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/vr/ - Retro Games - Gauntlet Legends

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Gauntlet Legends Anonymous 05/16/14(Fri)02:35 UTC+1 No.1624567 Report

I don't know why someone deleted my Gauntlet Legends thread. In case they're under the mistaken impression that it isn't retro, some basic research would go a long way:

>Release date: 1998

The console ports were released a year later, and they're for N64, PS1 and DC.

Anyway, I wonder if there are any other active fans of Legends on /vr/, or the Gauntlet series in general.
Anonymous 05/16/14(Fri)02:38 UTC+1 No.1624569 Report

The N64 port is the best one by far. PS1 version on the other hand is surely the worst.
Anonymous 05/16/14(Fri)02:38 UTC+1 No.1624570 Report

I love Gauntlet Legends, best multiplayer game ever made. And it is only for retro consoles so I'm pretty sure it qualifies as retro
Anonymous 05/16/14(Fri)02:40 UTC+1 No.1624571 Report

Only issue with the game is the collectables. Everything else is a lot of fun.
Anonymous 05/16/14(Fri)02:40 UTC+1 No.1624572 Report

Well, there is Dark Legacy, which is GC/Ps2/Xbawks and it expands upon Legends.

Yeah, n64 version was best version.
>4 player
>item inventory system
>fun as heck

>tfw you will never stay up to 3:30am on a friday night after your parents got your pizza and kill Skorne with your bros, then wake up to chocolate chip pancakes

Such is life being an adult.
Anonymous 05/16/14(Fri)02:50 UTC+1 No.1624586 Report

Gauntlet Legends is the best transition to 3D a 2D series has ever made.
Anonymous 05/16/14(Fri)03:14 UTC+1 No.1624616 Report

How is it better than the Dreamcast version?
Anonymous 05/16/14(Fri)03:53 UTC+1 No.1624682 Report

The Dreamcast version is a weird hybrid of Legends and Dark Legacy but none of the things that really make Dark Legacy worth playing. It also has this crippling flaw of not being able to buy food in the shops, so if you're ever in need of health you're stuck replaying levels.

Also the worlds aren't the same. While the Battlefield, Skorne's Cathedral, and Underworld levels are just as expected from Legends, the four levels before that are not--instead of being the four worlds of Legends, that is the Mountain, Castle, Town, and Frozen Plains, in that order, it's four of the eight worlds of Gauntlet: Dark Legacy that you play--the Mountain, Castle, Desert, and Forest stages. The other four worlds of GDL are not in the game, you just play those four and then go to the final areas. This means that you play four of the easier worlds, but never get to the harder ones, making DC Legends shorter and easier than other versions of the game.
Anonymous 05/16/14(Fri)04:40 UTC+1 No.1624763 Report

I loved Legends when it came out, I never had a memory pack though so I couldn't save, so I'd always make it to the castle levels and have to stop playing.

I waited for a legends emulation for the n64 for a long time, but my interest went down when it wasn't happening then it somewhat did I guess, I still don't know if the Legends got correctly running I tried out Dark Legacy and I like Dark legacy more now.

Only thing I miss from Legends was finding the spires around the levels
Anonymous 05/16/14(Fri)06:22 UTC+1 No.1624913 Report

I was trying to get everyone to level 99 about a month back but my Valkyrie file spontaneously erased itself so... there that went.
Anonymous 05/16/14(Fri)06:41 UTC+1 No.1624943 Report

Fuck Dark Legacy so hard. Why do people think it's better?

Yeah, and they're the exact same as the other characters.
So does the N64 version of Legends, and Legends' system is BETTER.

The only thing it has going for it is the Robotron control scheme, but even that doesn't save it.
Anonymous 05/16/14(Fri)06:45 UTC+1 No.1624951 Report

Had a lot of fun with legends on N64 but I ended up spending a lot of my weekends as a kid on Dark Legacy.
Anonymous 05/16/14(Fri)06:51 UTC+1 No.1624963 Report

Was there any reason to get the alternate characters like the Minotaur other than being able to say "HA HA NIGGAS I GOT A MINOTAUR NOW"?
Anonymous 05/16/14(Fri)06:53 UTC+1 No.1624969 Report

so is this game like leage of legends or something
Anonymous 05/16/14(Fri)06:54 UTC+1 No.1624972 Report

yes exactly
Anonymous 05/16/14(Fri)15:57 UTC+1 No.1625490 Report

>Yeah, and they're the exact same as the other characters.

All characters are this way, even in Legends. Once you buy stat-ups and max out all their attributes, there's nothing separating them except their appearance and turbo moves.

>Was there any reason to get the alternate characters like the Minotaur

See above. They were mostly for the novelty of having more alternative character costumes.

In Dark Legacy, the characters all had different starting stats, but that didn't really matter since you could buy stat-up items and make all the characters have identical stats.
I actually spent quite some time studying this game's mechanics and trying to get a better understanding of the character statistics. One thing I've noticed that is there are a few hidden stats that can't seem to be increased at all. I'll call these "Shot Speed" and "Movement Speed" respectively. Both Shot Speed and Movement Speed increase a little with level ups, and Movement Speed also benefits from increasing your character's base Speed stat through stat-up items; however, not all characters will move at the same speed even when they're level 99 and have had their base Speed increased to 999. The Archer, for instance, will still run faster than everybody else with duplicate stats.

Shot Speed is a similar ordeal, except increasing the character's base Speed stat doesn't seem to influence Shot Speed at all. I think only leveling up can increase it. Again, the Archer has the best Shot Speed, and there's no way to make the other characters catch up, even when they're level 99 and have 999 base Speed.

With that in mind, I think maybe the Archer is objectively the "best" character in the game, because there's no way to outclass her in these hidden stats. It's also worth noting that her level 1 turbo has a different range compared to other characters. Hers will do a sweep attack that flanks everything to the Archer's sides as well as shooting whatever's in front of her.
Anonymous 05/16/14(Fri)16:13 UTC+1 No.1625505 Report


The PS1 version of Legends did away with the stat-up items, so your characters' stats were increased only as a result of leveling up. This made a bit more sense because it ensured there was a constant disparity among the characters, which meant they each had enforced roles in the game. The Valkyrie, for instance, always had the best Armor power, and there was no way for the other characters too boost their own Armor to compete with her.

There was, however, a loophole: You could start the game with one of the four original characters, level up for a bit, then switch over to one of the secret characters. Your secret character would retain the stats you had before switching, then they would go on to level up based on their own pattern. For instance, let's say you started off as an Archer and raised her to level 20 before switching to a Minotaur. Your Minotaur would continue to level-up like a Warrior, but will retain all the stats the Archer had. The result is a Warrior with much higher Shot Speed and Movement Speed than is normally possible.
Anonymous 05/16/14(Fri)17:10 UTC+1 No.1625561 Report

>Once you buy stat-ups and max out all their attributes, there's nothing separating them except their appearance and turbo moves.
Not true, the Wizard's projectiles move faster than Warrior and Valkyrie, and the Archer naturally shoots faster than everyone else (with everyone having the same speed stat). And I'd argue that turbo attack distinctions are pretty important. Warrior and Valkyrie are really the only overly similar two.
Anonymous 05/16/14(Fri)17:13 UTC+1 No.1625564 Report

... And I just realized you covered most of that already.

It's also worth noting that the Wizard's level 2 turbo hits with each rock individually, allowing it to do absolutely massive damage at close rage. The Archer's level 2 turbo is certainly the worst one in the game. It hits a limited number of enemies and is underpowered.
Anonymous 05/16/14(Fri)17:15 UTC+1 No.1625567 Report

ALSO... Increasing the speed stat does indeed increase firing rate. It just stops affecting it at around 442 Speed points for some reason.
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