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/vr/ - Retro Games

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Anonymous 07/22/14(Tue)01:30 UTC+1 No.1790571 Report

When I play the old Killer instinct or Mortal kombat feels like I am kicking someone ass, but when I play a japanese fighting game doesn't feel the same way.

Why /vr/?
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Anonymous 07/22/14(Tue)01:36 UTC+1 No.1790597 Report

>>1790571
Aren't MK and KI pretty unbalanced? That might be it.
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Anonymous 07/22/14(Tue)01:37 UTC+1 No.1790601 Report

>>1790571
Both those have some pretty rough finishers. In SF your opponent just sorta falls down and it's over. Not very spectacular. It's hard to feel you accomplished anything when they go down like a leaf.
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Anonymous 07/22/14(Tue)01:37 UTC+1 No.1790602 Report

because japs have to make everything more complicated

also currently listening to this http://www.youtube.com/watch?v=KB8zg5O3lE8
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Anonymous 07/22/14(Tue)01:39 UTC+1 No.1790608 Report

You should play Mobile Suit Gundam Wing: Endless Duel.
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Anonymous 07/22/14(Tue)02:05 UTC+1 No.1790678 Report

>>1790608
>Pick Wing
>Dash, infinite shin-kick combo
>Other mech explodes from the grievous damage done to its shins

OK, whatever.
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Anonymous 07/22/14(Tue)02:28 UTC+1 No.1790741 Report

Why do modern fighting games fans look down on Killer Instinct?
The only concrete criticism I have read is that combo breaker are like playing rock paper scissor to see if you can combo or not.

But then, Killer Instinct had ridiculously long combos, in the 40s, combo breakers make sense for that, a mind game to see if your opponent managed to get a ridiculous ultra combo on you or not.
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Anonymous 07/22/14(Tue)02:28 UTC+1 No.1790743 Report

>>1790601
I was thinking about the fight itself, the finisher moves really helps but, it's the way the characters react to every single punch or kick.
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