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/vr/ - Retro Games - Favourite strategy guides and manuals

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Favourite strategy guides and...
Favourite strategy guides and manuals Anonymous 09/07/14(Sun)15:22 UTC+1 No.1919895 Report

Your favourite retro strategy guides and manuals. The ones you have or want. Because text guides are soulless.
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Anonymous 09/07/14(Sun)15:34 UTC+1 No.1919906 Report

Perfect dark game guide was amazing, either prima or brady cant remember. Chrono cross game guide was god tier bathroom material. Majoras mask official guide too. Those were the major ones I had.
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Anonymous 09/07/14(Sun)15:48 UTC+1 No.1919928 Report

>>1919895
I loved all the playstation Final Fantasy guides. Especially VIII. Anyone ever see the Game Brain guide for VII? My mother picked it up from a Stop and Shop before me and my brother had a playstation. That's what turned me on the the series. The closest thing I had seen to a game like FFVII at that point was Mario RPG. Pic related
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Anonymous 09/07/14(Sun)15:53 UTC+1 No.1919942 Report

That FFVII guide is actually full of typos and inaccuracies, especially in the enemy roster. You can't fuck up an enemy roster; that's the most important part of a guide for me.
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Anonymous 09/07/14(Sun)15:57 UTC+1 No.1919950 Report

I had this massive unofficial FF3 guide that I was always fond of... I can't find any pictures of it online but I may still have it lying around somewhere.
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Anonymous 09/07/14(Sun)16:07 UTC+1 No.1919965 Report

I remember me and my brother purchasing a Wild Arms 2 guide by Versus. No spoilers, just the solutions. I liked that so much I bought their guide on Majora's Mask; a little spoilery, but it served me well.
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Anonymous 09/07/14(Sun)16:19 UTC+1 No.1919991 Report

>>1919942
Typos, sure, but inaccuracies? Like what?
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Anonymous 09/07/14(Sun)16:36 UTC+1 No.1920020 Report

>>1919991
I can hardly remember any specifically, but there was certainly some wrong information in there for enemies. Like... Okay I think I remember some Enemy Skills being listed incorrectly.
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Anonymous 09/07/14(Sun)16:37 UTC+1 No.1920021 Report

>>1919950
What, in Japanese?
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Anonymous 09/07/14(Sun)16:43 UTC+1 No.1920036 Report

>>1920021
no, English
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Anonymous 09/07/14(Sun)17:22 UTC+1 No.1920102 Report

>>1920020
I know it was missing a TON of items from the item list.
It also didn't tell how the final weapons worked (Ie. Cloud's is based on his HP, Vincent's is based on Death Blows, etc).
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Anonymous 09/07/14(Sun)17:26 UTC+1 No.1920112 Report

>>1920102
I heard if you kill enough monsters as Vincent (I think 65536 or more), he'll be able to kill anything in one hit. Including Emerald Weapon, which has one million HP.
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Anonymous 09/07/14(Sun)17:27 UTC+1 No.1920118 Report

Only guide I ever bought. Needless to say, I didnt buy any more after that.
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Anonymous 09/07/14(Sun)17:28 UTC+1 No.1920125 Report

I beat mine the fuck up.
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Anonymous 09/07/14(Sun)18:02 UTC+1 No.1920206 Report

>>1920118
But... it's all online for your convenience. No more turning pages!
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Anonymous 09/07/14(Sun)18:45 UTC+1 No.1920285 Report

Lttp guide. Hand drawn art of pretty much every item and boss, and lots of monsters and areas.
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Anonymous 09/07/14(Sun)18:52 UTC+1 No.1920302 Report

god tier
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Anonymous 09/07/14(Sun)18:54 UTC+1 No.1920308 Report
File: 000a.jpg-(98x125)
>>1920302All Nintendo...
>>1920302
All Nintendo Player's Guides were God-tier. I had this one when I was a kid.
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Anonymous 09/07/14(Sun)19:12 UTC+1 No.1920348 Report

>>1920112
Its called damage overflow, and its possible with more than just vincent.
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Anonymous 09/07/14(Sun)19:46 UTC+1 No.1920415 Report

The elder god of retro vidya guides.
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Anonymous 09/07/14(Sun)19:50 UTC+1 No.1920427 Report

Mario Mania because it taught me a lot about the Mario franchise.

I enjoyed the Official Star Fox 64 players guide because it gave backstory to areas of the Lylat System as well as some of the characters.
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Anonymous 09/07/14(Sun)21:13 UTC+1 No.1920686 Report

How about this right here?
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Anonymous 09/07/14(Sun)22:32 UTC+1 No.1920881 Report

I got Donkey Kong Country 2 complete in box four years ago and the manual is fantastic. It's like a small magazine and Cranky is hilarious.

I also used to get some of the Nintendo Power Player's Guides for N64 games. The maps were always really useful.
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Anonymous 09/07/14(Sun)22:44 UTC+1 No.1920914 Report

Old photo. Even IRL strategy guides.
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Anonymous 09/07/14(Sun)22:45 UTC+1 No.1920918 Report

>>1920881

> bar not set
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E-Tan 09/07/14(Sun)22:52 UTC+1 No.1920936 Report

I'm a nerd and collect strategy guides for the hell of it (so long as I have the game)

My favorite guides are probably the Lunar and Lunar 2 guides. Full of shit about both versions of the games, differences, etc, with decent humor in them.

My other favorite is probably the FF3 (6) guide that is written out like a novel.
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Anonymous 09/07/14(Sun)22:59 UTC+1 No.1920951 Report

>>1919895
>FFVII official guide
>Spoils all the major plot elements

yeah, no. eat a dick you brady pushing sack of shit
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Anonymous 09/07/14(Sun)23:22 UTC+1 No.1921007 Report

>>1920112
>>65536 or more
Mother of good, tell me this si not real!
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Anonymous 09/07/14(Sun)23:23 UTC+1 No.1921009 Report

Here's mine. Picked most of these up years ago. There are a few I've picked up recently. (There's also a couple of things in there that aren't even guides.)
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E-Tan 09/07/14(Sun)23:27 UTC+1 No.1921015 Report

>>1921009
The only good thing about that collection is you can tell its been used, and that makes me happy.

Otherwise nothing spectacular in it :c
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Anonymous 09/07/14(Sun)23:30 UTC+1 No.1921018 Report

Prima nba jam te guide, and a sf2 ce guide is about it over here! Remember when the sub oar gaming mags had to 'mirror' their cheats so you didn't just copy then and buy super play instead? What fiends.
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Anonymous 09/07/14(Sun)23:40 UTC+1 No.1921048 Report

Are there scans of NP guides anywhere? The earlier ones had excellent supplemental art.
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Anonymous 09/07/14(Sun)23:45 UTC+1 No.1921062 Report

>>1921048
http://www.retromags.com/magazines/category/usa/nintendo-power/#.VAzf6BaTHgU
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Anonymous 09/07/14(Sun)23:50 UTC+1 No.1921084 Report
File: 103.jpg-(94x125)
>>1921062I answered my...
>>1921062
I answered my own question:

http://www.emuparadise.me/magazine-comic-guide-scans/guides

I'll check out yours too and see if the scans are any better, thanks.
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Anonymous 09/08/14(Mon)07:51 UTC+1 No.1922418 Report

Does anyone have a scan of the official Alundra working designs guide?
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Anonymous 09/08/14(Mon)07:53 UTC+1 No.1922420 Report

The Legend of Zelda: A Link to the Past guide, obviously.

For one, it explains everything in the game thoroughly. It is also littered with lots of little in-character flavor text all throughout. Lastly, it has some great artwork and summaries of the NES Zelda games.
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Anonymous 09/08/14(Mon)15:02 UTC+1 No.1922837 Report

>>1922420
This, all of this. The game itself certainly was motivating, but I remember reading the guide again and again for all the little bits of lore. It was that guide that helped spark a desire to create my own little world fleshed out with fine details.
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Anonymous 09/08/14(Mon)15:11 UTC+1 No.1922842 Report

>>1921009
>That FF12 monstrosity
>thicker than FO3
I would like to read those 2.
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Anonymous 09/08/14(Mon)15:25 UTC+1 No.1922863 Report

>>1920936

the official psx lunar guides are the best stragety guides I've ever used. mainly because of the humor and development tidbits they through in there. made me buy a Sega CD just to play the original lunar game.

the most used stragety guide I had was an unofficial Pokémon red and blue guide I got when I bought the game. it didn't have all the secrets but considering it was released at launch and had way better stats than the Nintendo one it was totally worth it.
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Anonymous 09/08/14(Mon)15:39 UTC+1 No.1922875 Report

>>1922863
I remember them being humorous/flavorful (though WD's brand of humor wasn't always my cup of tea), but I remember the guides also being vague at points, downright spoilery at others. And not in an unavoidable "this is the boss you'll be fighting" way. Production values were great, though. IIRC Eternal Blue's guide was hardcover
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Anonymous 09/08/14(Mon)15:41 UTC+1 No.1922876 Report

>>1922863
I love how open Working Designs could be about their work sometimes. I remember in the back of the instruction booklet for the SegaCD version of Popful Mail how they mentioned that the mouth animations had actually been coded to respond to the attack envelopes of the vocal samples and so they didn't need to edit them to match up with the English voices. Totally irrelevant piece of information for playing or enjoying the game, but it actually taught me something about animation, programming, and the like.
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Anonymous 09/08/14(Mon)20:39 UTC+1 No.1923489 Report

>>1920118
I bought the X one and it helped me with those exaggerated dark aeons.

As for /vr/ related.. see pic
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Anonymous 09/08/14(Mon)20:40 UTC+1 No.1923492 Report

>>1922837
ALttP had close to zero lore. The guide helped.
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Anonymous 09/08/14(Mon)22:21 UTC+1 No.1923750 Report

>>1923492
I never read the guide, but the comics in NP were more than enough to establish the lore for the game for me.
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Anonymous 09/09/14(Tue)02:43 UTC+1 No.1924354 Report

I love collecting guides. I look for em when I end up really liking a game and just want more of it. I'm not that great of a gamer so I especially need them for RPGs, since I get stuck a lot on my own. These two are my favorites.
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Anonymous 09/09/14(Tue)07:44 UTC+1 No.1925027 Report

>>1922837
>This, all of this. The game itself certainly was motivating, but I remember reading the guide again and again for all the little bits of lore. It was that guide that helped spark a desire to create my own little world fleshed out with fine details.

Yeah, ever since I read it I've fantasized about playing a Zelda game influenced by the Hyrule that guide teased you with. You know, something that would kind of have an ancient "Greek Epic", Jason and the Argonauts, kind of feel, you know?

Dark... in a way, but not like grimdark. Not blood and sex, or that kind of thing, but... I don't know how to put it. Okay, Zelda 2's story, but not an NES game. I mean that game kind of has that kind of feel to it what with Ganon's minions wanting to kill Link and use his blood to resurrect their leader. Ganon's followers having spies all over the place, and the final enemy being Link's own dark-side. Perhaps his own subconscious lust for power.

A vast, lonely Hyrule, that feels haunted and subtly dangerous.
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Anonymous 09/09/14(Tue)07:47 UTC+1 No.1925029 Report

>>1923492
>ALttP had close to zero lore.

It actually had a lot more than its predecessors, but much less compared to later games, naturally. The other games really had just an opening crawl and that was it. 2 of-course has a few NPC's that have cryptic hints to give.

A Link to the Past has the opening crawl/summary, and then it has numerous characters who talk about the context of the current big-bad, the Dark World, and such. Actually, I'd say it has about as much as OOT does. It's spread around though.
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Anonymous 09/09/14(Tue)07:49 UTC+1 No.1925031 Report

>>1924354
>Nocturne guide

GIT GUD.
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e-Tan 09/09/14(Tue)08:00 UTC+1 No.1925043 Report

>>1924354
a shame that guide is kinda put together poorly :(

its super rare too, especially one with a poster inside.
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Anonymous 09/10/14(Wed)07:08 UTC+1 No.1927536 Report

Nowadays I'd say it represents the bare minimum of tekken in a nice package.
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Edgar 09/10/14(Wed)07:20 UTC+1 No.1927553 Report

I never needed one. I used to post some original guides online for Mega Mans and other challenging games for other people, only because I had some slight respect for gamers who were at least smart enough to look online for help and not spend money to be coddled by strategy guide makers. My guides were not even hand holding, just little nudges in the right direction.
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Anonymous 09/10/14(Wed)07:30 UTC+1 No.1927575 Report

>>1919895
I have the unofficial FFVII strategy guide somewhere around.
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Tomo:That Canadian guy with the porns and the streaming 09/10/14(Wed)08:07 UTC+1 No.1927660 Report

>>1922842
I have that guide too, and it's 350 pages. shitloads of pictures and illustrations, the text is rather small, and there's a massive poster with the license board on one side and a nice design on the other side.
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Anonymous 09/10/14(Wed)16:15 UTC+1 No.1928220 Report

>>1927660
It's one of the biggest guides I have.
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Anonymous 09/10/14(Wed)17:24 UTC+1 No.1928325 Report

>>1919895
>Dragon quest VIII strategy guide
mah nigga

>beat the game
>bought the guide
>beat the game again with all the secrets from the guide
back before I had internet. good times, good times.

used to just go to barnes and noble and look through the game guides for hours, even for games that I didn't have. sometimes I liked the guide so much I bought it even if I didn't have the game. I bought the wow vanilla guide like a month before the actual game. good times. thanks for the happy feels op.
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Anonymous 09/10/14(Wed)17:27 UTC+1 No.1928334 Report

>>1919895
i had that ffvii strategy guide and read it over and over all the time after my older brother moved out and took the game with him. probably five years later i got my own ps2 and having the game and the guide together was like the invention of the peanut butter cup
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Anonymous 09/10/14(Wed)19:30 UTC+1 No.1928557 Report

There was this really good Resident Evil 3 guide with a lot of tongue in cheek humor about things like the signs shown in the game. Like "Raccoon City cool Pizza" that I really liked as a kid. Lost it when I moved and never found it again.
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Anonymous 09/11/14(Thu)17:14 UTC+1 No.1930672 Report

All the Infocom manuals.
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