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/vr/ - Retro Games

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Anonymous 07/22/14(Tue)09:01 UTC+1 No.1791913 Report

What does /vr/ think of U8? I loved it as a kid, and actually felt it had a lot in common with Majora's Mask, namely:
- Protag trying to escape a doomed/ruined world, with pretty negative themes throughout
- It's a lonely experience with few familiar characters
- Both games considered black sheep within their franchises
>>
Anonymous 07/22/14(Tue)09:31 UTC+1 No.1791992 Report

A lot of potential wasted by EA pushing for a release.
The gameplay is far too unrefined, the controls are awful. Given another year or so it could have turned out similar to Diablo. Alternatively it could have used the Underworld engine.
The plot was already watered down from the original idea of visiting the Guardian's home world but the final product is just a sad reminder of what could have been. Way too much was cut out or left unfinished so it's extremely disjointed and rushed.
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Anonymous 07/22/14(Tue)09:34 UTC+1 No.1792003 Report

It was certainly better than IX
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Anonymous 07/22/14(Tue)09:37 UTC+1 No.1792007 Report

Ruined by bugs to me
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Anonymous 07/22/14(Tue)09:41 UTC+1 No.1792012 Report

>>1792003
While both suffered from a rushed release, Ascension didn't suffer from a rushed development. On the contrary, the development went on for too long so it went through too many phases that ultimately ended getting shoehorned together.
IX is the best of the trilogy gameplay wise.
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Anonymous 07/22/14(Tue)09:44 UTC+1 No.1792015 Report

>>1792012
>IX is the best of the trilogy gameplay wise

that is depressing as fuck
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Anonymous 07/22/14(Tue)09:58 UTC+1 No.1792040 Report

Well U8's engine was refined and expanded on, and eventually used to make Crusader: no Remorse, so it wasn't a TOTAL loss...

Anyways, I only played the unpatched "raw" trainwreck, but I heard VIII is not so bad once you install all those patches that fix some of the bugs and overhauled the control system. I've been meaning to check it out, but it's so far down my backlog I'll probably never get around to it. Hell, I still haven't gotten around to trying IX, patched or otherwise.

One thing that just popped into memory is how fuck-all useless 8's map was. I mean I realize cloth maps are a a tradition, but that thing literally served no function whatsoever due to the game's structure.
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Anonymous 07/22/14(Tue)10:06 UTC+1 No.1792057 Report

Most Ultima fans hate U8 because of how much they love U7. They've grown used to a formula where:
- You manage a big party, like on later Bioware RPGs
- Tactical combat
- You have a fully interactive world with things like day/night cycles
- You can do almost everything, and generally get away with it
- Virtues and a moral code to abide for, which brought a certain amount of debt

In retrospect, in U8 you have:
- No party
- Hack n Slash combat
- Terrible controls
- No day and night cycles (though there's a fluff excuse for that), and no real time period cycling despite the day being split into several periods, forcing the player to sleep when he wants the time to pass
- Jumping puzzles
- No virtues. In fact you're supposed to lie, cheat and steal all the time
- However if you're caught stealing something you get insta-killed

Regardless of this I'm actually a U8 apologist. I think it takes some serious balls to create a game that deconstructs its predecessors. U8 is meant to be a lonely and creepy game precisely because you're no longer in Britannia. You're a stranger in a strange land with no friends to rely on, in a world that literally wants you dead. The problem is the game's shortcomings greatly overlaps its qualities. I'd like to see an update for U8 that completely fixes the game, but that would require some serious tweaking with the mechanics, including:

- Fixing combat, making it more flexible, like in Diablo
- Adding an automap, because the game is stupid labyrinthic
- Fixing running and jumping controls
- Rebuild certain parts of the world map. Accessing everything through the Necromancer's catacombs makes no sense whatsoever
- Make it easier to steal stuff
- Have game time cycle without the need for sleeping
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Anonymous 07/22/14(Tue)10:07 UTC+1 No.1792060 Report

>>1792040
It even used Britannian runes
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Anonymous 07/22/14(Tue)10:14 UTC+1 No.1792069 Report

>>1792057
>U7
>tactical combat
Pushing a button to see you're party scramble around chaotically was no longer tactical. U7 was already pretty dumbed down compared to U6.

There were a few NPC in 8 with a schedule and schedules ended up being more of an annoyance in the series since NPC were often missing or asleep when you needed them.
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Anonymous 07/22/14(Tue)10:21 UTC+1 No.1792073 Report

>>1792069
I agree, but let's rather say "theoretically tactical" then. The base for the tactics is there. You can organize your part in several formations, use certain characters to target certain enemies, and so on, but it's the pacing and the poor balancing that ultimately made U7 a not-so-tactical game in regards to combat.
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Anonymous 07/22/14(Tue)10:24 UTC+1 No.1792078 Report

Ultima went way downhill after V. The only games worth playing are III, IV, and V, and VI only if you want to complete that trilogy since it's acceptable yet far too easy.
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Anonymous 07/22/14(Tue)10:29 UTC+1 No.1792082 Report

>>1792078
I think 1 is worthwhile enough for the few hours it takes to complete.
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Anonymous 07/22/14(Tue)11:50 UTC+1 No.1792203 Report

>>1792078
When was Ultima ever challenging? A few parts are frustrating but it's generally very lenient. The main problem in 6 is the enormous scale.
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