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/vr/ - Retro Games

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Anonymous 07/18/14(Fri)16:13 UTC+1 No.1779973 Report

How much of this came true?
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Don Rumata 07/18/14(Fri)16:16 UTC+1 No.1779981 Report

>>1779973
Multiplayer stuff came about during the /vr/ era, but the rest is fairly recent evolution.
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Anonymous 07/18/14(Fri)17:22 UTC+1 No.1780128 Report

is that pic from one of those old Commodore 64 books? I've got a bunch of those...somewhere
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Anonymous 07/18/14(Fri)17:25 UTC+1 No.1780136 Report

>>1779973
>quadrophonic sound
How old is this?
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Anonymous 07/18/14(Fri)17:28 UTC+1 No.1780145 Report

>>1780136
Looks to be about 40 years old, based on the drawing style.

The Usborne Book of the Future is another interesting catalog of retro-futurism.
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Anonymous 07/18/14(Fri)17:28 UTC+1 No.1780150 Report

>>1779973
>The Ultimate Game
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Anonymous 07/18/14(Fri)17:28 UTC+1 No.1780151 Report

>>1780136
Surround sound for games started in the late 90s.
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Anonymous 07/18/14(Fri)17:33 UTC+1 No.1780158 Report

>laser lighting
Yeah I guess if you want eye damage.
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Anonymous 07/18/14(Fri)17:34 UTC+1 No.1780160 Report

>>1780128
Found 'em

>>1780145
>Usborne

No wonder I thought it looked familiar. Unfortunately I don't have that one, it sounds awesome as fuck.
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Anonymous 07/18/14(Fri)17:34 UTC+1 No.1780161 Report

>>1780151
Did any game actually use quadrophonic sound though?
I mean the retarded 70's kind not Dolby Digital or what have you now.
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Anonymous 07/18/14(Fri)17:35 UTC+1 No.1780162 Report

>2000 is closer to 1987 than 2014
Fuck
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Anonymous 07/18/14(Fri)17:52 UTC+1 No.1780205 Report

>>1779973
PC Gaming Master Race is almost there with creating "The Ultimate Game", what with expensive components, 4K resolution, and multi monitor setups.

As for handhelds with realistic graphics, don't count on Nintendo doing that any time soon, the 3DS' successor will be lucky to be just as powerful as the PSP was. The Vita can do that just fine though, despite having such a poor library.
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Anonymous 07/18/14(Fri)17:55 UTC+1 No.1780214 Report

>>1780161
EAX and A3D were originally for quadraphonic setups.
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Anonymous 07/18/14(Fri)17:56 UTC+1 No.1780217 Report

>the ultimate game will be a super-realistic simulation
God realismfags are such cancer.
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Anonymous 07/18/14(Fri)18:36 UTC+1 No.1780297 Report

>>1779973
>>1779973
Seems to me pretty much everything in that page not only became true, thing went a lot further since then. Most games today combine all of these advancements. When seeing this retarded-looking arcade multiplayer game I remembered the racing arcade games from the 90s with multiple linked machines such as Daytona USA. Or the Capcom and Konami beat'em ups that allowed up to 4 simultaneous players - was ever there an arcade beat'em up that allowed more than 4 players?

While "The Ultimate Game" doesn't exist in the exact form they describe yet, the technology is already here cheap and accessible. Seems to me it would basically be an MMO similar to Elite 2: Frontier with contemporary graphics. Something like Oculus Rift could take the role of the "special games cubicle". The main problem would be development costs for something so massive.
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Anonymous 07/18/14(Fri)18:45 UTC+1 No.1780319 Report

>sports game
>control each team member individually

I guess they meant it in the way we have it today, with AI taking over every player you aren't focused on, but I can only imagine a soccer game where you're trying to control eleven players at the same time, each with their own controls, and it's just blowing my mind right now.
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Anonymous 07/18/14(Fri)18:50 UTC+1 No.1780336 Report

>>1780319
In NBA Live '95 for SNES, with the multitap, each player could be one of the players on the court, provided it was 5vComp. I played that mode ONCE, and it was fun times for all.
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Anonymous 07/18/14(Fri)19:16 UTC+1 No.1780406 Report

>>1779973
The ultimate game is the "happening" process with flight simulators.

It's not a game anymore. You gotta learn shit. So much for casuals.
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Anonymous 07/18/14(Fri)19:38 UTC+1 No.1780457 Report

Starting upper left, per row:
>3D rasterizsation
>Sadly soundfonts for voice is not a thing yet, but we got enough space to have audio on
>"Board and counters", what?
>Cube controller super screen: Online gaming pre online, its real
>Most basic prediction
>Ping for other wise of the world is currently 300-500ping depending on how shit the cables and routing are, since Internet became a thing
>Occulus Rift + Steel Battalion(xbox game with special controller, thats with metal)
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Anonymous 07/18/14(Fri)19:53 UTC+1 No.1780472 Report

>millions of pieces of information
A Megabyte? You could store that on 3 5.25" floppies. MB size HDD for home computers were available in the early 80s.
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Anonymous 07/18/14(Fri)20:37 UTC+1 No.1780597 Report

>>1780472
>3

1.2 MB on a late-model high density dual sided disk. 256kB and 512kB disks were much more common.
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Anonymous 07/18/14(Fri)22:01 UTC+1 No.1781006 Report

Pretty much all of that shit has happened. Not necessarily simultaneously, i.e. some of it we're far beyond and some is a bit more contemporary. Their "ultimate game" concept has been realized many times but immersion isn't as popular as people thought it would be.
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Anonymous 07/18/14(Fri)22:08 UTC+1 No.1781043 Report

>the ultimate game

Soon it will be reality. Picture related.
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Anonymous 07/18/14(Fri)22:53 UTC+1 No.1781247 Report

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Anonymous 07/18/14(Fri)22:54 UTC+1 No.1781249 Report

>>1781247
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Anonymous 07/18/14(Fri)22:55 UTC+1 No.1781254 Report

>>1781249
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Anonymous 07/18/14(Fri)22:56 UTC+1 No.1781259 Report

>>1781254
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Anonymous 07/18/14(Fri)23:08 UTC+1 No.1781294 Report

>>1781254
>multiple floppy drives
>CD rom drive for audio
>laser disk drive for video
>one monitor for gameplay
>second monitor for stats
>a microphone for voice commands

Haha, oh god, I want to see this abomination of gaming in action. Was it really so hard to imagine that media technology would simply improve to the point where you wouldn't need all those drives and disks? Or that displays would become higher resolution? Or that voice commands would be shit?
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Anonymous 07/18/14(Fri)23:10 UTC+1 No.1781307 Report

>>1781294
>Haha, oh god, I want to see this abomination of gaming in action.
Sega came close.
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Anonymous 07/18/14(Fri)23:27 UTC+1 No.1781358 Report

>>1781307
SEGA Mega-CD-32x-Drive
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Anonymous 07/18/14(Fri)23:40 UTC+1 No.1781394 Report

>>1780336
That sounds fucking amazing.
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Anonymous 07/18/14(Fri)23:47 UTC+1 No.1781415 Report

>>1781394
Not impossible to reproduce. Hard part now, is finding four other people willing to play a 20 year old basketball game.

I live in the same town as one of my best friends, and I can't drag his ass online to play Double Dragon Neon or Dragon's Crown, and he bought both before I did.
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Anonymous 07/19/14(Sat)00:14 UTC+1 No.1781470 Report

>tfw no gigantic space battle tower with all your friends controlling X-wings making a run on the Death Star
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Anonymous 07/19/14(Sat)00:19 UTC+1 No.1781478 Report

>>1781470
You could always play Autism Online with all the other anal-retentive assholes in the game whose name I have blocked from my memory.
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Anonymous 07/19/14(Sat)00:22 UTC+1 No.1781487 Report

>>1781470
I'm honestly not sure why there's no really popular multiplayer space combat simulators. Seems like it'd be the ultimate e-sport game.
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Anonymous 07/19/14(Sat)00:25 UTC+1 No.1781496 Report

>>1781470
How about Galaxian 3 instead?
http://ugsf-series.com/blog/?p=111
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Anonymous 07/19/14(Sat)00:32 UTC+1 No.1781529 Report

>>1781496
Holy shit! That's awesome!


... what does it say in English?
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Anonymous 07/19/14(Sat)00:36 UTC+1 No.1781542 Report

>>1781496
There was some game kind of like that which traveled around America like a decade back. Rather than piloting fighters it was more like every player was in charge of a station on a starship sort of Star Trek-style.
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Anonymous 07/19/14(Sat)00:44 UTC+1 No.1781574 Report

>>1781043
lol this
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Anonymous 07/19/14(Sat)02:50 UTC+1 No.1781864 Report

>>1780297
>Or the Capcom and Konami beat'em ups that allowed up to 4 simultaneous players - was ever there an arcade beat'em up that allowed more than 4 players?
Some X-men cabinets allowed for 6.
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Anonymous 07/19/14(Sat)05:33 UTC+1 No.1782314 Report

"The Ultimate Game" sounds like shit
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Anonymous 07/20/14(Sun)03:53 UTC+1 No.1784786 Report

>>1781542
There's a Pirate of the Caribbean themed one at Disney Quest in Florida. Large room filled with screens, one person captains the boat, everyone else mans a cannon.

Kinda neat.
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Anonymous 07/20/14(Sun)04:44 UTC+1 No.1784934 Report

>>1781542
Did it involve Mars?
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Anonymous 07/20/14(Sun)05:02 UTC+1 No.1784978 Report

>The ultimate game
That already exists though, its called Space Engine
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Anonymous 07/20/14(Sun)08:20 UTC+1 No.1785360 Report

>>1780161
>the retarded 70's kind
Man, Quadrophonic was cool. It was for music. Surround sound is what's shit.
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Anonymous 07/20/14(Sun)08:48 UTC+1 No.1785394 Report

>>1779973
>The Ultimate Game
sounds like No Man's Sky.
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scj 07/20/14(Sun)09:16 UTC+1 No.1785432 Report

>>1785394
or anyone committed to those Flight Simulator games
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Anonymous 07/20/14(Sun)09:28 UTC+1 No.1785452 Report

>>1785432
Star Citizen?
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Anonymous 07/20/14(Sun)10:20 UTC+1 No.1785524 Report

>>1780319
>you're trying to control eleven players at the same time, each with their own controls

You'd have to be a dual-octopus
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Anonymous 07/21/14(Mon)07:20 UTC+1 No.1788418 Report

>>1785360

>tfw quadrophonic infinity cabinet setup w/ Harmon Kardon preamps/amps
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Anonymous 07/21/14(Mon)08:28 UTC+1 No.1788563 Report

>>1779973
>The Ultimate Game

greetings from /m/
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Anonymous 07/21/14(Mon)12:10 UTC+1 No.1788843 Report

>>1781254
>All that talk about soundfonts and procedurally generated voice
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WKZworks 07/22/14(Tue)01:30 UTC+1 No.1790570 Report

>>1779973
"Ultimate game" is really only a matter of opinion, but I will say everything else has come to fruition.
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Anonymous 07/22/14(Tue)02:11 UTC+1 No.1790697 Report

>>1788418
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