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/vr/ - Retro Games

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Anonymous 08/29/14(Fri)20:55 UTC+1 No.1897581 Report

I just tried Wizardry 8 and while I liked how the characters have subtle personality through portraits and voices the gameplay itself left me utterly uninterested.
The same thing happened to me with Baldur's Gate and Icewind Dale.

So ... I'd like to ask what were the most engaging rpgs that you played which feature character generation?
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Anonymous 08/30/14(Sat)21:01 UTC+1 No.1899943 Report

Wizardry 8.
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Anonymous 08/30/14(Sat)21:18 UTC+1 No.1899975 Report

>>1897581
It's an acquired taste. These games are not summarily good. Downsides are stronger than upsides or equal to them at best, but they nonetheless have very strong upsides in many cases, so if you teach yourself to ignore those, you can find really enjoyable adventures buried under all the god-awful mechanics, offensively bad writing and irregular, laughably mispaced difficulty curve.

In most cases, even the best of these "rpgs" are terrible games, terrible stories, - but they're often great adventures. As is always the case with such things, it's better to experience these games when you're underage, as kids have lower standards.

For example, you'd take Planescape: Torment much more seriously if you're a 13 year old. Were I 13 when I first played Baldur's Gate 2, I wouldn't have cringed as much at all the violently amateurish writing and gamedesign. And why do these games even use D&D mechanics? D&D is the drow, beholders and ettins, not diceroling per se. Make a good video game (and not a weird pnp sim) set in Greyhawk and namedrop Bigby's Helpful Hand and Mordenkainen's Magnificent Emporium etc., and you have a D&D game. The fact that they tried to directly adapt the rules that were designed to run on dicerolls and human brains in a computer game only serves to prove how simple- and literal-minded those designers really were.
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Anonymous 08/30/14(Sat)22:10 UTC+1 No.1900078 Report

>>1899975
>greyhawk
would never have played
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