now. I'd like to keep this track element.
>>
Anonymous 07/15/14(Tue)19:03 UTC+1 No.1770349 Report

>>1770279
>station design
Looks great to me.
>>
Anonymous 07/15/14(Tue)19:04 UTC+1 No.1770351 Report

>>1770336
>filename not "entering the world of RCT mobile"
>>
BlueBalled 07/15/14(Tue)19:13 UTC+1 No.1770369 Report

It broke down during the initial test. Great..
>>1770351
How about this?
>>
Anonymous 07/15/14(Tue)19:15 UTC+1 No.1770371 Report

>>1770369
10/10
>>
BlueBalled 07/15/14(Tue)19:24 UTC+1 No.1770393 Report

Whoa. I think we have a winner. Hypercoasters work well with lots of negative G forces.

Gonna add more scenery, tweak the ride up, and we'll be done.
>>
Anonymous 07/15/14(Tue)19:27 UTC+1 No.1770405 Report

>>1770231
Unfortunately, this doesn't seem to work
>>
BlueBalled 07/15/14(Tue)19:41 UTC+1 No.1770449 Report

And this is what I settled on. It seems hypercoasters respond well to negative G forces. It makes sense, ever ride one in real life? Magnum at Cedar Point about rips you out of your seat near the end. Don't sit near the front of the train, it hurts
>>
Anonymous 07/15/14(Tue)19:47 UTC+1 No.1770476 Report

>>1770449

The Big One at Blackpool Pleasure beach isn't too bad. Pretty comfy actually.
>>
BlueBalled 07/15/14(Tue)19:49 UTC+1 No.1770485 Report

>>1770476
Arrow definitely learned from their experiences, then.
>>
Anonymous 07/15/14(Tue)20:01 UTC+1 No.1770525 Report

>>1770476
When you're not getting sunstroke on it, that is
>>
Anonymous 07/15/14(Tue)20:05 UTC+1 No.1770537 Report

>>1770476
I almost never get to ride it on the few times I visit, because the wind is too high.

They built a massive rollercoaster that can't be ridden if the winds are too high, smack in an area that gets hit by a lot of winds. Master class thinking right there.
>>
Anonymous 07/15/14(Tue)20:05 UTC+1 No.1770538 Report

>>1770336
Sheit, more hollow theme pieces?
>>
BlueBalled 07/15/14(Tue)20:07 UTC+1 No.1770548 Report
File: CYA LATER NERDS.jpg-(125x75)
>>1770538The volcano has...
>>1770538
The volcano has always had a 2x2 empty space in the middle. You can put fountains, flames, or other scenery pieces in it. Or drop a coaster through it, like this.
>>
Anonymous 07/15/14(Tue)20:18 UTC+1 No.1770579 Report

>>1770349
Hm, ok. DId not expect that. Not it looks as if I was fishing for compliments, kek/kek.
>>
CHROME DOME 07/15/14(Tue)20:32 UTC+1 No.1770614 Report

>>1770538
Apparently the pyramids are hollow in the middle? Good luck building something useful there though.
>>
Anonymous 07/15/14(Tue)20:35 UTC+1 No.1770628 Report

>>1770614
Yep, they're hollow. And I believe you can put shops inside or something.
>>
Anonymous 07/15/14(Tue)21:02 UTC+1 No.1770735 Report

Downloading RCT2 now from the /vr/CT site. I haven't played this in a while, about to nostalgia real hard
>>
Crappage 07/15/14(Tue)21:14 UTC+1 No.1770774 Report

Updated the /v/ pack. It now has 117 scenarios and 134 tracks. Someone needs to update the OP post.

Also included the objdata that Blue linked a while back with one of his scenarios, that one file needed for Pine Tree Rag that Chrome found (we still need to find wood-dir), and the Mr. Bones save.
>>
Anonymous 07/15/14(Tue)21:41 UTC+1 No.1770872 Report

>greater than one negative g
MY LEGS
>>
Anonymous 07/15/14(Tue)21:45 UTC+1 No.1770893 Report

Anon from >>1770735
Just installed in XP, trying to get the windowed mode hack to work
All that's happening is it's opening in the window, but the window only shows white. Clicking on it makes it become (not responding). I'm scouring the internet for a solution to this, but if any of you know, please help
>>
Anonymous 07/15/14(Tue)22:31 UTC+1 No.1771080 Report

>>
Anonymous 07/15/14(Tue)23:20 UTC+1 No.1771237 Report

>>1769339
>Beautiful support structure
>Amazing self-interaction
Gigas that actually "go giga" usually look like absolute shit to me, but this is a shockingly appealing ride for something that you just threw together as a "joke."
>>
Anonymous 07/15/14(Tue)23:37 UTC+1 No.1771308 Report

>you will never understand which one of the links in the OP is for RCT2
>you will never know if they are complete packs ready to go or if I have to do something else
>no one will ever help me
Feels batman
>>
Anonymous 07/15/14(Tue)23:43 UTC+1 No.1771330 Report

>>1771308
All of them are for RCT2
You just plop the files into their corresponding folders in the RCT2 directory. Scenarios go in the scenario folder, etc. Did you just start using a computer yesterday or something?
>>
Anonymous 07/15/14(Tue)23:44 UTC+1 No.1771336 Report

>>1771330
I think he means "which link do I click to download the game itself." The answer is none of them. Except this one, vrct.tumblr.com
>>
Atomik 07/15/14(Tue)23:51 UTC+1 No.1771359 Report

Okay, I've got a spare key for this game I really love and have no use for. I know you could have gotten it many times now, but who cares, someone is still missing it I guess.

I thought I should give it to one of those on 4chan which I really like. So if you think you can have fun with it and and won't let it rot in your steam library feel free to take it.

Mafia II:
https://www.humblebundle.com/gift?key=NAaZBRqrem6VaXU8

Picture shows my newest addition, obivisiously WIP. But I got one problem: my mechanics won't fix the coaster, they just go to the exit (I've made sure to put the entrance and the exit station in their path), turn around and stumble across the park. Any ideas?
>>
Anonymous 07/15/14(Tue)23:51 UTC+1 No.1771365 Report

>>1771336
Well it's not hard to grab the GOG version off the pirate bay.
>>
Anonymous 07/16/14(Wed)00:00 UTC+1 No.1771397 Report

>>1771359
>tfw already dished out 7 dollarydoos on the Humble Bundle
I'm sure it will make somebody else happy though.
>>
Anonymous 07/16/14(Wed)00:07 UTC+1 No.1771427 Report

>>1771359
I'm cool enough to not grab it, cause I'm not really in need for a game. Never played it tho.
>>
Anonymous 07/16/14(Wed)00:11 UTC+1 No.1771439 Report

things are going well so far on the frantic five scenario. after last nights error trapper ive been saving like a mad man. im going to work on the floorless next, which im not too worried about. the hypercoaster will be my final boss for sure.

i think i could get the vertical coaster a bit better, but its the most excitement ive ever gotten out of one so far, so im happy.

the park rating isnt even too bad, even though the only thing the peeps can do is eat burgers, drink soda, go on a slide, or go on a fuck huge giga.

you should make some more of these CHROMEDOME, im having a good time
>>
Anonymous 07/16/14(Wed)00:30 UTC+1 No.1771494 Report

>>1770872
not if you have good restraints
>>
Jizzmaster Spankpants 07/16/14(Wed)00:57 UTC+1 No.1771585 Report

First time I've tried filling up a collab-slot sized thing.
I went with an underworld/infernal theme here with lots of fire and grim looking castles and shit.
Rate/hate?
>>
Anonymous 07/16/14(Wed)01:02 UTC+1 No.1771614 Report

>>1771585
Quite a clusterfuck you got there. If the goal was to fit the most rides and shit - very good. If the goal was for it to look cool - eh.
9/11
>>
Jizzmaster Spankpants 07/16/14(Wed)01:04 UTC+1 No.1771621 Report

>>1771614
The goal was a dense park where everything was according to some kind of theme or idea... Yeah it's a bit messy but I like it. The slots are so small that 1 ride could fill it up and that makes me sad for not using the space optimally.
>>
Anonymous 07/16/14(Wed)01:07 UTC+1 No.1771631 Report

>>1771585

i think one thing you could do to make the castles look better is to use the castle wall pieces to make the walls blend better with the roof pieces you're using
>>
Anonymous 07/16/14(Wed)01:12 UTC+1 No.1771649 Report

>>1771621
I started circling areas I got confused looking at and it got a bit out of hand. I'm sure it all makes sense to you, since you built it and seen it from all angles, but just from this screen it's hard to say what the fuck is going on.
>>
Jizzmaster Spankpants 07/16/14(Wed)01:20 UTC+1 No.1771669 Report

>>1771649
>Vertical drop coaster
It's going into the ground here...
>Spiral slide
It's on a different height than the queue of the Top spin (at the left) and the tower is in a little crevice on the plateau the slide is on.
>queue near the castle element
There's Space Rings hiding behind it, that's what the queue is leading to.
>Exit at the twist
Not sure what's tripping you up here... the path is going underneath the queue of the dodgems
>Reverser
... What's wrong? D:
>Exit of the reverser
This part was meant to look chaotic and messy with a dizzying black and white theme
>Entrance to the go karts
Not sure what you're confused about here...

>>1771631
How do you mean, the heightened part at the right side of the park? I contemplated covering up all the black wood but I dislike it when it stands out like that....
>>
Anonymous 07/16/14(Wed)01:23 UTC+1 No.1771683 Report

>>1771669

yeah i'm referring to the right side. covering it all with black wood could be fine too, the important thing is that it stays consistent. i guess it doesn't *have* to stay consistent to look good, but in this case i think it would better if it was
>>
CHROME DOME 07/16/14(Wed)01:45 UTC+1 No.1771742 Report

>>1771439
I'm loving that Spellcaster. I'm stuck at a 9.1 for the hypercoaster, I might build a dummy ride to intertwine with the track for some stat boosts.
>>
Anonymous 07/16/14(Wed)01:46 UTC+1 No.1771747 Report

>>1771742

i've gotten the hypercoaster to a 9.36 but by that point it's a 12,000 foot monstrosity that takes over 4 minutes
>>
Anonymous 07/16/14(Wed)01:47 UTC+1 No.1771750 Report

>>1771439
>dat fukken treble clef turnaround on Supersonic
>>
CHROME DOME 07/16/14(Wed)01:48 UTC+1 No.1771753 Report

>>1771747
Mine's at about 10,000 feet and three and a half minutes. I've hit that point where I like the ride design too much to change it but it's still not good enough.
>>
Anonymous 07/16/14(Wed)01:51 UTC+1 No.1771765 Report

got it!
>>
CHROME DOME 07/16/14(Wed)01:55 UTC+1 No.1771783 Report

>>1771765
Shit dude, nice work. Now make a full blown park out of it so people can actually ride the three rollercoasters not connected to the main drag.
>>
Anonymous 07/16/14(Wed)01:58 UTC+1 No.1771791 Report

>>1771783
i know, lol. i just cant leave the scenario without people actually riding them, its wrong
>>
Anonymous 07/16/14(Wed)02:16 UTC+1 No.1771858 Report

>>1771669
>all these
You got me wrong way. I'm not pointing some specific details, just parts of the image looking at which I go "the fuck is this". Reverser was a joke tho.
>>
CHROME DOME 07/16/14(Wed)03:58 UTC+1 No.1772189 Report

Oh hey, finally got the hypercoaster.
>>
Anonymous 07/16/14(Wed)04:23 UTC+1 No.1772256 Report

>>1772189
nice!
>>
Anonymous 07/16/14(Wed)05:15 UTC+1 No.1772393 Report

>>1772189
OH SO THATS HOW YOU USE THESE WATER SPRAYS. FFS. FFS. It was such a mystery to me.
>>
Anonymous 07/16/14(Wed)05:41 UTC+1 No.1772448 Report

Anyone know what the best workbench from NEDesigns is?

Is it really the Xtreme97 Workbench 2013?
>>
Anonymous 07/16/14(Wed)05:50 UTC+1 No.1772469 Report

>>1772393
dont worry friend. i didnt know i didnt understand until i saw your post.
>>
Anonymous 07/16/14(Wed)08:27 UTC+1 No.1772807 Report

Aqua Park has a new coaster to distract peeps from the bugged shit Water Slide.

Got to try to mirror this :D
>>
Anonymous 07/16/14(Wed)10:53 UTC+1 No.1772968 Report

>>1772807

sorry i forgot stats, but nevermind, i did it.

beautyful.
>>
Anonymous 07/16/14(Wed)11:11 UTC+1 No.1772978 Report

>>1772968
>6 gs
>only 1 negative from the drop out of the station
how
>>
Anonymous 07/16/14(Wed)11:46 UTC+1 No.1773015 Report

>>1772978

it reaches those 6 gs at the top of the first loop. pretty rough launch but every kmh in launch boosts the excitement rating so i wont bother making it slower
>>
Anonymous 07/16/14(Wed)12:42 UTC+1 No.1773069 Report

Anonymous Sat 12 Jul 2014 07:35:52 No.1760893 Report
Quoted By: >>1760906
>>1759573
>>1759489
No, I mean if you choose a shitload of random scenery so it all turns up in the "?" tab then some of it (the last items alphabetically, I think) just doesn't show up.
Remove stuff at the top, alphabetically, and items lower down magically appear. There is a hard limit to how many things can be in the miscellaneous tab.

Fridolin !wR4LxHyCBg Sat 12 Jul 2014 07:47:43 No.1760906 Report
>>1760893
Its true


So what is The Deal with this?
None of the pasta links seems to even mention this?
>>
Fridolin 07/16/14(Wed)13:36 UTC+1 No.1773150 Report

>>1773069
I'm unsure if it happens for everyone. I also had some stuff missing while working on the no borders collab. Not in the ? section though.
>>
Anonymous 07/16/14(Wed)15:43 UTC+1 No.1773321 Report

With what park from the custom RCT2 will I get the corkscrew coaster fast? I'm reinstalling RCT2 just to build something and I think the corkscrew is the best for what I wanna do.
>>
Anonymous 07/16/14(Wed)16:39 UTC+1 No.1773458 Report

>>1773321
I said RCT2 but I mean RCT1
>>
Anonymous 07/16/14(Wed)18:00 UTC+1 No.1773625 Report

>>1773069
AYE LOVE THE CONGA
>>
Anonymous 07/16/14(Wed)18:10 UTC+1 No.1773648 Report

>>1773625
LET US DANCE LIKE NO ONE IS SHOOTING AT US
>>
CHROME DOME 07/16/14(Wed)19:47 UTC+1 No.1773862 Report

>>1773150
That looks like hell to ride.
>>
Anonymous 07/16/14(Wed)20:31 UTC+1 No.1773972 Report

How can I make RCT run in 1920x1080?
>>
BlueBalled 07/16/14(Wed)20:48 UTC+1 No.1774019 Report

>>1773150
I'm pretty sure Togo started the looping wild mouse trend, but then >>1769530 happened and that shit takes the cake.
>>
Fridlon 07/16/14(Wed)21:56 UTC+1 No.1774216 Report

>>1774019
Don't forget toboggan.
>>
Swagface Johnson 07/16/14(Wed)22:27 UTC+1 No.1774274 Report

Had to reinstall Windows 8 due to 8.1 breaking virtually everything. Lost all my save games and tracks.

This feel.
>>
BlueBalled 07/16/14(Wed)22:31 UTC+1 No.1774285 Report

>>1774274
On the bright side, now you can explore and replay scenarios fresh from being downloaded.
>>
Swagface Johnson 07/16/14(Wed)22:35 UTC+1 No.1774303 Report

>>1774285

Oh I will. I will indeed. Just as soon as my 187 kb/s peak download rate finishes downloading all my games.

So next year.
>>
BlueBalled 07/16/14(Wed)22:43 UTC+1 No.1774319 Report

>>1774303
Jesus, what ISP do you use?
>>
Swagface Johnson 07/16/14(Wed)22:48 UTC+1 No.1774336 Report

>>1774319

Well I'm at my dad's house in LA right now and he's got AT&T I think.

It's worse at my parents house in Arkansas because they're on Hughes Net satellite which is literally slower than dialup, despite charging like $1200 a year.

Thankfully I'm getting my own place near my university in a few weeks.
>>
BlueBalled 07/16/14(Wed)22:50 UTC+1 No.1774343 Report

>>1774336
God, ISPs shouldn't be allowed to dick people like that.
>>
Swagface Johnson 07/16/14(Wed)22:53 UTC+1 No.1774350 Report

>>1774343

Yeah it's terrible that they can essentially all agree to charge 100 times what the stated internet speed is, and then slow you down to like 50% of that at best.

Though some of it is probably all the data funneling through a friendly NSA data center near you.

God bless America.
>>
Anonymous 07/16/14(Wed)22:58 UTC+1 No.1774359 Report

>>1774274
>Lost all my save games and tracks
Wow, how? I'm not even that big of a player in RCT, but I'm doing backups of parks that are WIP even. You need to care more about your data man.
>>
Anonymous 07/16/14(Wed)23:00 UTC+1 No.1774363 Report

>>1774350
Over 60% of AT&T's data usage is through an NSA data center. Also AT&T makes literal billions from the US Military on cellular overage charges alone. Mum's the word.
>>
Swagface Johnson 07/16/14(Wed)23:05 UTC+1 No.1774382 Report

>>1774359

I got so fed up with Windows 8.1 that I just reset it without moving stuff out of the Program Files beforehand. Minor oversight, I didn't lose anything of importance except games.

>>1774363

I'm just glad that they're watching to make sure I stay safe and don't do anything un-American. It's a scary world out there. I could be a terrorist and not even know it.
>>
Anonymous 07/16/14(Wed)23:06 UTC+1 No.1774383 Report

>>1774336
>>1774343
>Murrica
>>
BlueBalled 07/16/14(Wed)23:08 UTC+1 No.1774392 Report

>>1774383
>>
Swagface Johnson 07/16/14(Wed)23:09 UTC+1 No.1774396 Report

>>1774383

Land of the free.

I think what bothers me the most about America is that it's just decent enough and we're just complacent enough to never bother fixing the problems we do have.

/vrct/ - Corporate Ethics, Information Technology and National Security.
>>
Anonymous 07/16/14(Wed)23:10 UTC+1 No.1774397 Report

Am I right thinking that every single person in this thread did something like this? I never seen it anywhere, but seems like such an obvious idea.
>>
Swagface Johnson 07/16/14(Wed)23:11 UTC+1 No.1774405 Report

>>1774397

>Mom's Spaghetti: The Ride has broken down.
>>
BlueBalled 07/16/14(Wed)23:12 UTC+1 No.1774406 Report

>>1774396
There's a George Carlin routine about this.
>>1774397
>four coasters with interlocking loops
Yeah, pretty cool. I always liked messing with inversions.
>>
Swagface Johnson 07/16/14(Wed)23:14 UTC+1 No.1774413 Report

>>1774406

I'd watch it, but I'm not sure my internet could handle it at anything other than 240p.
>>
Anonymous 07/16/14(Wed)23:20 UTC+1 No.1774423 Report

>>1774405
What do you mean? They crash somehow?
>>
Swagface Johnson 07/16/14(Wed)23:21 UTC+1 No.1774426 Report

>>1774423

The joke was that they look like spaghetti.
>>
BlueBalled 07/16/14(Wed)23:22 UTC+1 No.1774429 Report

>>1774413
Just imagine an old man screaming about how rick cocksuckers jerk people around and get away with it.

Back on topic, sort of at a loss as to what to add between the blue queue line and the main path.
>>
Anonymous 07/16/14(Wed)23:25 UTC+1 No.1774440 Report

>>1774426
Oh that is clever.
>>
Anonymous 07/16/14(Wed)23:31 UTC+1 No.1774453 Report

>>1774397
>tfw no boosters in RCT2 so you can do that all in one ride
>>
Anonymous 07/16/14(Wed)23:34 UTC+1 No.1774460 Report

>>1774453
>not knowing about the Twister coaster accelerator hill
>>
BlueBalled 07/16/14(Wed)23:34 UTC+1 No.1774463 Report

>>1774453
It would be a killer element on a dueling coaster layout.
>>
Anonymous 07/16/14(Wed)23:34 UTC+1 No.1774465 Report

>>1774453
>not hacking the lift hill speed to throw the trains through the inversions
>>
Swagface Johnson 07/16/14(Wed)23:36 UTC+1 No.1774468 Report

>>1774465
>>1774463
>>1774460
>>1774453

>no aircraft carrier steam catapults to fling roller coaster trains into combat
>>
Anonymous 07/16/14(Wed)23:44 UTC+1 No.1774487 Report

>>1774460
I meant the boosters that used to be on looping coasters
>>
Anonymous 07/16/14(Wed)23:53 UTC+1 No.1774514 Report

>>1774453
>in one
Wouldn't that be bad? I thought you get more stats for looping thru other coasters.
>>
BlueBalled 07/16/14(Wed)23:53 UTC+1 No.1774516 Report

>>
Swagface Johnson 07/16/14(Wed)23:56 UTC+1 No.1774525 Report

>>1774516

>not surrounding the coaster with those fake office buildings and calling it "Corporate Tax Loophole"
>>
BlueBalled 07/16/14(Wed)23:59 UTC+1 No.1774536 Report

>>1774525
I suppose I'll just have to settle for making a Descent reference, seeing as how there's no urban themes.
>>
Swagface Johnson 07/17/14(Thu)00:02 UTC+1 No.1774550 Report

>>1774536

Good, because when RCT downloads, I'm going to make a corporate paradise park.
>>
Anonymous 07/17/14(Thu)00:03 UTC+1 No.1774553 Report

>>1774397

i still do shit like that, interlocking loops are my life
>>
BlueBalled 07/17/14(Thu)00:20 UTC+1 No.1774620 Report

I changed four pieces of track and suddenly E>I>N
>>
Anonymous 07/17/14(Thu)00:24 UTC+1 No.1774637 Report

>>1774620
1. Change four more.
2. Repeat until 100+exc.
>>
BlueBalled 07/17/14(Thu)00:38 UTC+1 No.1774682 Report

>>
Anonymous 07/17/14(Thu)00:40 UTC+1 No.1774685 Report

>>1774682
MARTIAN LOGIC
>>
Anonymous 07/17/14(Thu)00:41 UTC+1 No.1774687 Report

>>1774682
GIT
GUD
>>
Swagface Johnson 07/17/14(Thu)00:41 UTC+1 No.1774689 Report

>>1774682

And we caaaaaaaaaaaaaaan't stoooooooop
>>
rctdude2 07/17/14(Thu)00:42 UTC+1 No.1774693 Report

>>1774682
https://www.youtube.com/watch?v=pMhfbLRoGEw
>>
BlueBalled 07/17/14(Thu)01:07 UTC+1 No.1774761 Report

https://www.dropbox.com/s/zc268ipwgmh15fk/sign%20error.SV6
Sign error.
>>
rctdude2 07/17/14(Thu)01:11 UTC+1 No.1774774 Report

>>1774761
It's the walls, it seems. I removed the two walls directly in front of the sign and they don't cross it, but added them back and they do.
>>
BlueBalled 07/17/14(Thu)01:12 UTC+1 No.1774782 Report

>>1774774
Odd. You'd think they would have caught that bug.
>>
rctdude2 07/17/14(Thu)01:19 UTC+1 No.1774807 Report

>>1774782
Well, considering there's that speedup bug with the in-line twist into a corkscrew or whatever, I'm not that surprised that something that small went unnoticed.
>>
Swagface Johnson 07/17/14(Thu)01:21 UTC+1 No.1774817 Report

>>1774807

How does that work exactly?
>>
rctdude2 07/17/14(Thu)01:29 UTC+1 No.1774850 Report

>>1774817
I don't really remember off hand, but if you take a in-line twist or barrel roll and put a corkscrew or half-loop right after it (so the corkscrew is below the track), it causes the train to gain speed.
>>
Anonymous 07/17/14(Thu)01:32 UTC+1 No.1774861 Report

>>1774850
Well DUH, that's a decrease in elevation. You're converting height (potential energy) into speed (kinetic energy).
>>
BlueBalled 07/17/14(Thu)01:33 UTC+1 No.1774865 Report

>>1774861
You gain more speed than a similar drop would get. This element lets you bypass lift hills altogether.
>>
Anonymous 07/17/14(Thu)05:22 UTC+1 No.1775643 Report

>>1774850
>>1774861
>>1774865
here it is in action
>>
Anonymous 07/17/14(Thu)05:38 UTC+1 No.1775691 Report

>>1775643
Well isn't that some shit. Putting this is my new park.
>>
Anonymous 07/17/14(Thu)06:33 UTC+1 No.1775776 Report

>>1775643
>no stats
>mfw no face
>>
Anonymous 07/17/14(Thu)06:35 UTC+1 No.1775778 Report

>>1775776
nothing particularly interesting, just the 1-17-8 sort of deal that happens when you make absurd twister coasters.
>>
Anonymous 07/17/14(Thu)08:09 UTC+1 No.1775968 Report

>>1775778
Okay. That wasn't obvious for me, since I'm a cat.
>>
Swagface Johnson 07/17/14(Thu)08:54 UTC+1 No.1776003 Report

>>1775968

Meow are you sure about that?
>>
Anonymous 07/17/14(Thu)09:02 UTC+1 No.1776020 Report
File: Yes this is dog.jpg-(90x125)
>>1775968Shhh,...
>>1775968
Shhh, don't tell the humans.
>>
Anonymous 07/17/14(Thu)09:15 UTC+1 No.1776048 Report

>>1767981
>corkscrew right after lift
>lift powers train up the corkscrew as long as the back car is on the lift
>slowly pushes the car upside down and then into a drop

GENIUS
>>
Anonymous 07/17/14(Thu)09:20 UTC+1 No.1776053 Report

>>1776048
screws also benefit from>>1774850

Shame RCT is limited by it's own sprite based graphics and functionality, Inversions, bankings, and hills all have many different levels of severity and smoothness in real life or other games, but cannot be properly replicated in such a game.
>>
Anonymous 07/17/14(Thu)10:40 UTC+1 No.1776158 Report

my god, this took some time. sorry for the mess, i thought it would be easier :P
>>
Swagface Johnson 07/17/14(Thu)11:08 UTC+1 No.1776191 Report

Re-installed Windows 8.

Trying to install RCT 2.

Getting an error that says "Graphics Initialization Failed: Unable to initialize graphics system" that I can't screenshot because Windows 8 can't handle screenshotting dialogue boxes evidently.

Where did I fuck up now? It maybe needs to be noted that in the middle of the DirectX install the whole system decided that it urgently needed to restart and shut everything down without any prompts or anything.

Seriously fuck Microsoft and whoever crammed these retarded 'features' into Windows 8 with a rusty rake.
>>
Swagface Johnson 07/17/14(Thu)11:16 UTC+1 No.1776198 Report

>>1776191

Tried to open it from the program folder itself and not through steam.

Whut?

Literally worked flawlessly on my previous install of Windows 8. Game crashed once. Ever. Failed to start properly maybe twice. Performing the same action twice on the exact same system should yield the same result, right?
>>
Anonymous 07/17/14(Thu)12:48 UTC+1 No.1776265 Report

>>1776198
Are you on a 64-Bit windows?
>>
Anonymous 07/17/14(Thu)13:14 UTC+1 No.1776297 Report

>>1774397
calm down satan
>>
Anonymous 07/17/14(Thu)13:16 UTC+1 No.1776301 Report

>>1774620
I don't see the difference
>>
rctdude2 07/17/14(Thu)13:50 UTC+1 No.1776338 Report

>>1776198
Are you setting the compatibility mode settings? Should be Windows 98.
>>
Anonymous 07/17/14(Thu)17:25 UTC+1 No.1776682 Report

Name my log flume.
>>
Anonymous 07/17/14(Thu)17:56 UTC+1 No.1776732 Report

>>1776682
Mill Around
>>
Anonymous 07/17/14(Thu)18:17 UTC+1 No.1776778 Report

>>1776158
>>
Anonymous 07/17/14(Thu)18:29 UTC+1 No.1776808 Report

>>1776682
My wood is all wet.
>>
Anonymous 07/17/14(Thu)18:42 UTC+1 No.1776852 Report

>>1776682
new to /vr/ct here,
where do you get the corner pieces for the roofs. I only have the curved roof
>>
BlueBalled 07/17/14(Thu)20:17 UTC+1 No.1777079 Report

>>1776301
The track has one more banked piece before and after the turn.
>>1776852
Custom scenery piece, should be in one of the downloads in the OP
>>
Jizzmaster Spankpants 07/17/14(Thu)21:14 UTC+1 No.1777207 Report

Do you guys think it is excusable to use a trainer for more money to complete scenarios like Dragon's Cove? Since the objective is to build coasters and not maintain a stat or park rating, and it doesn't have a time limit, literally the only difference between using a trainer to spawn money and getting there by hand is the amount of time it takes. And with 20k max loan and coasters costing ~10k each, it takes a full day to complete something like this...
>>
Anonymous 07/17/14(Thu)21:17 UTC+1 No.1777210 Report

>>1777207
Using trainers to complete scenarios is literally worse than the Holocaust.
>>
Anonymous 07/17/14(Thu)21:17 UTC+1 No.1777212 Report

>>1777207
>Money
>Difficult to achieve
>>
BlueBalled 07/17/14(Thu)21:21 UTC+1 No.1777225 Report

>>1777207
No, the object is not just to finish the rides, but to build a park around the unfinished coasters.
>>
Anonymous 07/17/14(Thu)21:28 UTC+1 No.1777243 Report

>>1777207
The goal is to fuck everyone over except yourself in your pursuit to built cool shit.
Cheating only fucks yourself over, just think about how many poor saps you could fleece then build an awesome coaster they can't afford to ride.
>>
Anonymous 07/17/14(Thu)21:35 UTC+1 No.1777261 Report

>>1777207
>Since the objective is to build coasters and not maintain a stat or park rating
>mfw
May as well say: Since the objective isn't "not to use trainers". What is wrong with you?
>>
Anonymous 07/17/14(Thu)21:48 UTC+1 No.1777314 Report

>>1774682
fuck the police
>>
Anonymous 07/17/14(Thu)21:52 UTC+1 No.1777327 Report

>>1776682
Miller Creek.
>>
Jizzmaster Spankpants 07/17/14(Thu)22:13 UTC+1 No.1777375 Report

>>1777212
It's not difficult, it just takes long. any idiot can plop 4 pre-built rides down with 20k, hire some staff and let the park sit for a day. Boom there's your 200k money, except it took long.
>>1777243
Except that's fucking tedious
>>1777261
I just meant that money is the only thing holding it back, and in this game money is mostly just a matter of time.
>>
Anonymous 07/17/14(Thu)22:36 UTC+1 No.1777434 Report

>>1776048
After seeing people build curved lift hills, I wanted to see if it could be down with the corkscrew reminds of a similar ride called geforce at Drayton manor where the lift hill is on a half loop.
>>
Anonymous 07/17/14(Thu)22:57 UTC+1 No.1777486 Report

>>1777375
You're supposed to finish one coaster, open it, and generate enough money from it to start on the next. That said, start with the coaster with the best stats.
>>
Anonymous 07/18/14(Fri)00:32 UTC+1 No.1777756 Report

>>1776198
>buying RCT2
>on Steam
>>
Anonymous 07/18/14(Fri)01:12 UTC+1 No.1777910 Report
File: 1381216985860.jpg-(125x90)
>Found the CD for RCT2 a...
>Found the CD for RCT2 a few months ago
>Can't remember where I put it
Man, I really want to play
>>
Anonymous 07/18/14(Fri)01:22 UTC+1 No.1777962 Report

>>1777910
Pirate it. You already own the game so it's not wrong.
>>
Anonymous 07/18/14(Fri)01:25 UTC+1 No.1777974 Report

>>1777962
I don't know how to pirate stuff, I dont play games or watch movies enough to where I ever felt the need to find out how to

If I find the CD, will it work on Windows 7? I think it's in a box.
>>
Anonymous 07/18/14(Fri)01:27 UTC+1 No.1777986 Report

>>1777974
Yes, RCT1/2 will work on anything because of the way it's coded.
>>
Creeping 07/18/14(Fri)02:26 UTC+1 No.1778283 Report

>>1777974
RCT1 and 2 works on everything that is Windows (besides prior to 95), except people have trouble getting it to work on Windows 7/8 and Mac sometimes, but the solution is usually downloading a program/configuring the compatibility.

>>1777756
>Not keeping the disk since your childhood/buying it at a yardsale.
Scrub.

>tfw I don't want to finish my collab park because Europa Universalis IV has dragged me in
Shariah law best law, freedom can go to hell, keep kebab
>>
Anonymous 07/18/14(Fri)02:45 UTC+1 No.1778360 Report

>>1778283

i used my collab spot as a comfy distraction when i got to overwhelmed by my other gaming hobbies. but if what you're doing is comfy to begin with maybe that won't work out...
>>
Anonymous 07/18/14(Fri)02:54 UTC+1 No.1778401 Report

>>1778283

>Not keeping the disk since your childhood/buying it at a yardsale.

Not the anon you aimed that at, but...

>had RCT1
>cousin stole it

>had RCT2
>came in a cardboard box instead of the normal game case
>box was trashed years ago
>no longer sure if I have the disc or not, let alone whether it still works
>at least I still have the add on packs because they have plastic cases

Children should not be trusted to look after their own discs.
>>
Anonymous 07/18/14(Fri)03:13 UTC+1 No.1778489 Report

>>1766975
Which windowed mode is better? RCT2 Extras, or Burstintotreats?
>>
BlueBalled 07/18/14(Fri)03:18 UTC+1 No.1778509 Report

>>1778489
I'm pretty sure they're the same, but I got mine from Burstintotreats.
>>
Anonymous 07/18/14(Fri)03:23 UTC+1 No.1778527 Report

I still have Rollercoaster Tycoon 2 with the expansion discs and also the Triple Thrill Pack disk.

I still pirated the Gog version anyway because the stupid windowed mode hack wouldn't work with my precious disks.
>>
frumpadario 07/18/14(Fri)03:28 UTC+1 No.1778539 Report

>>1778283
went through an old stack of random cds. this is what i found. Im most curious about the sim theme park disk. the one in the pic is a bonus disk and i need the original to play the game. if only i hung onto my console games like my pc games
>>
Anonymous 07/18/14(Fri)03:34 UTC+1 No.1778561 Report

>>1778509
I don't see a read-me in RCT2 Extras, so I'm not sure how to get windowed mode to work.
>>
Anonymous 07/18/14(Fri)03:35 UTC+1 No.1778567 Report

>>1778539
>sim theme park
god that game was shit
>>
Anonymous 07/18/14(Fri)03:37 UTC+1 No.1778572 Report

>>1778539
>Red Alert 2
my comrade
>>
BlueBalled 07/18/14(Fri)03:39 UTC+1 No.1778580 Report

>>1778561
Just put the files in the RCT2 directory. That's all there is to it.
>>
frumpadario 07/18/14(Fri)03:39 UTC+1 No.1778584 Report

>>1778572
its on top of the case to C&C tiberian sun
>>
Anonymous 07/18/14(Fri)03:40 UTC+1 No.1778592 Report

>>1778561
You just drop the 3 files in the game's directory, you computer illiterate monkey.
>>
frumpadario 07/18/14(Fri)03:41 UTC+1 No.1778595 Report

>>1778567
i wanna relive the dissapointment. it was funny how bad it compared to RCT at the time. I really disliked the cartoony aspect
>>
Anonymous 07/18/14(Fri)03:41 UTC+1 No.1778597 Report

>>1778584
fuck yeah, even better
>>
Anonymous 07/18/14(Fri)03:43 UTC+1 No.1778613 Report

>>1778580
>>1778592
I haven't played RCT2 in years, sorry.

I got the RCT1 music working too.
>>
Anonymous 07/18/14(Fri)06:43 UTC+1 No.1779036 Report

>>
Anonymous 07/18/14(Fri)07:54 UTC+1 No.1779302 Report

>>1778539
Based Zoo Tycoon
>>
Creeping 07/18/14(Fri)08:06 UTC+1 No.1779329 Report

>>1779302
This reminds me of how a lot of NEDesigns is.
Playing game based on a themepark. No rides at all.
>>
Anonymous 07/18/14(Fri)08:12 UTC+1 No.1779336 Report

>>1779302
This game looks like it was made by team of people each of whom sucked several cocks every day before starting to work.
>>
Anonymous 07/18/14(Fri)08:49 UTC+1 No.1779398 Report

>>1779336
>>
Anonymous 07/18/14(Fri)10:54 UTC+1 No.1779571 Report

>>1779336
>team of people
I see what you did there
>>
Anonymous 07/18/14(Fri)13:34 UTC+1 No.1779750 Report

>>1779302
Hey, a question for you guys. Casual here; I never had too hard a time turning a profit in RCT2, but for some reason I remember it being extremely hard to be profitable in Zoo Tycoon. Granted I haven't played that game in at least 5 years, so I might not be remembering right, but I recall having to put in money cheats periodically.
>>
Anonymous 07/18/14(Fri)16:35 UTC+1 No.1780023 Report

>>1778539
Your taste in games is flawless
>>
Anonymous 07/18/14(Fri)16:47 UTC+1 No.1780040 Report

>r8
>>
Anonymous 07/18/14(Fri)16:48 UTC+1 No.1780047 Report

>>1779750
As far as I vaguely remember the early levels were piss easy to make money on and the hard levels were fairly challenging but doable.
>>
Anonymous 07/18/14(Fri)16:51 UTC+1 No.1780051 Report

>>1780040
Why must you people insist on doing this.
>>
Anonymous 07/18/14(Fri)17:07 UTC+1 No.1780085 Report

I think I'm gonna go and make a water coaster or something for fun. Those were some of my favorite rides to go on.

Speaking of which, what was the last ride you guys actually went on? For me, it was Fury of the Nile in Worlds of Fun. Had a blast on it, and was just comfy and exciting enough for my tastes.
>>
Anonymous 07/18/14(Fri)17:07 UTC+1 No.1780086 Report

>>1780051

To make babbies mind go more and more uncomfortably numb.
>>
Anonymous 07/18/14(Fri)17:25 UTC+1 No.1780137 Report

>>1780051
I think it looks cool
>>
BlueBalled 07/18/14(Fri)18:15 UTC+1 No.1780263 Report

>>1780040
It looks like a random jumble of scenery, why would you--
>ride name
Oh. Ha, I get it.
>>
Shun 07/18/14(Fri)18:27 UTC+1 No.1780281 Report

>>1780085
Sanic Spinball, probably.

>Still waiting for my 20 free Towers tickets.
>>
Anonymous 07/18/14(Fri)18:34 UTC+1 No.1780291 Report

>>1780263

yk I suck at doing esthetic stuff so this is my only option to create something with meaning
>>
BlueBalled 07/18/14(Fri)18:40 UTC+1 No.1780308 Report

>>1780085
I think the last ride I went on was a swinging ship. I always liked them.
>>
BlueBalled 07/18/14(Fri)20:25 UTC+1 No.1780554 Report

>>1779750
That game was a fucking pain in the ass to play normally. I remember always doing freeform maps because I liked the sandbox aspect. But god damn, it was seemingly impossible to turn a profit. The staff were pretty stupid, so you always needed to overstaff the zoo (especially the maintenance workers). I think that's where most of the budget went.
>>
Anonymous 07/18/14(Fri)20:47 UTC+1 No.1780640 Report

>>1780554
Your main income source was food and drink. A well placed restaurant could fund a small park all by itself.
>>
Anonymous 07/18/14(Fri)22:00 UTC+1 No.1781003 Report

Since I wanted to ask this, what scenario in the /v/ pack would be best for a max-space unlimited funds map to use for shenanigans?
>>
Anonymous 07/18/14(Fri)22:26 UTC+1 No.1781146 Report

If I compiled my scenarios ive made over the years into a pack and uploaded it, would anyone give them a try/add them to the /v/ pack? They're on my laptop from 2006
>>
Anonymous 07/18/14(Fri)22:29 UTC+1 No.1781158 Report

>>1781146
do eet
>>
Anonymous 07/18/14(Fri)23:09 UTC+1 No.1781298 Report

>>1781003
pls respond.
>>
BlueBalled 07/18/14(Fri)23:12 UTC+1 No.1781316 Report

>>1781003
One of the Workbench maps probably.
>>
BlueBalled 07/18/14(Fri)23:57 UTC+1 No.1781436 Report

Rate my double station flyby hyper-twister.
>>
Anonymous 07/18/14(Fri)23:57 UTC+1 No.1781438 Report

>>1780085

wow, i haven't been to a theme park in years. i think the last ride i went on was a coaster six flags discovery kingdom where i lost my glasses. i think it was an inverted coaster
>>
BlueBalled 07/19/14(Sat)00:22 UTC+1 No.1781490 Report

after scenery boosts.
>>
Anonymous 07/19/14(Sat)00:29 UTC+1 No.1781517 Report

>>1781490
Hey, I mean, it's pretty good, but when have hyper-twisters ever not been good?

That scenario will just never be pretty, to me. That ugly shade of pink-brown must be what the Nether in Minecraft was inspired by.
>>
Anonymous 07/19/14(Sat)00:40 UTC+1 No.1781556 Report

>yfw people on NEdesigns spend literal years on finishing one park
>>
Anonymous 07/19/14(Sat)00:42 UTC+1 No.1781571 Report

>>1781556
A lot of that time is spent modding things they want into the game, though. You could say people who compile really detailed mods for openttd spend "years finishing one game" too, if you count all the time it takes to compile the data, draw the sprites, code the details, test and balance it in-game...
>>
Anonymous 07/19/14(Sat)01:01 UTC+1 No.1781629 Report
File: 1333146806283.jpg-(96x125)
>>1781556>mfw as if...
>>1781556
>mfw as if it matters how many parks you made in the same amount of time
>mfw you still waste your life on old autist game
>>
Anonymous 07/19/14(Sat)02:46 UTC+1 No.1781858 Report

>>1778539

>we got trouble boss, a ride is about to break down
>>
BlueBalled 07/19/14(Sat)02:55 UTC+1 No.1781887 Report

One of these days I'll make a tolerable bobsled coaster.
>>
Anonymous 07/19/14(Sat)02:57 UTC+1 No.1781893 Report

>>1781887
I have never made one I liked.
Fuck that coaster.
>>
BlueBalled 07/19/14(Sat)05:26 UTC+1 No.1782291 Report

>>1781893
It's a pretty forgiving ride, as long as you don't use any hills after the first drop.
>>
Anonymous 07/19/14(Sat)07:34 UTC+1 No.1782536 Report

please excuse the unfinished landscaping.
its a launched lift hill.
and i think i still suck at the 'ending' part of coasters but i think this came out ok
>>
Anonymous 07/19/14(Sat)08:13 UTC+1 No.1782607 Report

>>1781556
The Park Starpointe took 765 in game years.

1 year = 1 real life hour

That means the park took an entire month of gameplay to build.
>>
Anonymous 07/19/14(Sat)08:29 UTC+1 No.1782639 Report

>>1777207
Only time it is acceptable to use a trainer is if you've clearly beat the objective scenario years in advance, you're 100% certain something catastrophic won't happen to ruin that, and you don't want to wait.
>>
Anonymous 07/19/14(Sat)09:43 UTC+1 No.1782746 Report

>>1781858
>implying Lewis MacLeod's lines weren't GOAT
>>
Anonymous 07/19/14(Sat)10:39 UTC+1 No.1782796 Report

>>1774550
looking forward to that, please do show off
>>
Anonymous 07/19/14(Sat)16:47 UTC+1 No.1783159 Report

So what's the deal with roto drops in RCT 2?

I vaguely remember being able to build the observation towers, freefalls and roto drops in the first game around the same height and having some kind of optional settings in the operation mode of them that made them all work well at the highest possible height but in RCT 2 roto drops seem to not be able to be built past a certain height without getting like 30+ intensity rating

Are roto drops just bad in RCT 2 or am I missing something?
>>
Anonymous 07/19/14(Sat)19:01 UTC+1 No.1783439 Report

>>1783159
I don't have answers to your questions but I made this.
>>
CHROME DOME 07/19/14(Sat)19:42 UTC+1 No.1783554 Report

>>1783439
Now do freefalls.
>>
Atomik 07/19/14(Sat)20:24 UTC+1 No.1783658 Report

>>1782607
That's assuming they saved every progress they did and didn't idle while doing it.
>>
Anonymous 07/19/14(Sat)20:36 UTC+1 No.1783683 Report

>>1783554
>>
Anonymous 07/19/14(Sat)20:37 UTC+1 No.1783686 Report

>>1783683
>>1783683
3 for luck
>>
Anonymous 07/19/14(Sat)20:47 UTC+1 No.1783717 Report

>>1783439
>>1783683
>>1783686

Do these graphs relate to actual tower height or do they represent the highest point in world scale?

Sorry if retard
>>
Anonymous 07/19/14(Sat)20:57 UTC+1 No.1783746 Report

>>1783717
First two are for Rotodrop and Launched Freefall (whoa belly), "freefall drop" "downward launch" modes respectively with tower height in "units" with the base piece at 0.

Third is Launched Freefall in upward mode, tower height doesn't matter.
>>
Anonymous 07/19/14(Sat)21:08 UTC+1 No.1783794 Report

>>1783746

thanks for the data! will use it.
>>
Anonymous 07/19/14(Sat)21:10 UTC+1 No.1783804 Report

>>1783746
>mfw I would always build a launched freefall to max height and put it on max speed and watch it crash
>>
Anonymous 07/20/14(Sun)00:53 UTC+1 No.1784342 Report

Okay, finally started on Hexa Collab park.

I'm going for a moon theme (for July 20th landing), but I'm making a moon base. What should I color the moon base.

I tried white, but white in this game is insanely bright over the grey ground, and I tried light blue, but the lightest blue is almost Royal Blue color.
>>
Creeping 07/20/14(Sun)00:54 UTC+1 No.1784345 Report

>>1784342
Fuck when I try to abort the post, it continues to post because moot is fucking retarded.
>>
Anonymous 07/20/14(Sun)01:18 UTC+1 No.1784405 Report

>>1784342
The only colour I ever found was grey.

Black might work, no promises though.
>>
Anonymous 07/20/14(Sun)07:40 UTC+1 No.1785306 Report

How do I collab?
>>
Anonymous 07/20/14(Sun)08:24 UTC+1 No.1785368 Report

>>1784405
Where are the supports?
>>1785306
You have to bribe yourself in the exclusive /vrct/ club.
>>
Anonymous 07/20/14(Sun)08:43 UTC+1 No.1785380 Report

>>1785368
How would I do that?
>>
CHROME DOME 07/20/14(Sun)08:45 UTC+1 No.1785384 Report

>>1785380
Have you never bribed yourself before?
>>
Anonymous 07/20/14(Sun)08:47 UTC+1 No.1785391 Report

>>1785384
When I was 5, on the uncle's farm.
>>
CHROME DOME 07/20/14(Sun)08:55 UTC+1 No.1785409 Report

>>1785391
So load up Uncle Pedo's Fun Land scenario or whatever the hell it's called and do what you did then.
>>
Anonymous 07/20/14(Sun)08:58 UTC+1 No.1785413 Report

>>1779329
that's zoo tycoon
>>
Anonymous 07/20/14(Sun)09:01 UTC+1 No.1785416 Report

>>1783439
>>1783683
>>1783686
mhhh, tasty statistics. more pls
>>
Anonymous 07/20/14(Sun)09:06 UTC+1 No.1785420 Report

>>1785368
>Where are the supports?
Hidden, so they don't obscure the pic so people are able to see the details.
>>
Anonymous 07/20/14(Sun)09:16 UTC+1 No.1785431 Report

>>1785420
If you want supports.
>>
Anonymous 07/20/14(Sun)09:17 UTC+1 No.1785436 Report

>>1785420
>>1785431
Another view.
>>
Anonymous 07/20/14(Sun)12:18 UTC+1 No.1785657 Report

>>1783439
I fucked up, it should go from 6 to 60 not 12 to 66
>>
BlueBalled 07/20/14(Sun)20:40 UTC+1 No.1786716 Report

>>1785306
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE#gid=0
Sign up for a spot. Or add a new collab to the front page from the templates.
>>
Anonymous 07/20/14(Sun)21:45 UTC+1 No.1786903 Report

>>1786716
ITS ALL TAKEN. :OOOOOO
>>
BlueBalled 07/20/14(Sun)21:50 UTC+1 No.1786913 Report

>>1786903
Start a new one, then.
>>
Anonymous 07/20/14(Sun)23:05 UTC+1 No.1787131 Report

>>1786913
No. I will wait for another one, while doing my own park in the meantime. Deal?
>>
BlueBalled 07/21/14(Mon)01:22 UTC+1 No.1787478 Report

>>1787131
Sure, bro. Do what you want.
>>
Fridolin 07/21/14(Mon)08:00 UTC+1 No.1788495 Report

>I will wait for another one

Will the water-collab ever happen?
>>
Anonymous 07/21/14(Mon)08:02 UTC+1 No.1788509 Report

>>1788495
that may be the most horrifying poverty coaster you've posted yet, congratulations
>>
Anonymous 07/21/14(Mon)08:07 UTC+1 No.1788523 Report

>>1788495
I want some stupid collab, like Libertarian one (without paths, cops, janitors, maybe even mechanics somehow).
>>
Anonymous 07/21/14(Mon)09:41 UTC+1 No.1788698 Report

>>1788495

what would a water collab even look like? no land? all water rides? both?

i was thinking of making a collab park with some actual terrain, maybe some large islands or something...
>>
Anonymous 07/21/14(Mon)09:42 UTC+1 No.1788702 Report

just unlocked pic related after roughly 60 hours of gameplay. It will probably take 3 to 4 times as long to finish all scenarios.

how based can one man be to make a game worth hundereds of hours play time in 1999?

Rollercoaster Tycoon looks too exciting for me.
>>
Anonymous 07/21/14(Mon)09:44 UTC+1 No.1788708 Report

>>1788702
He wanted to go on something more thrilling than casual gamemaking.
>>
Anonymous 07/21/14(Mon)09:55 UTC+1 No.1788717 Report

looks like people enjoy to be free from pathing restrictions :^)
>>
Anonymous 07/21/14(Mon)09:59 UTC+1 No.1788725 Report

How many "lost" peeps can you have before your park rating would plummet? I'd love to see a prison camp collab.
>>
Anonymous 07/21/14(Mon)10:05 UTC+1 No.1788729 Report

>>1788725

there should be a super extreme rollercoaster as exit, called sinners redemptions with an exit into a water pool one square away from the park exit.
>>
Anonymous 07/21/14(Mon)10:29 UTC+1 No.1788748 Report

>>1788717
That is a really cool idea.
>>
Anonymous 07/21/14(Mon)10:30 UTC+1 No.1788749 Report

>>1788729
That is a cool idea as well.

You guys are cool here!
>>
Anonymous 07/21/14(Mon)10:41 UTC+1 No.1788762 Report

>Stayed up playing RCT2 until 4 a.m.
Thanks, guys.
>>
Anonymous 07/21/14(Mon)10:42 UTC+1 No.1788764 Report

>>1788717
>Free Roam Area
Sounds like the thing you'd find in a very dystopic and authoritarian country.
>>
Anonymous 07/21/14(Mon)11:05 UTC+1 No.1788782 Report

Is there a guide how to turn up the resolution on RCT2 to 720p or even 1080p? I read something about hex editing the .exe but could not find any good pointers. maybe I'm just retarded
>>
Anonymous 07/21/14(Mon)11:14 UTC+1 No.1788787 Report

>>1788702
I always used to get more entertainment out of Transport Tycoon and old Bullfrog games like Theme Hospital.
In recent times though it's RCT that's been taking a bunch of my time.
>>
Anonymous 07/21/14(Mon)12:55 UTC+1 No.1788898 Report

>>1788698
Do eet faggot
>>
Anonymous 07/21/14(Mon)13:14 UTC+1 No.1788926 Report

>>1788782
Or can someone at least tell me how I can stop the GOG TTT from stretching to 16:9 and looking absolutely horrid?
>>
Anonymous 07/21/14(Mon)17:10 UTC+1 No.1789310 Report

>>1788702
>All those scenarios completed by the same person

What, do you name all your rides the same thing too?
>>
Anonymous 07/21/14(Mon)17:45 UTC+1 No.1789357 Report

>>1789310

Yes.

> Rollercoaster 1
> Rollercoaster 2
> Rollercoaster 3
>...
>>
BlueBalled 07/21/14(Mon)18:07 UTC+1 No.1789401 Report

>>1789310
>Not putting the date completed instead of dick jokes
You're almost as bad.
>>
Anonymous 07/21/14(Mon)18:19 UTC+1 No.1789429 Report

>>1788926
Click the little floppy disk in the top left in a game and click Options.
>>
Anonymous 07/21/14(Mon)19:50 UTC+1 No.1789597 Report

>>1781887
>Bobsled coaster
>Not white with blue supports regardless of surroundings and themes

There's your problem
>>
Anonymous 07/21/14(Mon)20:21 UTC+1 No.1789660 Report

>>1789401

why are you such a cool guy?
>>
Anonymous 07/21/14(Mon)20:22 UTC+1 No.1789662 Report

>>1789597

actually it makes sense to have a yellow bobsled on a foreign planet because of the toxic sulfur snow.
>>
Anonymous 07/21/14(Mon)20:59 UTC+1 No.1789797 Report

>>1789429
yeah I didn't realize the gog version has more resolutions to pick.
>>
Anonymous 07/21/14(Mon)22:19 UTC+1 No.1789998 Report

>>1789597
>Santa's Red Rocket
I seriously hope this isn't a South Park reference.
>>
Anonymous 07/21/14(Mon)22:55 UTC+1 No.1790081 Report

>>1789998
I seriously hope you don't think the term red rocket didn't exist before South Park
>>
Anonymous 07/21/14(Mon)23:26 UTC+1 No.1790170 Report

>>1789401
>mfw I started doing that after seeing you do that
It feels more like progression this way.
>>
Anonymous 07/22/14(Tue)02:32 UTC+1 No.1790756 Report

>>1790081
I seriously have to inform you that English isn't my first language and that I only know "Red Rocket" from South Park.
>>
Anonymous 07/22/14(Tue)07:09 UTC+1 No.1791615 Report

Best/Favorite /v/ pack scenarios?

Worst/Hated /v/ pack scenarios?
>>
CHROME DOME 07/22/14(Tue)07:44 UTC+1 No.1791704 Report

>>1791615
Plateau and In The Red for best scenarios.

Vidya Valley, Tycoon Test, and anything that demands scamming to win for worst.
>>
CHROME DOME 07/22/14(Tue)08:46 UTC+1 No.1791874 Report

Since I haven't contributed anything lately here's my scenario I'm taking my sweet time on. Just finished out this baby, really happy with the flow of the first half before the block brakes. Still working on support structures.
>>
Anonymous 07/22/14(Tue)20:09 UTC+1 No.1793245 Report

I've got a question, I was playing the Ayer's Rock scenario the other day and the guests were being stingy as fuck about ride costs. They'd start refusing to pay for any ride that wasn't on the brink of really good value or less.

Does anyone know what setting made this scenario this way? At first I thought it was higher park rating difficulty, but I made my own scenario and they were more than willing to be gouged on prices even with that setting checked.

It's frustrating because it's a neat park, but the guest stinginess makes it harder to turn a profit.
>>
Anonymous 07/22/14(Tue)20:16 UTC+1 No.1793263 Report

>>1788764
>>
BlueBalled 07/22/14(Tue)20:57 UTC+1 No.1793384 Report

>>1793245
I remember it being a bit difficult, but still possible. I was able to build a few big rides before the objective was complete.
>>
BlueBalled 07/22/14(Tue)23:24 UTC+1 No.1793793 Report

I decided to go with an old-fashioned woodie for Fruit Garden. Thoughts?
>>
Anonymous 07/22/14(Tue)23:31 UTC+1 No.1793812 Report

>>1793793
mhh, comfy
>>
Anonymous 07/22/14(Tue)23:40 UTC+1 No.1793832 Report

>>1793793
BalloonStallUnrealisticallyHoveringOverRailroadTrackWithoutSupports/10
>>
BlueBalled 07/22/14(Tue)23:44 UTC+1 No.1793847 Report

>>1793832
>implying the stand isn't attached on both sides by the path and the hill
>>
BlueBalled 07/22/14(Tue)23:51 UTC+1 No.1793868 Report

Screw it.
>>
rctdude2 07/22/14(Tue)23:52 UTC+1 No.1793874 Report

>>1793793
Would visit in real life/10.
>>
BlueBalled 07/23/14(Wed)00:18 UTC+1 No.1793939 Report

Compact twisters are fun, too.
>>
Anonymous 07/23/14(Wed)01:01 UTC+1 No.1794073 Report

>>1793793

My favorite thing about wood coasters, the simplest designs are also the most fun.
>>
frumpadario 07/23/14(Wed)01:16 UTC+1 No.1794112 Report

>>1793939
"laser lemon" just doesn't sound right to me. I feel like it should be named "lemon laser" any one agree or am i just crazy
>>
BlueBalled 07/23/14(Wed)01:22 UTC+1 No.1794136 Report

>>1794112
it was a crayon color.
>>
frumpadario 07/23/14(Wed)01:58 UTC+1 No.1794294 Report

>>1794136
i was autistic enough to google the brand that made the color. I expected it to be rose art or some shit. but it was crayola, I expected better from them
>>
BlueBalled 07/23/14(Wed)02:00 UTC+1 No.1794301 Report

>>1794294
Hey, it was a great color.
>>
Anonymous 07/23/14(Wed)08:10 UTC+1 No.1795504 Report

what's the highest excitement rating you've seen? I was going through my old 4chin folder and I found this one. Dunno who made this one but damn.
>>
Anonymous 07/23/14(Wed)08:16 UTC+1 No.1795517 Report

>>1795504

with what kind of radiation i have to contaminate my brain to obtain such autism?

also NEDesigns.
>>
Anonymous 07/23/14(Wed)08:18 UTC+1 No.1795521 Report

>>1795504
Goddamn.
>>
Anonymous 07/23/14(Wed)08:20 UTC+1 No.1795524 Report

>>1795504
>>
Anonymous 07/23/14(Wed)09:30 UTC+1 No.1795612 Report

>>1795504

i'd guess that's one of lunatim's parks.

this is the highest excitement i've gotten on a coaster, as far as i can remember. it's possible i've done better in the past though, but i'd be surprised if i broke 11
>>
Anonymous 07/23/14(Wed)10:15 UTC+1 No.1795643 Report

Rate my Rock N Roller Coaster.
>>
Anonymous 07/23/14(Wed)10:21 UTC+1 No.1795650 Report

>>1795643
Swapped out with different train.
>>
Anonymous 07/23/14(Wed)10:31 UTC+1 No.1795656 Report

>>1795650
Inspired by this?
>>
Anonymous 07/23/14(Wed)10:34 UTC+1 No.1795658 Report

>>1795656
mhhh, Spaghetti.
>>
Anonymous 07/23/14(Wed)10:36 UTC+1 No.1795661 Report

>>1795656
Same design as Rock N Roller Coaster, just outside
>>
Anonymous 07/23/14(Wed)10:41 UTC+1 No.1795665 Report

>>1795661
I havent heard of that one. The two are very similar.
>>
Anonymous 07/23/14(Wed)10:45 UTC+1 No.1795669 Report

>>1795656
http://www.xtremerides.nl/WalibiHolland2012.php
I really should go to Walibi, it looks comfy. Also this website is comfy, totally basic.
>>
Anonymous 07/23/14(Wed)10:54 UTC+1 No.1795672 Report

>>1795669
This guy.
>>
Anonymous 07/23/14(Wed)11:47 UTC+1 No.1795726 Report

>>1795669
I wonder what all this empty space is on the left side of the park. It seems like it was larger before but they tore down all the stuff that was there.
Also, wasn't the Walibi once called Six Flags Holland and is included with RCT2?
>>
Anonymous 07/23/14(Wed)11:59 UTC+1 No.1795745 Report

>>1795726

Yeah, but before it was called Six Flags Holland, it was actually called Walibi World. I have no idea why they changed the name and then changed it back. It's still a fun park regardless, though.
>>
Fridolin 07/23/14(Wed)12:04 UTC+1 No.1795749 Report

>>1795672
He got nothing
>>
Rvnx 07/23/14(Wed)12:27 UTC+1 No.1795775 Report

Opened a new collab since Creeping seems to have vanished. Gonna use a slightly modified 2x2 template.

The collab is aiming to be some freebuild shit for all skill levels, which means beginners can join too for babbys first collab entry.
>>
Anonymous 07/23/14(Wed)13:45 UTC+1 No.1795865 Report

>>1795745
They changed it because they got a deal with some American franchise. The Xpress (same design as the Rock 'n Rollercoaster) used to be called Superman the Ride, but their contract ended and they had to rebrand it. Same with other attractions in the park.
>>
Anonymous 07/23/14(Wed)16:05 UTC+1 No.1796097 Report

> be motion simulator enthusiast
> go to one of the hundereds of amusement parks being built left and right
> every single motion simulator runs the movie "Avenging Aviators"


your "life of peep" story go
>>
Anonymous 07/23/14(Wed)16:12 UTC+1 No.1796109 Report

>>1796097
>motion simulator enthusiast
Living on the edge
>>
Anonymous 07/23/14(Wed)16:30 UTC+1 No.1796145 Report

>>1795650
Why not use the Limousine rollercoaster cars? That's what Rock 'n' Rollercoaster uses.
>>
Anonymous 07/23/14(Wed)16:50 UTC+1 No.1796189 Report

>>1796097
>Go to park
>Go on Dinghy Slide
>Die in hellfire
>>
Micnax 07/23/14(Wed)16:51 UTC+1 No.1796192 Report

>>1795504
>Ultra-Extreme Excitement coaster that isn't a giga
>>
Anonymous 07/23/14(Wed)17:25 UTC+1 No.1796268 Report

>>1796097
>be go kart enthusiast
>see there is a new theme park opening near by, decide to go
>stingy fuckers charge like $30 for entry, do I look like I'm bleeding money here guy
>the food stalls are free though, so i can't complain that much
>head down to the go kart track, the queue is pretty short so I
>WAIT
>HOLD ON, MY STOMACH HURTS A LITTLE BIT
>I NEED A SECOND
>RUSH TO THE BATHROOM
>PUKE IN THE TOILET
>RUSH OUTSIDE, PUKE IN THE TRASH CAN
>PUKE ON THE FLOORS
>ON THE PASSERSBY
>ON THE FRESHLY MOWED GRASS
>ON THE POLICE OFFICERS
>INSIDE THE BALLOON STANDS
>ALWAYS PUKING, NEVER STOPPING
>WHERE I GO, I MUST ALSO VOMIT
>>
Anonymous 07/23/14(Wed)18:19 UTC+1 No.1796431 Report

>>1795517
That's not NE style, way too much fantasy involved
>>
Anonymous 07/23/14(Wed)18:30 UTC+1 No.1796460 Report

So I really fucking hate the layout of rides in Rollercoaster Tycoon 2 compared to the first one, mainly how different vehicle designs take up a separate slot on the ride list instead of being available under the settings menu for rides such as boat hires having like 6 entries in the water rides list with one for swan boats one for canoes and so on but also how there's no dedicated button for finances and such

Is there any mod that restores the original menus and layouts or is it just too complicated to do?

Also Big Pier is best pier post your piers if you have them
>>
Anonymous 07/23/14(Wed)18:30 UTC+1 No.1796462 Report

> be new coaster enthusiast
> Rollercoaster 7 was just opened, even got a free ride ticket from some marketing campaign
> see Rollercoaster 7 from the queue entry, looks pretty intense but no stats publicly available yet
> I'm thrilled by the uncertainty

Also it was his last ride
ride.
>>
Anonymous 07/23/14(Wed)18:31 UTC+1 No.1796465 Report

>>1796145
Because I forgot about it. Never cared for the RCT2 expansion paks
>>
Anonymous 07/23/14(Wed)19:01 UTC+1 No.1796542 Report

>>1796189
Lol'd
>>
Anonymous 07/23/14(Wed)19:38 UTC+1 No.1796639 Report

>>1796097
>Arrive at park
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>That new ride Roller Coaster 14 looks pretty exciting
>Roller Coaster 14 was great!
>die of thirst
>>
Anonymous 07/23/14(Wed)19:49 UTC+1 No.1796673 Report

>Be cock enthusiast
>Hear of that guys cock at the new park
>Get excited and go to park to see that guys cock
>It's just a rollercoaster
>There's no mancocks anywhere

FUCKING GAYSTOP
>>
Anonymous 07/23/14(Wed)19:53 UTC+1 No.1796684 Report

>>1796097
>go to local amusement park
>pay the surprisingly low entry fee (fifty dollars)
>all the rides and food are free
>go on motion simulator 1, inverted swinging ship 3 and go-karts 27
>help myself to the wide variety of free food and drinks
>indulge in the free coffee to keep myself energized so as to not miss a second of fun
>a new roller coaster opens up at the other side of the park
>head over and eagerly wait in line
>TVs are provided to keep the crowd stimulated as we wait
>catch a glimpse of my highschool photo on one of the screens
>it's a local news channel doing a report on missing persons
>my parents are being interviewed as they weep into each other's shoulder
>check my phone to see what time it is
>I have been here for sixteen months

FUCKING PARKSTOP
>>
Anonymous 07/23/14(Wed)20:09 UTC+1 No.1796724 Report

>>1796460
Got an awful lot of open space there, fella.
>>
Anonymous 07/23/14(Wed)20:12 UTC+1 No.1796729 Report

Are you guys giving out food and drinks for free?
I even charge a dime for the restrooms.
>>
Anonymous 07/23/14(Wed)20:17 UTC+1 No.1796743 Report

>>1796729
>Are you guys giving out food and drinks for free?
no
who the hell does this
>>
Anonymous 07/23/14(Wed)20:56 UTC+1 No.1796840 Report

>>1796743
>>1796684 >help myself to the wide variety of free food and drinks
>>
Anonymous 07/23/14(Wed)20:58 UTC+1 No.1796852 Report

>>1796840
well shit
>>
Anonymous 07/23/14(Wed)22:43 UTC+1 No.1797184 Report

>>1796724
Why is that observation tower so short? Do you hate your guests?
>>
Anonymous 07/23/14(Wed)23:14 UTC+1 No.1797275 Report

> be gentle ride enthusiast
> enjoy long, relaxing, laid back rides
> hear about this theme park with very wide, georgeous gras lands
> visit park
> only see entry to one long queue
> some ride about bones
> give it a shot, enjoying the landscape while walking through
> finally reach the ride entrance after 3 years of waiting straight
> exhaustion hits
> still comitted to enjoy the ride after all the tension building
> diary cont'd when ride ends
>>
CHROME DOME 07/24/14(Thu)00:43 UTC+1 No.1797530 Report

Hyper-twisters OP as fuck.
>>
Anonymous 07/24/14(Thu)01:09 UTC+1 No.1797584 Report

>>1795504
sauce?
>>
Anonymous 07/24/14(Thu)01:59 UTC+1 No.1797736 Report

Where is that coaster excitement tutorial picture? I know I saw it on /vr/ once and it helped me with coaster-building a lot

I made a landscape in rct3 a few months ago, I want to build a park but I'm not very excited about rct3 at the moment.
>>
BlueBalled 07/24/14(Thu)02:11 UTC+1 No.1797774 Report

>>1797530
>has -2.54 vertical G's
>excitement well above ten
>>
frumpadario 07/24/14(Thu)02:25 UTC+1 No.1797832 Report

apparently you can make barrel rolls and in line twists at ground level. i never thought you could
>>
BlueBalled 07/24/14(Thu)02:31 UTC+1 No.1797850 Report

>>1797832
They look silly, but yes.
>>
Anonymous 07/24/14(Thu)02:37 UTC+1 No.1797876 Report

>>1797832

>The Necksnapper
>>
CHROME DOME 07/24/14(Thu)06:15 UTC+1 No.1798635 Report

>>1797832
In line twists look retarded. Barrel rolls 4lyfe
>>
Anonymous 07/24/14(Thu)06:18 UTC+1 No.1798646 Report

>>1798635
in line twists can suck it, barrel rolls best rolls
>>
Anonymous 07/24/14(Thu)06:18 UTC+1 No.1798647 Report

>>1798635
Inline twists are negative g bullshit. Heartline rolls and zero g rolls are where its at.
>>
Anonymous 07/24/14(Thu)09:29 UTC+1 No.1799081 Report

> be nausea enthusiast
> visit park with giant ultra extreme coasters
> everyone has green skin
>>
Anonymous 07/24/14(Thu)09:38 UTC+1 No.1799103 Report

>>1797832
How do excitement ratings work?
>>
Anonymous 07/24/14(Thu)09:40 UTC+1 No.1799104 Report

>>1796724
>>1796460

had it posted one or two threads ago. one coaster per square edition. (coasters are shit tho, especially suspended nigger)
>>
Anonymous 07/24/14(Thu)09:55 UTC+1 No.1799118 Report

>>1797530
Oh my, that's beautiful. What scenario?
>>
Anonymous 07/24/14(Thu)09:57 UTC+1 No.1799123 Report

>>1798646
Except for Pizza Rolls. Pizza Rolls rule.
>>
Anonymous 07/24/14(Thu)12:36 UTC+1 No.1799361 Report

>>1766975

roller coaster?
>>
frumpadario 07/24/14(Thu)13:06 UTC+1 No.1799419 Report

>>1798635
>>1798646
>>1798647
I think the in line twist looks cool ;_;
i've never used on though
>>
Anonymous 07/24/14(Thu)16:07 UTC+1 No.1799781 Report

>>1799118
its frantic five, made by chrome dome.

the goal is to finish building 5 coasters and get them over 9.5 excitement. its fun.
>>
Anonymous 07/24/14(Thu)16:13 UTC+1 No.1799795 Report

>>1767981
>that corkscrew coaster
wouldn't not have enough speed to complete the corkscrew and end up going back down the hill in reverse?
>>
Anonymous 07/24/14(Thu)17:22 UTC+1 No.1799970 Report

>>1799795
Surprisingly not. Corkscrew coasters have longer trains than most others, allowing them to navigate corkscrews out of a chain. I don't think there's any other coaster type with long enough trains to emulate this natively though.
>>
Anonymous 07/24/14(Thu)17:27 UTC+1 No.1799979 Report

Is it actually useful to use monorails as transport services for park guests?
>>
Anonymous 07/24/14(Thu)17:29 UTC+1 No.1799986 Report

>>1799781
meh, it's not in my parks list and I downloaded all the stuff from the OP.
>>
BlueBalled 07/24/14(Thu)18:13 UTC+1 No.1800112 Report

>>1799979
Guests see transport rides as gentle rides, meaning you'd only transport them if they prefer that kind of ride, or if you use marketing campaigns for it.
>>
Anonymous 07/24/14(Thu)18:31 UTC+1 No.1800150 Report

>tfw couldn't save screenshots on win7
>forums say run as admin then it will work
>do it
>suddenly all my saved games are gone
>m fucking fw
>>
BlueBalled 07/24/14(Thu)18:35 UTC+1 No.1800162 Report

>>1800150
oh no

dammit I feel like I should back up my saves now.
>>
Anonymous 07/24/14(Thu)18:35 UTC+1 No.1800165 Report

>>1800112
They really should have given transport rides a different impact on peeps, so that they actually use them to get around the park with them. For example in pathing when they heading to a certain ride and the distance to a station and the distance from the arrival station of the selected ride is shorter than the walk way, they would get onto the transport. I hope that gibberish makes sense.
>>
BlueBalled 07/24/14(Thu)18:37 UTC+1 No.1800168 Report

>>1800165
No, it makes sense. I'd also like to see guests on their way out of the park using transports.
>>
rctdude2 07/24/14(Thu)18:39 UTC+1 No.1800170 Report

>>1800150
Assuming you're on W7, check %LocalAppData%\VirtualStore. They might be in there.
>>
Anonymous 07/24/14(Thu)18:39 UTC+1 No.1800171 Report

>>1800150
What's wrong with Alt + Print Screen?
>>
Anonymous 07/24/14(Thu)18:43 UTC+1 No.1800184 Report

>>1800170
whoa mang. screenshots and my saved games are there. Thank you based anon.
>>
Anonymous 07/24/14(Thu)18:46 UTC+1 No.1800204 Report

this really is starting to annoy me. They slowly all run out of money.
>>
CHROME DOME 07/24/14(Thu)19:02 UTC+1 No.1800252 Report

>>1799986
I really need to figure out how to add it to the scenario list.

https://www.dropbox.com/s/oykvep3c2av4lz8/The%20Frantic%20Five.SC6
>>
Anonymous 07/24/14(Thu)19:15 UTC+1 No.1800306 Report

>>1800204
Make more ATMs (Cash Machines)
>>
Anonymous 07/24/14(Thu)20:56 UTC+1 No.1800605 Report

>>1800306
There are no ATMs available FUCKING OBVIOUSLY
>>
BlueBalled 07/24/14(Thu)21:11 UTC+1 No.1800641 Report

>>1800204
Maybe you should remove your scamcoasters.
>>
Anonymous 07/24/14(Thu)21:24 UTC+1 No.1800664 Report

>>1800641
I have only this one, and one scammaze. But now the ATM is there and problems are solved.

Also rate my basic coaster.
>>
BlueBalled 07/25/14(Fri)00:06 UTC+1 No.1801187 Report

>>1800664
That's a decent mine ride. Two laps?
>>
Anonymous 07/25/14(Fri)00:09 UTC+1 No.1801202 Report

Not a proper mine ride unless it's at least 2 laps

(count the drops)
>>
Anonymous 07/25/14(Fri)00:39 UTC+1 No.1801289 Report

>>1801187
>>1801202
sure is two laps. the first lap is always slow and boring as fuck.
>>
Anonymous 07/25/14(Fri)00:42 UTC+1 No.1801297 Report

>>1800252
It says "scenario already installed" but it's not showing up. Or isn't it called Frantic Five in the Scenario list?
>>
BlueBalled 07/25/14(Fri)00:44 UTC+1 No.1801310 Report

>>1801297
THE Frantic Five.
>>
Anonymous 07/25/14(Fri)00:55 UTC+1 No.1801347 Report

>>1801310
oh I SEE
>>
Anonymous 07/25/14(Fri)03:12 UTC+1 No.1801735 Report

>mfw finally got hyper rails working on 64 bit windows 7
>>
BlueBalled 07/25/14(Fri)04:06 UTC+1 No.1801864 Report

Discuss.
>>
Anonymous 07/25/14(Fri)04:09 UTC+1 No.1801876 Report

>Holiday World
>steel coaster
>>
Anonymous 07/25/14(Fri)04:16 UTC+1 No.1801906 Report

>>1801864
Is this B&M's first launched coaster, aside from Hulk? I've been out of the loop (so to speak) for a few years.
>>
BlueBalled 07/25/14(Fri)04:21 UTC+1 No.1801917 Report

>>1801906
Yep, looks like it. It's also odd because it looks like it's the first launching wing coaster.
>>
Anonymous 07/25/14(Fri)06:18 UTC+1 No.1802387 Report

>>1801864
It's going to be the most reliable launch system of any coaster. Not a bad layout either
>>
Anonymous 07/25/14(Fri)06:29 UTC+1 No.1802417 Report

>>1801917
>first launching wing coaster
well, technically, there's Furius Baco
>>
BlueBalled 07/25/14(Fri)07:51 UTC+1 No.1802583 Report

I like this suspended coaster. It's been a while since I made a good one. Plus, the whole E>N>I thing is nice. I could make it longer, but whatever.
>>
CHROME DOME 07/25/14(Fri)08:02 UTC+1 No.1802614 Report

>>1802583
For a suspended coaster that's pretty good. Seriously, they all suck.
>>
BlueBalled 07/25/14(Fri)08:05 UTC+1 No.1802618 Report

>>1802614
I'd be willing to say they messed up the nausea calculations a little. Suspended coasters aren't this bad in real life. Of course, I've never been on one this intense, though.
>>
CHROME DOME 07/25/14(Fri)08:07 UTC+1 No.1802623 Report

>>1802618
Maybe Sawyer had only ridden really shitty ones?
>>
BlueBalled 07/25/14(Fri)08:10 UTC+1 No.1802629 Report

>>1802623
That would explain why they have no banks, too. There was that one shitty swinging coaster with no banking, I think we discussed it a few months ago. Apparently, it was a maintenance nightmare, too... the trains swung to their limit at least twice.
>>
CHROME DOME 07/25/14(Fri)08:12 UTC+1 No.1802636 Report

>>1802629
I remember watching the video for that in horror. I'm surprised trains didn't straight-up disconnect from the fucking rail with how hard they hit the sides.
>>
Anonymous 07/25/14(Fri)08:13 UTC+1 No.1802638 Report

https://www.youtube.com/watch?v=Y_2tgfQqJXk

god, the roll that switches direction mid-inversion just crinkles my autism so bad
>>
BlueBalled 07/25/14(Fri)08:16 UTC+1 No.1802647 Report

>>1802636
One anon said that they had planned a corkscrew for it... no fucking way that would work.
>>1802638
There's a bit of straight track in the middle of it, so it's okay to me.
>tfw no steel/wood hybrid in RCT
>>
Anonymous 07/25/14(Fri)08:18 UTC+1 No.1802651 Report

>>1802629
>>1802636
ya'll talkin' 'bout The Bat? I haven't heard about that coaster in ages. It doesn't get as much attention as it should, the crazy piece of shit.
>>
CHROME DOME 07/25/14(Fri)08:21 UTC+1 No.1802658 Report

>>1802638
I live an hour away from this place and drove past it twice last week visiting gf. There's nothing more depressing than driving by a Six Flags without being able to visit it.

>>1802647
>corkscrew on a suspended coaster
>extremely varying degrees of want
>>
BlueBalled 07/25/14(Fri)08:24 UTC+1 No.1802669 Report

>>1802651
Yep. "Crazy piece of shit" is about right. It audibly hits the swing limit twice in the ride, and gets near 90 degrees many times. Capticha fucking related.
https://www.youtube.com/watch?v=Sg-OWKFyp8A
>>
Anonymous 07/25/14(Fri)08:24 UTC+1 No.1802671 Report
File: umbrella.jpg-(124x123)
>>1802658>There's...
>>1802658
>There's nothing more depressing than driving by a Six Flags without being able to visit it.
>used to live in wisconsin
>grandma used to live in Virginia
>have to pass not only Great America but also went near Geauga Lake and Cedar Point on the way out to visit her
>couldn't go to any of them
>>
CHROME DOME 07/25/14(Fri)08:29 UTC+1 No.1802687 Report

>>1802669
>those screams as is hits the swing limit
What the hell.

>>1802671
>Six flags, Geauga Lake, and Cedar Point
All of my feels go to you.
>>
Anonymous 07/25/14(Fri)08:31 UTC+1 No.1802691 Report

>>1802671
>>1802687
holy shit I miss geauga lake, park was 10/10 comfy
>>
Anonymous 07/25/14(Fri)08:36 UTC+1 No.1802707 Report

Ask and ye shall receive. The Bat looks too intense for me.

For a suspended coaster done right though, see here https://www.youtube.com/watch?v=E7oMkBYr2es
>>
Anonymous 07/25/14(Fri)08:36 UTC+1 No.1802710 Report

>>1802658
>>visiting gf

>tfw no gf
>tfw ex came over yesterday and we talked a little, nothing serious though
>tfw she's still the cutest thing
>still love her
>>
BlueBalled 07/25/14(Fri)08:38 UTC+1 No.1802714 Report

>>1802707
>>
Anonymous 07/25/14(Fri)08:38 UTC+1 No.1802716 Report

>>1802687
>tfw from LA
>tfw go to Cedar Point for vacation
>tfw year before Gatekeeper opens
>tfw Maverick closes down
>tfw need to go back one day
>>
Anonymous 07/25/14(Fri)08:38 UTC+1 No.1802717 Report

>>1802707
jesus christ that corkscrew
>>
Anonymous 07/25/14(Fri)08:39 UTC+1 No.1802719 Report

>>1802707
Holy crap, Robb Alvey is such an obnoxious fuckface.
>>
BlueBalled 07/25/14(Fri)08:39 UTC+1 No.1802720 Report

>>1802716
I've been there once per year every year since 2012 and still haven't been on Maverick. Those fucking lines, man. I have been on the Blue Streak at least 50 times though. That thing never has lines in the afternoon.
>>
Anonymous 07/25/14(Fri)08:41 UTC+1 No.1802724 Report

>>1802719
yep. I rarely watch any of his videos but when I do I'll always mute it before it starts
>>
Anonymous 07/25/14(Fri)08:42 UTC+1 No.1802725 Report

>>1802720
Seriously, what the hell is it with Maverick's lines? I used to go to Cedar Pont every year for a few years after it opened, and every time it was at least a one hour wait, no matter how slow the park was that day. Even TTD never had lines as bad as Maverick.
>>
CHROME DOME 07/25/14(Fri)08:43 UTC+1 No.1802728 Report

>>1802707
I desperately need to see this train-wreck in motion.
>>
Anonymous 07/25/14(Fri)08:45 UTC+1 No.1802732 Report

>>1802728
https://www.youtube.com/watch?v=d1CIOVIK6Cc

this video has some clips of it
>>
Anonymous 07/25/14(Fri)08:48 UTC+1 No.1802740 Report

>>1802728
I don't think there was ever any footage taken of the corkscrew in real life but you can see a model of it here https://www.youtube.com/watch?v=miERaeQZYZQ

Also 0:40 pretty much describes Arrow Dynamics in a nutshell.
>>
Anonymous 07/25/14(Fri)08:51 UTC+1 No.1802753 Report

>>1802740
>>
CHROME DOME 07/25/14(Fri)08:52 UTC+1 No.1802756 Report

>>1802740
What the fuck, Arrow.
>>
Anonymous 07/25/14(Fri)08:53 UTC+1 No.1802759 Report

>>1802756
I can only imagine Arrow had some sort of vendetta against the human skull
>>
Anonymous 07/25/14(Fri)08:58 UTC+1 No.1802768 Report

https://www.youtube.com/watch?v=JgffRW1fKDk

oh god this song makes me so nostalgic
>>
Anonymous 07/25/14(Fri)09:03 UTC+1 No.1802779 Report

>>1802732
Comfy Video.
>>
Anonymous 07/25/14(Fri)09:03 UTC+1 No.1802782 Report

>>1802759
Fun fact: when Arrow went bankrupt (mainly because of the X fiasco), S&S bought many of the company's assets and a large number of Arrow's employees went with them. So the reason that S&S makes some funky coasters is that they have a lot of Arrow's old staff.

Another fun fact is that Alan Schilke started off with Arrow, was responsible for X, moved to S&S, and is now designing the crazy hybrid wooden coasters for RMC.
>>
Anonymous 07/25/14(Fri)09:24 UTC+1 No.1802834 Report

>>1802782
A fitting punishment.
>>
Anonymous 07/25/14(Fri)13:50 UTC+1 No.1803240 Report

New thread when?
>>
Anonymous 07/25/14(Fri)13:52 UTC+1 No.1803245 Report

>>1802669

>all those loud clangs past 90 degrees
>>
Creeping 07/25/14(Fri)16:52 UTC+1 No.1803556 Report

Sent it to Rvnx.

Sorry for that wait I got bored of RCT for a while then realized I was an idiot for not returning the save.
>>
Anonymous 07/25/14(Fri)18:32 UTC+1 No.1803772 Report

>>1803764
>>1803764
>>1803764
New thread
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