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/vr/ - Retro Games

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Anonymous 07/22/14(Tue)07:46 UTC+1 No.1791713 Report

What demographic was Mortal Kombat initially aimed at?

It was made at a time when games were seen as kids toys and I know some advertising was kid targeted; same with ads. However it had gore that would have made it a R rated film. This feels like the Watership Down of video games: Violent and gritty but still targeted at middle schoolers and below.
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Anonymous 07/22/14(Tue)07:50 UTC+1 No.1791723 Report

It was targeted at boys and teenagers. Exactly the demographic that finds both ninjas and extreme violence awesome.
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Anonymous 07/22/14(Tue)07:54 UTC+1 No.1791734 Report

>>1791723
As a note, I was in the target demographic when the games were popular and everyone my age loved them.

Shitty horror movies are the same way, despite the R ratings. Actual adults don't enjoy that crap, but boys love them.
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Anonymous 07/22/14(Tue)17:07 UTC+1 No.1792728 Report

It was aimed at children, probably middle and high schoolers. I don't know why they thought parents wouldn't mind.
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Anonymous 07/22/14(Tue)17:17 UTC+1 No.1792751 Report

>>1791734
>Actual adults don't enjoy that crap

You should probably research that a bit more...
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Anonymous 07/22/14(Tue)17:20 UTC+1 No.1792754 Report

>>1792728
>I don't know why they thought parents wouldn't mind.

They knew. They also thought the added controversy would drive sales. It did.
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Anonymous 07/22/14(Tue)17:31 UTC+1 No.1792771 Report

It's because kids are a lot smarter than we think. I was about 11 or 12 when Mortal Kombat came out. even back then I didn't know what the fuss was all about. my parents always let me play and watch violent stuff no issues. my parents friends would stop having them come over when they found out I have MK.... even just rhe SNES one. even Street Fighter 2. I even wrote a letter to a magazine that got published when I was 15 telling them I'm not a dumb kid and they need to chill a bit and realize we know they are just games
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Anonymous 07/22/14(Tue)17:34 UTC+1 No.1792785 Report

Mortal Kombat wasn't really MARKETED to anybody who didn't buy arcade games, but its combination of digitized film of real people, and hyperviolence (if you knew how to perform any fatalities, barring UPPERCUT INTO THE PIT) made its fame spread far and wide. Also it played pretty well.

The console ports were aimed at kids, because duh, but then the helicopter-parenting soccer-twats freaked out because they games they let their kids play all day long in the arcade at the mall was now on the TV at home. Since they couldn't deal with the fact that their own failure as parents led their perfect little angels to MURDER SIMULATORS, they launched a political campaign railing against violent video games, claiming that publishers were corrupting children, not mommy's pill habit.

All I got out of playing arcade games constantly was image related, not an uncontrollable urge to tear out people's hearts and eat them to restore my health.
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Anonymous 07/22/14(Tue)17:35 UTC+1 No.1792791 Report

>>1792754

You would think they would ban it and ruin your studio
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Anonymous 07/22/14(Tue)17:43 UTC+1 No.1792815 Report

>>1792785
>Mortal Kombat wasn't really MARKETED to anybody who didn't buy arcade games

You don't understand how video game creation works. You have to market it towards an audience, and that doesn't mean *just* people who buy the machines. You want it to be a quarter-muncher.
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Anonymous 07/22/14(Tue)17:47 UTC+1 No.1792826 Report

>>1792815
It wasn't marketed directly to the audience. There were almost NEVER ads for arcade games in magazines; just the stuff arcade operators dealt with.

"INCREASE YOUR PROFITS BY A ZILLION PERCENT!"

"DRAW MORE BLOOD! DRAW MORE CUSTOMERS"

I dunno, maybe I was born in a different universe, where this is how things worked on the coin-op side of the business.
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Anonymous 07/22/14(Tue)20:22 UTC+1 No.1793273 Report

>>1791713
>However it had gore that would have made it a R rated film.
The violence in the early Mortal Kombat games is so ridiculously cartoony, that it doesn't even reach slasher flick level. There's nothing in MK1-3 that wouldn't be out of place in a Monty Python sketch.
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Anonymous 07/22/14(Tue)20:36 UTC+1 No.1793320 Report

>>1793273
It was grouped in with night trap as games that were "ruining the youth"

Eventually ended when Sega caved, and made a ratings system which eventually became the ESRB we have today.

My mom wouldn't let me watch or play beavis and butthead because of the sexual jokes but was fine with me having MK and other fighting games
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Anonymous 07/22/14(Tue)20:39 UTC+1 No.1793334 Report

For anyone who wanted a SF2-like game but with blood.
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Anonymous 07/22/14(Tue)20:54 UTC+1 No.1793374 Report

>>1791713
It came about the time when parents completely ceased giving a shit about their kids and let them loose in arcades. It wasn't aimed at anyone in a sense of "target audience". All that marketing bullshit ruined gaming for everyone, especially "focus groups" wasn't a thing yet.
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Anonymous 07/22/14(Tue)20:55 UTC+1 No.1793376 Report

TOASTY!!!
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Anonymous 07/22/14(Tue)21:38 UTC+1 No.1793473 Report

>>1793273

It's goofy gore but it's still gore. That's R rating tier.
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