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/vr/ - Retro Games - Nightmare Creatures

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Nightmare Creatures Anonymous 09/09/14(Tue)14:05 UTC+1 No.1925419 Report

What do you think about Nightmare Creatures?
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Anonymous 09/09/14(Tue)14:07 UTC+1 No.1925428 Report

I had it back in the day for the PS, and it was alright. The controls were kinda clunky, but once you had it in you, you could own the game like a motherfucker. I used to play with Nadia and she had this combo in which she used kicks and her sword, man, I spammed that on the final battle with Adam Crowley until his head popped off, literally.
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Anonymous 09/09/14(Tue)15:34 UTC+1 No.1925528 Report

>Now I'm hacking Nightmare Creatures
>Their features splattered across the screen
>It gets more clean each year

It's a very early, clunky 3D beat-em-up that came out at exactly the right time to catch the horror game craze.

You'll need to like horror games and/or low poly graphics to enjoy it.

With horror games focusing way more on action these days it's about due for a remake a la Splatterhouse but better since its gameplay could remain intact being 3D from the beginning.
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Anonymous 09/09/14(Tue)16:02 UTC+1 No.1925564 Report

I think it's one of the shittiest games I've ever rented--so bad that I actually returned it on the same day I rented it, something I've otherwise never done.
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Anonymous 09/10/14(Wed)02:54 UTC+1 No.1926921 Report

I liked it, I thought some of the monsters were pretty scary. I have the n64 version not sure how the playstation one handles.
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Anonymous 09/10/14(Wed)03:00 UTC+1 No.1926938 Report

I always liked this game, even with those shitty controls.

I downloaded the PC version, but the damn game runs too fast. I don't know if there is a method to slowdown the CPU or something.
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Anonymous 09/10/14(Wed)05:30 UTC+1 No.1927291 Report

>>1926938
Search for "Forcecore 1.1" utility. It makes you able to run programs on single core of your PC.
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Anonymous 09/10/14(Wed)06:00 UTC+1 No.1927354 Report

Great atmosphere and music shit everything else.
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Anonymous 09/10/14(Wed)06:04 UTC+1 No.1927368 Report

>>1925419
When we were little, our dad took us to Blockbuster to rent a PS1 game. I can't remember which one we picked, but it had the wrong disc inside - this one. My dad pretty much shrugged and let us play it anyway, and the werewolf in the first level freaked me the hell out.
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Anonymous 09/10/14(Wed)16:57 UTC+1 No.1928267 Report

>>1925428
His head comes off no matter how you finish him off, FYI.
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Anonymous 09/10/14(Wed)16:58 UTC+1 No.1928269 Report

>>1926921
Handles the same, but from what I remember, the PS1 version actually looks better and has more content.
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Anonymous 09/10/14(Wed)17:10 UTC+1 No.1928285 Report

>>1925528
Everyone loves to throw around words like "clunky", but what does it even mean?

Personally, I find NC's controls and general gameplay to be pretty smooth (if archaic now) and I can always do what I want to without any troubles at all. Not to mention that at the time the controls let you do more than any other hack n slash at the time. Or any hack n slash up until DMC came out for that matter.

Granted, you do have to master a few jumps before you can nail them every time, but that's like 4-5 in the entire game (witch was what? 15 levels or so?). It's really not that bad and I personally think that something like a PSN re-release of the original version would trump any remake. A sequel, on the other hand, would be fucking amazing.

On a related note: I've seen people use the word "Clunky": to describe RE controls (witch once again, are really smooth and give excellent control) and MGS1 as well, witch is retarded because you literally press a button and Snake immediately does something without any issues...

I think a lot of people just confuse "Archaic" and "clunky"

Personally, when I hear a word like "Clunky", I think of Super Mario 64. The control system was a first shot and not entirely functional all the time. At times unresponsive, couldn't always get what I wanted out of it, occasionally died because of it, ect. But the game is still pretty great in spite of it.

Archaic is more something like NC or RE: Controls that do what they need to and maybe require a little adjustment to get used to because things are done differently now. So people say things like "bad controls" and "unplayable" just because they don't get it.

So, barring something terribad, I personally don't think controls really ruin games. They can sure ruin a game for an individual who simply can't "get" them (classic RE gets that a lot, for example) but the games themselves don't really suffer from that.
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Anonymous 09/10/14(Wed)17:10 UTC+1 No.1928286 Report

Generic game, pretty poor all around
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Anonymous 09/11/14(Thu)07:33 UTC+1 No.1929937 Report

>Nightmare Creatures
-Was the first game I ever rented for N64. I was easily scared as a kid, so the first time the werewolf popped out at me I remember screaming and turning it off. On my second try, I got over my fear by playing it during the day.
-At the time, it had great controls, atmosphere, and creepy music. Also really loved the monster design. Loved it so much I drew my own versions. Was in like 3rd grade or some shit at the time.
-Years later I eventually bought it for Playstation. The Playstation version actually had cutscenes. It did NOT age well, but the music and atmosphere still holds up pretty well even compared to todays survival horror only relying on jump scares.
-Still have yet to beat it.

>Nightmare Creatures II
-First played it in Jr. High at a friends house.
-Was the first thing that introduced me to Rob Zombie.
- This game had balls. Was the first game I ever played that had naked zombie ladies in it. Now that I think about it, it might just be the only game with completely naked zombie ladies that actually shows anything.
-The game was really fucking hard though. Suffered from where-the-fuck-do-I-go syndrome.
-Also introduced water and swimming levels. Was the absolute worst...
-Got as far as the library, or museum? The building that was covered in tentacles, because the game would always freeze.
-Never did finish this one either
-I also may be the only human being in existence to own a NC2 poster.
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Anonymous 09/11/14(Thu)19:35 UTC+1 No.1930979 Report

Strange that people don't like it. I remember it being pretty good. The combos were all satisfying and the levels had more secrets and stuff to discover than you would expect in a game that played like a beat em up most of the time. The controls were slightly awkward I guess but nowhere near the worst compared to other early 3D action games.
Going to have to play it again sometime.
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Anonymous 09/11/14(Thu)19:43 UTC+1 No.1930995 Report

>>1930979
I like it too you're not alone, I thought the levels looked pretty cool too. They weren't too open nor too linear they had just the right amount of exploring and it was hard to get lost.
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Anonymous 09/12/14(Fri)14:54 UTC+1 No.1932903 Report

>>1929937
Did you like the N64 or the PS1 version more?
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Anonymous 09/12/14(Fri)15:22 UTC+1 No.1932956 Report

This and Deathtrap Dungeon always go together in my mind. Had them both for PS1, though I played NC way before DD.

I remember being too afraid to even move in the first level and couldn't play until I saw my older cousin play it and show me what to do.

It was the first horror-themed game I played and the name and box alone were enough to put fear in me.
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Anonymous 09/12/14(Fri)17:28 UTC+1 No.1933169 Report

I fucking love it, one of my favorites. Great atmosphere, nice fitting music, cool looking combos despite problematic controls, fantastic monster design in my opinion, bonus points for being the epitome of the "Foggy Victorian City" settings, wich Im a sucker for.

Many people like NC1 a lot more than 2 and I can perfectly see why, but I do like 2, just not like 1. The fact that the combat was so simplified was kinda ass tho. Also the creatures basically cheat, counter attacking at the speed of light, making it impossible to 100% avoid damage. Shame. I do like the new monsters however.
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Anonymous 09/12/14(Fri)17:38 UTC+1 No.1933194 Report

>>1930979
>>1930995


Most people I see like the games and still do to this day. Im glad it happens here too.

If theres one thing fans agree upon tho is that the controls needed some work. I do relate, by the way, but other than that, no complains here.

Maybe its just me but Im noticing an increase of attention for this series on Youtube and others. Maybe Bloodborne revived the fanbase or something.

I take you guys know about Ubisoft owning the Nightmare Creatures rights? NC3 was cancelled by them years ago. Bloodborne might be the NC3 we never had. Hell, fine by me.
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Anonymous 09/12/14(Fri)17:43 UTC+1 No.1933204 Report

Played it like 15 years ago or whenever it was still new. I remember liking it but I'll hold my opinions until I can play it again
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Anonymous 09/12/14(Fri)17:57 UTC+1 No.1933228 Report

>>1933194
>Maybe its just me but Im noticing an increase of attention for this series on Youtube and others.
I'm not aware of this. Most people I know rented it along with games like twisted metal because we were teens and liked edgy games. It was reasonably popular for a while despite getting so-so reviews.
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Anonymous 09/12/14(Fri)18:21 UTC+1 No.1933276 Report

>>1933228

I think its safe to say that the graveyard demo level helped the game's success and popularity a lot.

Also my mistake. I mentioned Youtube like if it was full of NC videos now, but I was referring about the fans in the comments. Though some people in the gaming journalism scene did start talking and mentioning the series more since Bloodborne was revealed.
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Anonymous 09/12/14(Fri)21:45 UTC+1 No.1933584 Report

>>1925528
AW SHIIIIIT NIGGA PROTOCULTURE
Honestly that needs to be the official /vr/ theme. Del is a god,
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Anonymous 09/12/14(Fri)21:54 UTC+1 No.1933594 Report

>>1928269

Not that Anon, but I thought the PS version had no analog support for NC?
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Anonymous 09/12/14(Fri)22:19 UTC+1 No.1933628 Report

>>1928285

I agree with all of this.
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Anonymous 09/12/14(Fri)22:46 UTC+1 No.1933690 Report

Lets not forget Play as a Monster Mode. Now that was fucking neat.
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Anonymous 09/12/14(Fri)22:52 UTC+1 No.1933704 Report

>>1930979
I used to love it when it first came out but when I replayed it again two years ago I highly disliked it. It had an amazing atmosphere, music, and monster design but found the game to be too repetitive and suffering from early 3D controls to enjoy it. Shame the sequel improved my issues with the gameplay but dropped the old gothic horror atmosphere for typical late 90s edge.
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Anonymous 09/13/14(Sat)00:24 UTC+1 No.1933893 Report

I didn't think it was scary but I got a weird feeling playing it on my Dreamcast back in the day. It's like when you're watching a horror movie and you get this weird feeling that the director is way into raping women or mutilating people. I eventually threw it out, it was just too "dark" for me like the people who made it were legitimately into devil worship or something.

The cutscenes at least in the Dreamcast version looked really good back then.
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Anonymous 09/13/14(Sat)02:38 UTC+1 No.1934221 Report

>>1933893

Lets just say that the art and sound designers were some cool motherfuckers.

Found these stickers that came with the Japanese version of the game. Nadia has almost-elf ears... for some reason.
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Anonymous 09/13/14(Sat)02:41 UTC+1 No.1934231 Report

>>1934221

And the Japanese cover.

Better than the EU version. Surprise status: None.
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